Sagat Q&A: Ask simple questions here!

in regards to bison head stomp

Bisons head stomp is a free win for a sagat user. This is how I deal with it. First off, you need to know the difference between devil reverse and head stomp. Devil reverse, bison jumps up higher, head stomp has a more level trajectory. If you see head stomp… do a LIGHT PUNCH tiger uppercut, you get a trade, free forward round house ultra. gg. Also, you can jump back fierce punch etc. For devil reverse, mash forward round house, connect it, ultra gg. If you are too close or too afraid for forward round house, verticle jump medium punch beats it clean. Bison is an easy match up, zone him, tiger shots etc. Wait for head stomp / devil reverse. land your ultra. :slight_smile: hope this helped.

fei long

fei long is another easy matchup. Zone him because he does not have fireballs, make sure to block the chicken wing high, do not try to grab after chicken wing as most players do the flame kick after chicken wing… block it and punish with b&b ultra. crouching FP and MP are your best friends. They stuff his rekka combo. standing round house isn’t godlke in this match up (OH NO lol). tiger knee his ass for free. Fei long gets his level 2 focus extremely fast, and he has more range than your focus attack. use your own focus attack sparingly. DO not mash TU during the rekka combo as some players are smart enough to stop the rekka, block your TU, and land an ultra or some other combo. Know your frame data! Sagat’s crouching LP comes out in 3 frames, crouching lk comes out in 4 frames. Start your footsies with crouching lp, then cancel into low tiger shot. This will push him away from you (what you want). You can follow up with standing round house, then tiger knee to push him back even further, then jump back and start fireballing him again. I try not to footsie fei long much because of his frame data. Fei has no reliable way to land an ultra, so when you see he has meter, do not be concerned with it. His only viable way to land it is through focus attack or a combo in the corner (and he’s lucky if he gets to land every hit of the ultra at that!).

seth

Seth is an even match up. You have the health advantage, and remember THE GAME TIMER IS YOUR FRIEND :slight_smile: … Seth’s advantage is his amazing speed, teleport and the ability to negate your TS with his ultra. If you are playing against a long limb happy seth player (standing fierce punch, jumping fierce punch) TIGER UPPER THAT ISH! TU does 150 dmg, seth has like what? 750-850 health… max? If you get seth into a corner, don’t crowd him. Treat him like akuma. When a seth gets in the corner they want to wall jump out of there, so stand at a distance that prevents him from jumping out. Contain him.

When seth gets his ultra, he will go to the opposite end of the screen and throw a crap load of sonic booms. If you jump over his sonic boom and throw out a limb, you eat the ultra (and still get hit by the sonic boom during the ultra animation because it pushes you back). your best bet is a neutral jump, dash forward after hitting the ground, and repeat. Neutral jumps are your friend because he (like all shotos) cannot throw another fireball until the last fireball 1. hits you 2. you focus it 3. you tiger shot back 4. it CLEARS the stage. Also, do not throw tiger shots while he has ultra, basic but it needed to be said.

FEAR HIS ULTRA. most people brush it off because it’s weak. The best part of the ultra, is not the ultra itself, but how it makes you eat any sonic booms he threw before the ultra animation, and on wake up seth can throw a sonic boom, teleport behind you, cr. lk cr.lp cr. lp cr. mp mk machine gun kick you, and if that’s in a corner, thats followed up with 3 head stomp and a dive kick… FREEEEEEEEEEEE. That’s an insane amount of stun, once you’re stunned he can lvl 3 focus, dash up, cr. fierce punch HK machine gun kick, 3 head stomps and dive kick.

HE GETS LEVEL 2 FOCUS INSANELY FAST. Do not get into stupid focus battles with him. The only time you should focus against seth is when he jumps up for a fierce punch or crouching fierce punch. Dash up to him. If you focus a jumping fierce punch while hes high in the air, treat him like dhalsim. dash up - upper cut him on the way down, FADC forward round house ultra.

If seth loves to throw sonic booms, wall jump into a round house dive kick. He will do 1 of two things (if he’s skilled). 1. hit you with the wall dive and combo your ass (do not try to option select to prevent a grab, this is covered later) . 2. go for a free command grab spd because you are blocking (this is why you don’t option select). If you see the wall dive just jump back with hard kick or if you can time it, tiger upper him. get some space away from him after that, or if he’s timid he will jump back and go back to long arms and sonic booms.

DON’T JUMP IN ON SETH. YOU’RE SAGAT. NEVER JUMP. You’re slow and half blind. Seth can catch you with a free LP upper into 3 head stomps and a dive kick at the end. This stun damage adds up. if you need to close the gap for whatever reason, tiger knee or kara tiger knee. Also, seth’s in air jumping MP hits you twice, you fall in a juggled state, he lands first, and can follow up with 3 head stomps and a dive kick.

