Sakura Movelist

Online, against Ryu’s and Kens I have been able to more reliably use the j.lk to cross up. However, as someone said earlier, I’m not sure if it’s just my mind playing tricks on me. If this got better then that’s great news.

I’ll try the crossup from a few positions, stand and crouch, then delete the CE update and see if they still work.

On a different note, messing around in training mode, if you hit them into the EX tatsu in the corner, you can follow it up with j.HK instead of j.LK and still to the mixup. While it is a bit more noticeable, it does do a bit more damage and stun, and you can still control where you end up after. However, it does make it a lot more noticeable that you did reset them.

it’d be awesome if the j. lk had a larger hit box. It was soooo clunky before. Better yet, it’d be awesome if they just gave her back her mk cross up. I still am bitter over this.

mk still doesn’t cross, in like, any situation I’ve tried.

have any of you guys whiffed a c.hp after a Neutral jump j.hk? I’ve had it whiff on me several times on different char’s (Ryu, Blanka, Zangief)

the problem is theres a lot of range on nj.HK, and not as much on c.H, so it can whiff if you connect if you aren’t right next to the person. I dont know if it would whiff next to the person on the peoleyou indicated.

I posted this in the ‘Ultra’ thread. But it seems relevant here as well.

I learned that if you trade hits with her cr.HP with a jump in (Or at least, some of Balrog’s and Bison’s), you can ultra immediately after and it will land.

Only tested on Balrog and Bison, however. The players weren’t’ able to block so I’m assuming they can’t, but I’m not entirely sure on that.

If someone could check this and see if it actually works or if they can block it that’d be great.

Maybe they blocked high?

I just tried doing it against a training Ryu dummy who did j.HP followed by crouch block and it doesn’t land.

hey, can anyone try this?
can you juggle Anti air lp srk with with ultra?
i don’t know…apparently you can juggle lp srk with an mp srk (or two if its AA)

i don;t have this game till it comes out on pc, and i can’t try it at the arcades :frowning:

I just did an EX Shouoken so I’d hit a Ken on Wakeup.

He decided to do his Ultra.

The EX Shou went through him and KO’d the Ken.

A lot of luck with the timing, normally I’d be toast.

So does Sakura have a crossup at all? I mean… sometimes I can get the j.lk to do it but for the most part I will get smashed if I try to pull it off. Sometimes j.hk, j.mk will do it but its not happening often enough.

if youre able to get an EX tatsu off, instead of otoshi-ing or double shouokening do a j.lk, dash under and c.HP->(EX) tatsu and repeat… EX is in parentheses cause just in case you have no EX.

as for slangus… i honestly dont think so. i know the shouoken juggle is legit, but i dont think the ultra combos with the lp shouoken because of her recovery time (doesnt compare to ryu/kens shoryuken recovery time). but this is something ill have to test out for shnitzengiggle
(10 points who ever gets that movie reference)

If you don’t have EX, just do c.HP LK tatsu, standing LK, HK tatsu.

And Ultra doesn’t combo against a falling opponent except after EX tatsu, I’m pretty sure. Maybe if a lvl 2/3 focus attack hits the opponent in the air in the corner, you can prolly do it, but i’m not even sure about that…

not sure if this was mentioned already, but does the the :r: :mk: hit as an overhead, or do they have overhead hitting moves other than jump kicks for crouch opponents?

hits as an overhead, and if its a counterhit, you get a free c.lk

standing lk doesn’t cancel or link into EX Tatsu, does it?

I can get cr.HP xx LK tatsu, s.lk HK Tatsu easily., but is the timing for s.lk into EX different? Or is it not possible?

And, does anyone know where I can get Frame Data?

s.LK does link to EX Shunpukyaku.

Here is Frame Data for Sakura:
http://www.eventhubs.com/guides/2009/apr/18/sakuras-frame-data-street-fighter-4/
http://shoryuken.com/wiki/index.php/Sakura_(SFIV)#Frame_Data

What is the use of the move where you do a dp.k and she jumps up in the air and you mash the punch button? I can’t figure out where to use it. It doesn’t seem to have priority over anything and is hard as hell to land in the air let alone on the ground. Is there a use that I’m not seeing?

The EX version of this movie (Otoshi) is very effective at full screen. She jumps straight to her opponent which is useful in fireball wars :tup:

On reaction, it also beats out rufus’ messiah kick, along with a few other special moves.

here’s a damaging combo: light tatsu, mk , light tatsu, mk, light tatsu, c.hp, light tatsu, c.lk, ex tatsu, ultra