Sagat Q&A: Ask simple questions here!

THx, Anotak and neemo6

Yeah your guys advice actually helped me in the vs Guile matchups, its tricky to FA the SB and TK them when the guile is chasing the SB.
I’m not that good, but yeah i worked on that and its pretty easy to do when you know its comming.

This REALLY depends on the distance. If it’s point blank after you’ve done… let’s say a very deep jHK and the opponent blocks it. It’s sort of a 50/50 at this point trying to do BnB because after your first cLK, there’s a chance that he can reversal you with a throw.

But Back to the topic.

If you’re at point blank in practice mode you will notice that cLK cLK cLP will put you in a safe distance for a sLK to safe TK on block. However, online, where there’s some lag involved, the TK doesn’t always reach the opponent. So unless I’m 100% sure I’m at point blank footsies range I tend to opt out for cLKx2 (open option) or cLPx2 then LTS or sLK TK cMK LTS. It’s not much, but it’ll condition your opponent into blocking a long block string and you manage to get about 30 chip damage, which is almost as much as 1 cLK.

Just try to be as random as possible after a very long block string. Sometimes instead of throwing a Tiger Shot at medium range, I’ll just do a normal f+LK for that “quick get-in”, just like Ken’s Toe Kick. It’s a very valuable tool in a high skilled match where jumping can get you seriously killed by an Ultra.

There is only one thing wrong with that strategy. And that is a skilled Guile. Skilled Guile players will follow a (LP)SB and stuff you with one of his Forward+(attack button) command moves if you try to FA it. Not only that but skilled Guile players are very very patient and wait for you to jump in to turn the tables. Just play the fireball game with Guile and make him jump first. That’s when you sHK or TU. But be careful because good Guile players will also use an “Empty jump”.

If you haven’t notice it before, if you jump and don’t attack, I think you land about 3 frames faster than if you were making an attack in the air. This is incredibly useful against players that like to do Focus attacks to counter your jump-ins because it screws up their timing and a throw will ALMOST ALWAYS out prioritize a Focus Attack. Trust me, I’ve thrown players who have their limbs sticking out before and it works like a charm.

But back to vs. Guile. If you’ve gotten him to time and estimate his empty jumps, that’s when you f+HK Ultra him or throw a TK. Don’t forget that LP TU will go almost straight up in front of you, and FP TU will go a little further. So mix that up into your game and trade some hits.

Good luck out there.:lol:

What do you kiddies do after a safe knee is blocked? I try to c.short right after my knee is blocked, but I either get beat out with a throw for some odd fucking reason, or I throw and get beat with a jab or short.

Havent really tried dash back enough to share my experiences, but what is the best option? I’m tired of getting hit with shit that I shouldn’t be getting hit with.

Depends on the opponent but assuming you mean blocked safe Tiger Knee; I either go into a block string, tick throw, cross up, block or bait a reversal from other guy.

But most often I find myself go into another block string because the other guy is usually trying to play as conservatively as possible.

Question:
What’s the input for :r: + :hk: Kara Tiger Shot? Sometimes when I’m throwing hk tiger shots I accidentally manage to kara it off of :r: :hk: and sagat moves forward while throwing a fireball. There are situations where I REALLY want this to happen and other times it’s not that good.

I can’t imagine what the input of this could be because i mean:
regular fireball - :qcf::hk:
so at the end of it I have to hit :r: + :hk: no matter what… anyone have an explanation on how to do it on purpose and how NOT to do it?? it’s really weird.

[media=youtube]t4SCwSRXM94[/media]
2:09
Mago does :r: + :lk: kara into standing fireball… hmm. how did he do that without getting a shoryu weird

is there a sagat video for matches thread? i cant seem to find anything related to Videos for watching other sagat players.

edit: Dumb question xD

This is a bit of a theory question but can sagat do forward HP (overhead) focus cancel dash into combo on a crouching character ?

Help!!! I am having some major issues vs. Blanka :frowning:

Tourney tonight, and there is gonna be a particular Blanka there that gives me fits, I just haven’t figured out how to play against him yet.

Blanka balls seem to be giving me alot of problems, EX version of the one that comes straight across the screen and all versions of the airborn ones.

I haven’t played a SFer since SF2Turbo on SNES, lol, so I’m a little out of the loop. Also, what’s the best way to deal with Blanka’s cross up fake-jump thing? Any help is much appreciated :slight_smile:

[media=youtube]Z6uMWVEkj0Y[/media]

Mago seems to anticipate he ball across the screen, as a player you should also be aware of the ex meter from your opponent and have patience. Those ex balls blanka does goes through tiger shots as u can see and its a pain sometimes IMO to try and anticipate but as developing plaer we ought to look for it.

You shoudnt really jump in on balnka cuz of the buffer electrcity he has it really hurts in this game, only after a knock down should you try and jump in a cross him up. I know its not much help but at least a better understanding.

