Sakura Movelist

Are you dashing out of the focus attack? That’s what I have to do to make it work right for me.

Anybody know about some invincibility frames for Sakura? I think a few times I have ducked or gone through a hadouken with a EX Shou’ou ken.

Is it just me or does Ryu & Ken’s Hurricane Kick go through Sakura’s uncharged Fireball? The same way that Ryu’s Hurricane Kick can go through Guile’s Sonic Boom in ST…

Is there any move that Sakura can link after her overhead kick (f+MK)? I’ve been experimenting around in hopes I can find something that can follow up after it that’s special cancellable so you can set-up a pretty decent high/low mixup game that will end in a combo if your opponent blocks the wrong way.

freakin heart nana is the research king.

I’ve definitely had the same thing happen. Don’t know the specifics though :confused:

EX SHOUOUKEN RULES!

If you even so much as see the Ryu Ultra animation just MASH EX Shouou, and it’ll pass right through and nail him. o.O

Works for tiger shots, and regular fireballs as well.

What moves have invicibility on startup? Anything other than ex dp?

Ultra and EX DP as far as i know. Some of the hurricane kicks have invincibility, but I’m not sure if it’s at startup or during it.

I have also gone through C viper’s ultra with EX Shouoken as well.

i know you can hurricane through fireballs but after that im not sure.

Which tatsus can she use to go over fireballs? Does she just jump over them or actually go through them?

^they go through them, id have to test it when i get home but i know lk vers does…

Hi, I picked up Sakura cause (with the exception of Otoshi) I found her moveset to be quite forgiving if you mess up on timing (Yeah, I’m not real good at SF4).

Anyway, I haven’t come across anything anywhere about incorporating EX dash cancels into play.

Is there no use for them while playing Sakura? Cause the rest of the cast (Ryu especially) relies on them quite a bit.

I’m no expert, but IMO, no. I rely on c. MK into X most of the time and her easy combo options. I just wish she had her dive kick and crossup c. MK, I think she’d go up a tier automatically…

wow i definately have to put ex otoshi into action. No more hadoken war battles. but uh cant sakura’s ex otoshi be knocked back by shoryukens?

It’s very fast, if you’re in a hadoken war, you can EX otoshi as they hadouken, and you should catch them before they recover.

Bump

EX Shouken is definetly a solid move for her. One of the few things I’ve found to use on wakeup jumpins. It has solid inv frames.

When used around full screen the momentum of you traveling in the air is faster than their recovery. You have to have anticipated the hadouken if you want it to absolutely punish, too late and yes you run the risk of getting hit by a shoryuken. One setup I’ve used for ex otoshi is to ex hadouken full screen, follow up behind the hadouken 2-3 steps and when they jump, ex otoshi. Instant momentum.