No idea, only people who looked at her move list would know Might need an additional directional input during the Ultra flash, or maybe you do a different rotation, e.g. QCFx2 = diagonally upwards, QCBx2 = horizontal.
Blanka has something similar with his “Cry of the Earth”, any idea how he does his different versions?
It’s a possibility they were thinking of giving her the Shinkuu Hadouken for an extra Super but some way along the line changed their minds and turned it into an Ultra. That or the guy just caught a glimpse of it and from prior knowledge of SF knows it’s originally a Super and made the assumption.
at the tourney i went to today i talked to filipino champ and i guess justin wong, him, and some others got to play ssf4 for like 13 hours but he said that both the angled shinku and straight shinku will hit after ex tatsu so thats good to hear
yes i was the guy who fought eric choi. and it hurt lol. and no he didnt say how u do the different ones. but im guessing its not gonna be a big difference so i dont really worry about it
lol thanks man. in that last round i started to get things together and then he busted out a combo i’ve never seen before. he poped me up with st hk, then he hit me with lv 1 focus dashed forward to ultra. i also played like 20 rounds against lilsicx66 who was the ken player and i took like 3 rounds on him. but man if someone knows the right distance and timing its impossible to see if they are gonna do a cross over tatsu or normal jump in. also he new the exact range for his cr. forward. but playing him made me learn some footsies so that was good
also if you go to iplaywinner.com im also on the haunts vs the world stream about 2/3 of the way thru. its on the main page. in those matches he went 3-0 then 3-1 and then 3-2. i learned more and more each round lol
what do u guys think about having the ex shou’s start up decreased from 12 to 6. i dont see why it would over power anything. all it would do is make her have a more reliable reversal. as of now with 12 frames your opponent can pretty much do what he wants and not have to worry cause he will be able to block before u hit. also we already need to have 3 frames to make it remotely safe while all ryu has to do is his lp dp which is 3 frames. we need someway to keep our opponents honest. in other words they cant just jab us to death cause we cant do anything about it.
oh another thing that i really havent seen is that on bigger characters if they jump in and u catch them with a lp shou u can actually mk otoshi to catch them in the air
I guess they gave it a slow startup to “compensate” for the invulnerability. It’s essentially LP Shou + HP Shou so don’t really see why the LP Shou part is slower than a regular LP Shou.
EX Jesus Kick seems to come out in 3 frames, so yeah, EX Shou should at least be as fast as LP Shou.