I appreciate the feedback! That Sagat seemed comfortable, really good zoning games, i realize mine has been way to impatient after watching that

No. You cannot cancel the overhead. I don’t know why, but that’s how it is for balance purposes I guess.

And for Blanka… Well there’s the pro Blanka and semi-pro Blanka.

Pro Blanka players will anti-air ball you if you try to jump inside. And if you try the cross over, there’s the electric crouch move you need to watch out for. If you try to link, you also have to watch out for the electric reversal. I usually play similar to how Mago does vs. pro players and just zone the heck out of him because a misjudged TK or badly timed TS will get you an accompanying handshake as you walk out that door.

As for the Blanka balls, depending on the distance, you can do (HK) Low Tiger Shot immediately after he hits you. Then he’ll do a few things…

Block: Throw another Tiger Shot
Jumps straight up: Throw another Tiger Shot or Kara cancel TK/TS.
Jumps forward: sHK, F+HK, or TU if he least expects it.
Jumps backwards: This is kind of funny because I’ll take a few dashes forward and when he comes back down he’ll sometimes land on the Tiger Shot because the screen moves his way lol.

If Blanka does his Ultra, block low because Blanka actually slams the floor with his hands and electrocutes the floor for a good distance, then block high as Blanka is coming down. The next block is dependent on preference so I usually block low because this gives me quicker motion for Ultra… and empty Ultra hurts… You can time your f+HK but sometimes it’ll whiff for some strange reason. Just remember that the second part of Blanka’s Ultra, after the overhead, there’s gonna be 4 BLOCK string. After you hear 1,2,3,4 execute your Ultra and it should land. So basically there’s 3 parts to his Ultra.

1.Low
2. High
3. Any block

If you’re low on health and he’s going to Ultra and chip you to death. Wait for Block #2 (the overhead) then immediately execute the Ultra command and hopefully you’ll Ultra him while only taking 2 chips.

Off topic: I love how Mago observes the Blanka and does sLK>LTS to chip Blanka after he jumps just to let him get comfortable with jumping in after Blanka balls. Then at the critical moments sHK and TU. Haha, gotta love behavior masking with repetitive moves.

Hey guys, currently having problems with a guile and the double sweep.
whats the best way to punish that without super?
Ive been trying the fa, dash upper, but is there a better way to handle a good guile.
I tried doin what the matchup thread said to do, but this guy doesn’t play guile passively

you can tiger uppercut when you block the first hit between the two hits

so for maximum fun shoryu fadc ultra and they will never sweep again

Questions:
1, How to get out from crossups? Lets say Bison,Ken MK, Gen MK, Blanka and El
They just keep looping the crossup moves and this is one of the sagat’s weakness, the way I am now doing against it is trying to perform a 2-way lp uppercut, but I am not sure how it actually works (command and timing), I can only perform it by luck.

2, Vega, how can I hurt him when he uses those moves (wall moves), I had read about j.HP, jump back j.HP and s.HP against them, but its still quite confusing, could anyone explain clearly again?

3, When Ken and Ryu uses jHP against my jMP, and I still want to jump, what should I use? jMK/HP/HK?

4, Against ChunLi with Ultra, is it true that I can’t shoot any fireball unless she is walking forward?

block crossups, or if you’re dumb like me, reversal backdash so you take the hit and get reset (dont do this a lot, or ever)

vs chun you can use a fireball any time she abandons a charge. same thing for vega.

does standing hk combo to the ultra or only forward hk ?

For Guile:
http://forums.shoryuken.com/showpost.php?p=6410172&postcount=127

For Vega:
When he jumps at the wall just jump backwards and press HP right away or a quarter of the way upwards and that should stop his claw dive/throw.

Ryu/Ken:
I’m not sure about what you’re trying to do. Are they the ones that are jumping at you first or what?

Chun-Li can do her Ultra from FULLSCREEN and punish you if you throw a fireball. Explanation: She can charge, dash and input a quick back, forward during the dash, and the Ultra will still execute. Sometimes she’ll bait you into throwing out a move when she dashes only have yourself get hit with an Ultra.

Question: I was listening to gooteck’s podcast and someone, I can’t remember who, said that Sagat’s tiger-knee isn’t really safe on block. The frame data goes along with this, as only his ex tiger-knee puts you -1 frame advantage. LK tiger knee puts you at -7. So my question is, is this attack really worth using as much as I am? I tend to use it to pressure a lot, but am I just building up a bad habit against people who don’t know that it can be punished? A typical block string for me would be something like c.lk x2 clp s.lk into tiger knee but if someone could punish this with a c.lp into whatever should I really be doing it?

If you space it so the end of the active frames hits them, the end of the attack as Sagat falls back to the ground then it’s safe on block.