i hate tekken cause of that. freakin stupid game oh im in the air and i got pushed into a wall. im dead… so yeah i know what u mean i get frustrated and try stupid stuff.
What an amazing Thread ^^
Now time to read it all ^^:china:
Hey guys its been a while since I checked in with you but I posted the a big, kind of consolidated list of Sakura combos, at http://forums.shoryuken.com/showthread.php?p=6901565#post6901565
Seeing as how its been a while, I’m willing to post up a revised version as long as you guys will PM me combos that have been discovered since then, or just plain jane ones I may have forgot.
I never really wound up maining Sakura, I still enjoy tinkering with her, but I really enjoy working on things like this. So tell me if you want it, PM me some combos to add, and hell maybe I’ll restructure the thing to make it prettier on the eyes and include things that may not technically be combos, but resets, so on, etc.
Thanks guys,
Steve
Of if Sakura is your Alt. and your Main could use a page like this one, let me know and I’ll hook it up. Take it easy guys.
sakura combos with optional moves
to match damage and stun to the combo ender just follow the colors, should be pretty simple. if you guys have any question let me know. Hope this is helpful for you all :tup:
POKES
-
Cr. Mk ex shou fadc st hp lk tatsu cr hp ex tatsu (ex dp) (hp dp) (hk tatsu) ultra (otoshi) (j hk)
Damage: (501) COLOR=“SeaGreen”[/COLOR] (457) 578 (499) (485)
Stun: (668) (628) (578) 603 (693) (683) -
Cr. Mk hp shou fadc st hp lk tatsu cr hp ex tatsu (ex dp) (hp dp) (hk tatsu) ultra (otoshi) (j hk)
a. Damage: (456) (432) (412) 533 (454) (440)
b. Stun: (588) (548) (498) 523 (613) (603)
BNBS
-
J hk st hp lk tatsu cr hp hp shou fadc st hp lk tatsu cr hp ex tatsu (ex dp) (hp dp) (hk tatsu) ultra (otoshi) (j hk)
a. Damage: (527) (518) (511) 551 (524) (516)
b. Stun: (742) (726) (706) 716 (746) (736) -
J hk st hp lk tatsu cr hp ex shou fadc st hp lk tatsu cr hp ex tatsu (ex dp) (hp dp) (hk tatsu) ultra (otoshi) (j hk)
a. Damage: (553) (544) (537) 577 (550) (542)
b. Stun: (790) (774) (754) 764 (794) (784)
WITHOUT LK TATSU LOOP
5) J hk cr hp ex shou fadc st hp ex tatsu (ex dp) (hp dp) (hk tatsu) ultra (otoshi) (j hk)
c. Damage: (514) (487) (466) 619 (521) (499)
d. Stun: (724) (676) (716) 646 (766) (746)
- J hk cr hp hp shou fadc st hp ex tatsu (ex dp) (hp dp) (hk tatsu) ultra (otoshi) (j hk)
e. Damage: (478) (451) (430) 585 (487) (465)
f. Stun: (660) (612) (552) 582 (702) (682)
COMBOS TO SUPER
POKES
-
Cr mk mp shou super
a. Damage (484)
b. Stun (220)
i. For cr mp add 5 damage take off 20 stun -
Cr mk hp shou super
a. Damage (474)
b. Stun (210)
i. For cr mp add 5 damage take off 20 stun -
st lk hp mp shou super
a. damage (444)
b. stun (160)
i. for cr lk take of 10 damage -
st lk mp shou super
a. damage (454)
b. stun (170)
i. for cr lk take of 10 damage
BNB TO SUPER
-
j hk st hp lk tatsu cr hp hp shou super
a. damage (569)
b. stun (550) -
j hk st hp lk tatsu cr hp mp shou super
a. damage (575)
b. stun (556)
BNB WITHOUT LK TATSU LOOP
-
j hk st hp hp shou super
a. damage (551)
b. stun (408) -
j hk st hp mp shou super
a. damage (559)
Nice find on the MP Shou xx Haru Ichiban doing more damage than HP Shou, found that out a little back but forgot to post it hehe :lol:
Thanks for the info, codallenschmidt!
I’ve actually always used insert random bnb combo here -> mp shou -> all this time. Good to know it’s really IS the better option!
