Sakura Movelist

I don’t really consider that a scenario as we rarely (if ever) throw out random EX Shunpuu :rofl:

You have a point though, Sakura’s Ultra mainly serves as a bigger damage boost to EX Shunpuu combos where Vega’s will make certain characters stop doing shit. Still 1 EX bar for easy Ultra does not make a useless one in my opinion :stuck_out_tongue:

Now we just need to know what kind of damage her Shinkuu Hadouken has and it best not be any less than Ryu’s Metsu Hadouken, ideally shouldn’t be any less than Haru Ranman with that being boosted in damage and given juggle properties.

well i hope j.mk cross up is more reliable than in SF4

j.mk cross up can be linked directly to cr.hp, there for it would make it much easier to keep them im mixup, and better DMG Scaling (because we don’t need anymore to use cr.lp/lk for that)

Well j.LK could link into s.HP and c.HP, s.HP was easier being a frame quicker and I still found it easier than c.LK even though they come out the same speed. The hit boxes didn’t look that great compared to say Ryu and Akuma’s j.MK but it can’t be any worse than j.LK.

Calling it, silliest FADC combo: FA2/3 back dash > HP Shou (late) FADC first hit > Upwards Shinkuu Hadouken :rofl:

Sugami, That combo was the first thing I thought of when i saw the Ultra xD

This is great, the mk cross-up makes me feel good.

so j.mk crossup is legit! Somebody needs to check and see if f.mk links into c.lk free again.

Cause if we get that back… :slight_smile:

They best not shaft us with the damage on the Shinkuu Hadouken shakes fist. Ironically has two separate functions and will still have less uses than Ryu’s Metsu Hadouken. Here’s what I think we could use it for:

EX Shunpuu > Ultra
FA > Ultra
(where the similarities with Haru Ranman end)
AA (vertical)
Fireball trap
EX Hadouken FADC
Through a predicted fireball
EX Hadouken in corner (depends if recovery changed)
Air Shunpuu in corner (not consistant)

Left out the pointless FADC combos :stuck_out_tongue:

well i really appreciate that ultra, it will keeps those nasty jump in spammers in bay.

cr.hp does this already pretty good, but an ultra with more dmg capability is always handy.

Another cool thing about Shinkuu Hadouken is you probably don’t know what version she’s doing until it comes out, so from mid range people can’t really risk trying to jump over it incase you’re firing it off at an angle. By the time they’ve seen it’s regular horizontal version it’d be too late for them to jump and they’ll have to take the chip. Only characters with moves that pass through fireballs for whatever reason will safely be able to avoid taking the risk (recovery seems pretty good too).

This might be quite handy against cross-up spammers, the type to try j.MK > c.LP x2, rinse repeat. After the c.LP x2 diagonal Shinkuu Hadouken to hopefully catch them, depends on how fast it comes out though, have a feeling you could probably jump over it at point blank.

what is the release date for SSF4 ?
Is a PC Version going to Come?

(Might have to buy a Xbox else 8/)

Well at least the Fightstick and Pads for PC also work on Xbox =)

its supposed to come out in april now instead of march, and there will probably be no pc version or at least not yet. and next time for a question like this one put it in the red pantie addticts one.

Actually I do throw out ex tatsus sometimes when expecting fireballs or occasionally cr mk’s.

Anyhow, if the move combos better, it will likely be less damage. So either they will increase the damage on haru, or it will combo from less things. Otherwise, the only point of haru would be for the invul.

The thing for me is, if the position post ultra is better, especially if you can hit it high after ex tatsu, then it will be much more usable, setting up a decent crossup with jump mk afterwards. If sakura recovers at roughly the same time as the opponent, then it isn’t as good. But still likely to be much better than haru.

If they don’t increase the damage on Haru Ranman then it will probably become a useless Ultra unless Shinkuu Hadouken has completely pathetic damage. Shinkuu Hadouken does seem to have reasonably fast recovery too, being an Ultra it’ll cause hard knockdown and she might have already recovered by the time they’ve hit the ground.

I’m quite pleased that Sakura’s Hadou travels a lot faster now :tup: This coupled with her AA/Regular Shinkuu will help her out in a lot of matchups (i.e. Gief and Honda). I think Sakura could actually be a contending character now XD

As for Ultra damage, I’d rather have that they nerf all Ultra damage TBQH. Eating 60% Bar Damage just for getting hit by a random Ultra is not hype, it’s horseshit – and though rarely were the meters full when we watched the stream and new videos of new Ultras – I hope the damage is similar for the sake of losing the stigma: It’s ok to be losing the round as long as I have an Ultra that will win the game for me. (Win for Losing Tactic.)

I think this will be the hardest thing to accept (if true) especially for the Sakura board since we all wanted her to deal more damage =\ Nerfs are never welcomed by the masses, but I think this one if justly spread across the board is a well deserved one (think comparatively to when Sagat hit his Tiger Cannon and Rufus hitting his… Gay Ultra which all did relatively shite damage compared to their SF4 Ultras XD

well i wouldn’t mind if supers were stronger than ultra’s, could be even more balanced since saving meter should be rewarded i think.
(while Ultra are often random and needs no real tactic.)

Rufus doesn’t really need a new Ultra, it doesn’t even juggle properly :rofl: Who’ll use that crappy thing over Space Opera Symphony? Fa… Sagat is in the same boat as fatso, he doesn’t need a new Ultra his does everything he could want pretty much. I think I read somewhere that it does more damage if it’s charged longer shrug

I think it’s fair to say some Ultras still do big damage, in which case Shinkuu Hadouken’s damage should be comparitive to them and not do EX Shou damage >.> Shinkuu Hadouken should do Metsu Hadouken to Haru Ranman damage (hoping for higher end of that scale) with Haru Ranman being upped to Dan’s Shissou Buraiken to Ken’s Shinryuken damage (again hoping higher end of the scale :P).

so did you guys know she is also gonna have a shinku hadouken super as well as the ultra. which means she will have 2 supers. one more thing to make her a little more dangerous. good stuff

What? Has that actually been confirmed? Just sounds silly to me :stuck_out_tongue:

i read it on eventhubs.com which is pretty reliable so it is probably be true

It’s not true I think.

The original rumor said she had two supers and that the new one was Shinku hadoken, this might have just been a miswording from the original posting, since Shinku Hadoken turned out to be her Ultra after all.

how is the angle controlled on her shinku hadoken? It can’t be the button you press, since it’s all 3…