Guys, I was playing around last night with f.lk into heavy TU… it reaches a lot farther than a normal stationary TU and can definitely hit from about 2 cr.mk away… but I assume everyone knew this… what i want to know is:
anyone actually use this to catch their opponent offguard? or maybe even after an EX TS after getting a knockdown fullscreen away… using it to close-distance whilst gaining meter?.. or just laying down the pressure?
I simply use it to just get more horizontal range on the TU, but in that case I would just use a light TU.
if anyone hasn’t done this, it’s just a kara cancel from f.lk into TU… and it works with all tiger knee’s too.
I personally think it works better than the st.hk kara… but thats just me
There is only a few characters that I use it often on, and that is Akuma and E. Honda. Since Akuma is one of my play around and not so serious characters, I know very well that this move is capable of shutting down my air fireball game. This is due to the fact that Sagat will pass underneath, or advance under Akuma’s air fireball so quick, and at such an odd angle, that most Akuma players can’t respond to. Even if Akuma know’s the Kara-TU is coming, there is very little he can do to out prioritize TU. Now most experienced E. Honda players will try to advance on your position by just neutral jumping and doing that air hand slap that pushes him forward just a little bit. When you’re at the right distance, you can throw a slow TS and kara-TU him when he tries to attempt it. The reason why I prefer kara-TU instead of trying to juggle him with f+HK is because f+HK doesn’t have enough priority to beat his air hand-push move.
After losing about 300 matches in a row last month, I’ve practiced my basics a lot and now I’m winning 5-6 matches in a row, and I’ve reached 1100-1200 bp… but I seem to get stuck here. I get major beatdowns and need to change my game up.
Two questions:
I think my biggest flaw is not doing any combos… I pretty much only do special moves and have been winning like that, but clearly that won’t cut it anymore if I want to get past 1200 bp
The thing is, I have trouble trying to do any BnB combos… I find they always block them so I tend not to do it. Any tips on incorporating combos more effectively in my [very basic] game?
How do you beat akuma players who do the whole keep-away thing exceptionally well online? Red fireball, air fireball, air fireball, red fireball, rinse repeat…
I will take that bet pretty sure you can’t cancel c.lk into c.lp it either links or doesn’t.
My bet is his execution is off when l’m doing the
BnB cLK,cLK,cLP xx TU / Tiger
Holding :db: then input c.lk,c.lk use these to hit confirm if its a hit then I input :df: + :lp: then quickly followed by :d::df: + :hp: or :df: + :hp: whatever is easier for you if its blocked then keep holding :db: and throw out a tiger.
Capcom put the shortcuts for shoryuken hell might as well use it :rock:
That way if I screw up the c.lk,c.lk l’m still holding block and if l’m baiting for reservals I don’t need to change the way I start the combo was holding :df: before to start the combo since it was easier but it isn’t nearly as good.
The combo takes a lot of practice currently can only do it on the P1 side :annoy:
Hey guys i am having some trouble finding the spacing for Sagats medium tiger knee and i have troubles landing standing short is there anybody who can give me advice with this??? Anything at all would be highly appreciated
What is the best move to do while both you and the opponent jump at each other? I have tried all of the possibilities, and none of them work…I always lose in the air vs people…very annoying.
Yeah, it’s supposed to be “Tiger Destruction” I’d guess, but as others have said, it sounds more like “Tiger Knee Special” or any number of other nonsense combinations of words and grunts. Apparently his fighting since SF2 has caused some permanent brain damage. Remember how clear and eloquent he spoke in SF2?
It’s a Japanese VA speaking English so of course he is gonna have a thick accent. Yes, it’s Tiger Destruction, but it doesn’t sound like it.
His super is Tiger Genocide.
I play on pad so this was the first method I came up with to allow me to hit links well. Works like a charm although I don’t hit df hp. I just do a fireball motion + hp if I want the TU or I just hit forward and a button if I want a tiger shot after the df lp
On a more serious note: Sagat has a minor kara throw off of f.hk (as well as f.lk, but it’s not as good). You have to do it very quickly (not the same timing as his other Kara moves), and it’s doesn’t give anywhere near as much range as Ken’s, so I’m not sure if it’s worth the difficulty, but it exists. I feel that it seems to be something that’ll find it’s use in some obscure setup where his throw wouldn’t normally reach.
Also, what’s the best combo to use on a crumpled opponent after a focus that doesn’t use ultra? Both with and without meter? I notice that you can get pretty good damage with a reset as well if you wait a moment for them to fall over but still be hittable, and then you do c.mk, dash forward, they’re up in the air for a moment, and then you can throw them as they land. Most people probably won’t expect this (and they have to either reversal you or tech throw) and it does significantly more damage than any true combos (that I know about and don’t involve ultra) after focus attack because of the major damage scaling.
Off a Level 2 crumple, I also do cr. MK xx HP Tiger Uppercut, for 281 damage. If you’re fast, you can do st. MP xx HP Tiger Uppercut for 289, but it’s not worth it for the possible flub.
Speaking of resets, I “discovered” something interesting yesterday which I imagine is probably old news. If you connect with a Tiger Uppercut on counter hit and FADC forward, instead of doing a Tiger Knee (let’s assume you don’t have Ultra), you can jump at your airborne opponent reset them with j. MP. Only j. MP works in this situation. When they land, mix-up as you like, throwing is a good bet. This entire sequence of events, while obviously not guaranteed when you get to the throw, deals 443 damage, as much as a damage-scaled Ultra set-up.
So in summary, this is a much better follow up to counter hit Tiger Uppercut than a Tiger Knee.