MP Shou is only better over HP Shou if you’re planning to cancel out of it, otherwise you’ll get more damage from HP Shou…
yeah what sugami said. if you dont cancel it into another move it does less because less hits. but since you cancel both after 3 hits the medium does more because it does more damage on the individual hits. also after all of this i think destin convinced me to use j hk to end instead of otoshi for the most part. it just allows for further pressure
found a new corner mix up from watchin some guy beast with her on a live stream. u do the bnb including the ex tatsu, walk forward until you underneath them the u use either st hk or st hp, they will be the close ones and u can walk underneath them to the other side. its pretty good stuff im gonna try it out at the tourney im goin to tomorrow. wish me luck
Here’s the damage and stun break down of combos ending the EX Shunpuu. I’ve split the combos up into groups, got jump-ins, Focus and ground punishers. I used Level 2 FA as you’re most likely going to start a combo with it rather than FA3. Only used one variant of LK Shunpuu loop as they all scale the same Added HK Shunpuu values for good measure.
j.HK > c.HP xx EX Shunpuu > Ultra - 537 damage, 440 stun
j.HK > c.HP xx EX Shunpuu > Otoshi - 384 damage, 620 stun
j.HK > c.HP xx EX Shunpuu > HP Shou - 365 damage, 538 stun
j.HK > c.HP xx EX Shunpuu > j.HK - 346 damage, 580 stun
j.HK > c.HP xx EX Shunpuu > c.HK - 339 damage, 545 stun
j.HK > c.HP xx EX Shunpuu > j.LK - 297 damage, 475 stun
j.HK > c.HP xx EX Shunpuu > s.LP - 294 damage, 475 stun
j.HK > s.HP xx HK Shunpuu - 344 damage, 440 stun
j.HK > c.LK > c.LP > c.HP xx EX Shunpuu > Ultra - 437 damage, 464 stun
j.HK > c.LK > c.LP > c.HP xx EX Shunpuu > Otoshi - 335 damage, 584 stun
j.HK > c.LK > c.LP > c.HP xx EX Shunpuu > HP Shou - 327 damage, 534 stun
j.HK > c.LK > c.LP > c.HP xx EX Shunpuu > j.HK - 313 damage, 564 stun
j.HK > c.LK > c.LP > c.HP xx EX Shunpuu > c.HK - 308 damage, 539 stun
j.HK > c.LK > c.LP > c.HP xx EX Shunpuu > j.LK - 278 damage, 489 stun
j.HK > c.LK > c.LP > c.HP xx EX Shunpuu > s.LP - 276 damage, 489 stun
j.HK > c.LK > c.LP > c.HP xx HK Shunpuu - 278 damage, 434 stun
j.HK > c.HP xx LK Shunpuu > s.LK xx EX Shunpuu > Ultra - 518 damage, 555 stun
j.HK > c.HP xx LK Shunpuu > s.LK xx EX Shunpuu > Otoshi - 416 damage, 675 stun
j.HK > c.HP xx LK Shunpuu > s.LK xx EX Shunpuu > HP Shou - 408 damage, 625 stun
j.HK > c.HP xx LK Shunpuu > s.LK xx EX Shunpuu > j.HK - 394 damage, 655 stun
j.HK > c.HP xx LK Shunpuu > s.LK xx EX Shunpuu > c.HK - 389 damage, 630 stun
j.HK > c.HP xx LK Shunpuu > s.LK xx EX Shunpuu > j.LK - 359 damage, 580 stun
j.HK > c.HP xx LK Shunpuu > s.LK xx EX Shunpuu > s.LP - 357 damage, 580 stun
j.HK > c.HP xx LK Shunpuu > s.LK xx HK Shunpuu - 341 damage, 495 stun
FA2 > c.HP xx EX Shunpuu > Ultra - 447 damage, 351 stun
FA2 > c.HP xx EX Shunpuu > Otoshi - 317 damage, 501 stun
FA2 > c.HP xx EX Shunpuu > HP Shou - 302 damage, 435 stun
FA2 > c.HP xx EX Shunpuu > j.HK - 287 damage, 471 stun
FA2 > c.HP xx EX Shunpuu > c.HK - 281 damage, 441 stun
FA2 > c.HP xx EX Shunpuu > j.LK - 245 damage, 381 stun
FA2 > c.HP xx EX Shunpuu > s.LP - 242 damage, 381 stun
FA2 > c.HP xx HK Shunpuu - 244 damage, 316 stun
FA2 > c.HP xx LK Shunpuu > s.LK xx EX Shunpuu > Ultra - 416 damage, 446 stun
FA2 > c.HP xx LK Shunpuu > s.LK xx EX Shunpuu > Otoshi - 337 damage, 536 stun
FA2 > c.HP xx LK Shunpuu > s.LK xx EX Shunpuu > HP Shou - 333 damage, 502 stun
FA2 > c.HP xx LK Shunpuu > s.LK xx EX Shunpuu > j.HK - 323 damage, 526 stun