So, to sum it up. Play the game timer, turtle, tiger shot the crap out of him when he doesn’t have ultra, focus his limbs or TU if he’s being predictable. neutral jump his sonic booms, don’t try to cross him up in the corner, just keep him contained. if he wall dives, jump back and create space or TU if you can on reaction.

Any other questions or comments just ask me.

how the hell do you buffer an uppercut or tigerknee from the crouching block position? tigershot always comes out. any shortcut motions?

for example what would i press if i wanted to do c.mk, TU from the crouching block position?

If your on a stick just slide the stick fwd back fwd along the bottom end of the gate. If you block any attack its not going to matter if you press fwd because your going to remain blocking, unless I suppose you dash out by accident.

:db::mk::df::db::df::hp: is exactly what it would look like for your question

yes

^^^^^^^^^

Exactly what he said.

if your character is on the left hand side:

Assuming you are holding down left to crouch block and they are jumping in at you:

Down Left (starting position) down right (2nd position) down left (third position) down right + Punch (last position)

I am sure you can shorten the process by going dl, dr, down middle, down right. but the extra time it takes me to do the motion gives me the option to decide if I want to do a late uppercut, which gives me a FREE TRADE into forward roundhouse ultra, or just a clean uppercut. Since sagat has 1100 hp and a char like ryu has 1000, I say use that extra 100 health to take as many trades as possible, even if you don’t have ultra meter you still get a free forward round house, and if your opponent has little health left, finish them off with a low ex tiger shot. Otherwise, don’t use that ex meter as damage is scaled down the more hits you do, save that meter for later. a sagat with 2 bars and ultra is terrifying, even if he doesnt know how to FADC properly, people will just play you differently.

So, what exactly is the purpose of the fake kick? I assume for baiting of some kind, but I can’t really think of a setup that it would be useful in…

It’s basically useless/for showing off.

Heh, I actually kinda answered my own question by trying it out today. I found it good for baiting Balrogs to come at me, and then make them eat a REAL HK. The fake kick stops with enough time to get a real HK in before he gets to you.

Fake kick is awesome. You snap a fake kick out and the opponent thinks he gets in free hits, or jumps in for a free TU.

Its just another tool for baiting and mind games, iv used it a lot recently with great success.

I could see how this would be exceptionally good against rog and other charge chars.

wow. people are dumb.

aaaaaaaaaaaaaaaaaaand, that’s why you suck.

LI Joe used it to beat Marn in a sagat v sagat match up from east coast throwdown:

[media=youtube]PS3sb96egQM[/media]

15 seconds into the match.

joe kept doing standing round house up close to beat marn’s focus attacks. Marn saw the standing round house come out again and he went for an ultra… except it was a fake standing roundhouse so joe punished him for the win.

Also, vs. zangief. Zangiefs usually wait for standing round house so they can punish you with ex green hand - especially if you’re in the corner. What I do is use hte fake kick, block the green hand - TU FADC forward round house ultra ----- or I just grab him, because as we all know sagats grab sends your opponent to the other side of the screen, making them go through the fireball obstacle course all over again.

a better zangief will do jab->ex green hand instead of ex green hand just bare.

crouching jab, even! stand jab loses to rh randomly.

fake kick in general is good vs players who twitch punish a lot, you need a good read on them to find this out or know who they are before hand tho.

he won’t try to beat it, he’ll catch it in the recovery. it leaves a big hitbox out there where gief can punish the shit out of you.

no i mean, if you stand jab too early, while its active, it will trade in sagats favor. the hitbox on c.LP is better in general anyway, so if you fuck up it will stuff more shit. some giefs will in fact use it for more than whiff punish, its a good footsie tool.

I don’t mean to look like an ass and quote a large post like this, but I must let you know this. Thank you very very very much!!! Seriously, because of this post I have finally been able to beef up my Sagat by 10fold. If you have any more information like this please share it with me. I actually have an up close game now :woot:

Yeah I plan on making a thread about general tips and tricks.

Not just Sagat stuff, but also tips for pad users since I play on pad.

Nice, please PM me when you do this. You’re little guide was like the perfect coaching tip for me. I too use a pad.

Hello,
I finally decided on maining Sagat, and think I have the first steps down.
I am now trying to learn the important difficult combos, however I am having many problems with input.
When doing c.lk > s.lk > TK, the TK almost never comes out. I also almost never do it too late so it does not combo, if it helps.
When doing TU > FADC > f.hk > Ultra, I almost always end up cancelling late. Sometimes the f.hk comes out, but it is late. Some other time it comes out and hits, but ultra doesn not come out. Same as before, I almost never get the ultra too late.

What would be the correct, streamlined input for both of the above? What should I look for?
Thanks!

For s.lk > TK

:lk:, :r::df::d:, :qcf:+:lk:

works 100% time for me. basically just do a diagonal swipe downleft then do another quick swipe up right. the directional inputs should be done instantaneously after the first l.k. if you cant get the timing down then practise with s.lk > TS first.