Sakura Combos - School girls hit hard! [Updated: 03-01-11)

in a hurry but really curious.

usually i sometimes for for c.mk lk tatsu to set up a frametrap with s.jab. however when that does hit, i usually never land the followup. could be because i haven’t touched the game in months but just curious; would s.lk link after that or is there a better followup?

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Must be my imagination.
I saw an older video of Uryos where he didn’t plink at all and pwned, but I think it was a video in which is was dared to win and not plink.

Sorry for the confusion.
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Anywho, for some reason, I see people linking c.Short>c.Jab>s.Jab>c.Forward>Shou a lot more that c.Short>c.Jab>c.Fierce>Shou.

I forget, which one does more damage? It seems like the link with the Fierce should do more damage… Just easier to hit-confirm then?

cr.hp does more damage, but the second jab gives more time to confirm, and I have spacing issues with cr.hp sometimes barely whiffing due to pushback if I’m not right on top of them when I land the cr.lk.

In some matchups you want to be using c.lk, c.lp, c.mp x hp sho, otherwise c.lk,c.lp,c.hp x hp sho.
There are also characters that you can do c.lk, c.lk, c.hp x lk shunpu c.hp/st.lk x hp sho against.

Where can I find blockstring info?

What would you like to know?

Some good blockstrings include

cr.lk > cr.lk > cr.lk (true blockstring)
cr.lk > cr.lp
cr.lk > cr.mp
cr.lp (slight walk) cr.lp
cr.lp (slight walk) cr.hp xx tatsu
cr.lp (slight walk) cl.hp xx tatsu
cr.lk > cl.hp xx tatsu
cr.lk > cr.lp > cr.mk xx fireball
cr.lk/st.lk xx tatsu

Can just use a variations of those, be creative!

Thanks!

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Let me add to this.

You would do better doing

st.lk > st.lk > cr.mk > fireball
cr.lk > st.lk > cr.mk > mk.tatsu > cr.lk > cr.hp > lk.tatsu
st.lk > st.lk > st.lk (best used when opponent is in the corner)
st.lk > cr.mk > fireball
st.lk > st.lk > st.lk > (slight walk) > st.lk > st.lk > cr.mk > hp.shouken > FADC > cr.lk > cr.lp > cr.mk > fireball (BAD ASS)
cr.lk > st.lp > st.lk > cr.mk > fireball
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I wouldn’t use mk tatsu in a blockstring and I definitely wouldn’t do anything afterwards since it’s -3 on block, your opponent will just win.

And I wouldn’t waste the meter on hp shouken fadc in a blockstring :stuck_out_tongue:

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You wouldn’t make me a ham sandwhich either :stuck_out_tongue:
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I would like one though :frowning:

I didn’t know blockstrings could be badass…

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I’m sure there’s a lot of things you don’t know.
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Every know and then after I do ex tatsu I do a late cr.hp and mk. tatsu. Alot if people dont know about it and press buttons so the tatsu will hit and you can get a st.lk… I wouldn’t try this alot and if the tatsu don’t hit don’t st.lk or you’ll get blown up.

I can’t link cr.hp after lk tatsu to save my life.

Learn how to plink , it helps a lot.

I’m so rusty, I can’t hit the s.LK xx EX Tatsu in any combo I do anymore. :frowning: I remember me being on point with it when I used to play SFIV

[media=youtube]CMdTyuyJQes[/media]

Anyone have any ideas how to get the last 16 stun in there? I thought it’d build enough meter for the EX tatsu in the end, but when I tried without infinite bars I realized I was wrong.

Make the first hit a CH? Besides that, maybe simplifying the combo? You could change the finisher to a couple jabs -> cr.mk.