FA2 > c.HP xx LK Shunpuu > s.LK xx EX Shunpuu > c.HK - 319 damage, 506 stun
FA2 > c.HP xx LK Shunpuu > s.LK xx EX Shunpuu > j.LK - 295 damage, 466 stun
FA2 > c.HP xx LK Shunpuu > s.LK xx EX Shunpuu > s.LP - 293 damage, 466 stun
FA2 > c.HP xx LK Shunpuu > s.LK xx HK Shunpuu - 280 damage, 396 stun
c.HP xx EX Shunpuu > Ultra - 502 damage, 270 stun
c.HP xx EX Shunpuu > Otoshi - 321 damage, 480 stun
c.HP xx EX Shunpuu > HP Shou - 295 damage, 382 stun
c.HP xx EX Shunpuu > j.HK - 275 damage, 430 stun
c.HP xx EX Shunpuu > c.HK - 267 damage, 390 stun
c.HP xx EX Shunpuu > j.LK - 219 damage, 310 stun
c.HP xx EX Shunpuu > s.LP - 215 damage, 310 stun
c.HP xx HK Shunpuu - 220 damage, 220 stun
c.HP xx LK Shunpuu > s.LK xx EX Shunpuu > Ultra - 492 damage, 400 stun
c.HP xx LK Shunpuu > s.LK xx EX Shunpuu > Otoshi - 362 damage, 550 stun
c.HP xx LK Shunpuu > s.LK xx EX Shunpuu > HP Shou - 347 damage, 484 stun
c.HP xx LK Shunpuu > s.LK xx EX Shunpuu > j.HK - 332 damage, 520 stun
c.HP xx LK Shunpuu > s.LK xx EX Shunpuu > c.HK - 326 damage, 490 stun
c.HP xx LK Shunpuu > s.LK xx EX Shunpuu > j.LK - 290 damage, 430 stun
c.HP xx LK Shunpuu > s.LK xx EX Shunpuu > s.LP - 287 damage, 400 stun
c.HP xx LK Shunpuu > s.LK xx HK Shunpuu - 268 damage, 330 stun
I was practically finished with doing all these then realised we have a combo calculator Oh well, good practice.
lol thats ok cause i dont have windows excel. well at least not the new one so this is useful for some of us
Oh that’s right, I remember trying it a while back and didn’t work for me either Office 2000 FTL
added a version for older excel versions.
http://www.shoryuken.com/showthread.php?t=220448&p=8235331#post8235331
it would be nice if you could check the dmg Values for the moves you listed above
an report me
thanks freetgy thats good stuff
anyone have any trouble doing c. lp st.lp st.lp c.mk into HP shou. instead of shou i sometimes get otoshi or nothing or even fireball has come out. I guess i have a hard time pressing down for the c. mk and having that go into the shou. Any advice if that makes any sense at all
Otoshi means you’re pressing MK too quickly, I get it sometimes but my usual cock-up is dropping the link To avoid getting the Hadouken just hold forward with the s.LPs, should do the trick
maybe drop one s.lp? I play on square gate and I jam the stick all the way into the forward/down corner on the c.mk, then roll from downback to forward, then hit hp
I also practice buffering sho into crouching normals a lot. It’s kind of a tricky move, so I spent a lot of time working on just that part. … I swear, it’s just finally starting to pay off because I actually find myself landing c.lk, s.lp, c.mk xx shou in actual matches, not just against the computer/training. I mean, I’ve been practicing that exact combo for MONTHS, but it wasn’t until the later part of january that I’ve actually been successfully and consistently landing it against humans.
well i have to learn that one yet.
i hold down forward after the cr mk and then i release the stick just a little to were the input becomes a neutral input again. i dont actually let it go back to neutral, i just let it move back just the slightest, and then i jam it back into down forward. it may sound difficult but its actually really simple. its just inputing down forward, down forward as fast a possible.
hm didn’t think about that one since i buffered usually, df,d,df
but i switched now to square gate from octo (because high low block switch is so much better with square)
so df,df might be the faster bet.
i ll try that.