As re: poor… I’ll have to reiterate that $5 is a huge amount of people to some people here. The economy sucks.
Yeah, the MvC2 Dreamcast online play is supposedly shockingly bad even if you’re in the same room with an awesome connection. But that’s a netplay discussion tangent that belongs over there.
Writing good netplay code can be hard if you’re not able to effectively emulate adverse or even normal network connections. Josh and I could write net code that is fantastic … on this network … but then get we both get home and that new latency points out that all those one frame attacks + one frame input lag were a really bad plan.
The first two I could do, but I’m in the middle of nowhere, with no transportation. But I never feel like I’m getting any better anymore. Learning how to use my TE stick put me even further into that mindset. I’m pretty alone out here, so I’m stuck just learning on here and then self-teaching. But I am done considering even giving out any opinions of my own, because I know nothing.
Ignorance is what GOT me here in the first place. I don’t know enough to turn away any criticisms or knowledge. I’m sick of being a freaking outcast in the community. For once, I’d like to be truly part of it.
more of you newer players should follow his lead. As with most of the OG’s on shoryuken like mixup, combofiend, they started off asking questions and being quite humble. They took a student approach and now those guys are OG’s and respected members of the community. I have a excerpt from an mvc2 thread in 02 where mixup\combofiend are ASKING for tips\pointers.
They’re not in there being a dumbass and telling clockw0rk\ghengis\shady K they’re wrong.
I should be ignoring you more shoultz, but just a quick note.
I’m not a newer player
Like I was telling preppy, I had one of the first home version Marvel 2’s in Washington, and I’ve been playing fighters since Yie Ar Kung Fu and Karate Champ. Not that it matters, but it bugs me for some reason when you say that
In a separate post (yeah slightly against the rules, but better this way :p)
As far as this little subforum goes, you are part of the community. You’re also clearly pretty annoyed right now. If you can’t deal with somebody, don’t talk to them. Not talking to one guy on this forum won’t make you an outcast.
Anyways, if you have the psychic strength for it, you can do the mental /ignore. Don’t engage, but still watch to see if/when they post up useful information that you can learn from.
Were people too poor to buy SSF4 when it came out? The money argument is bullshit. SSF4 was an upgrade / balance patch / addition of new characters just like DLC will (presumably) be for MvC3. It’s the same fucking thing.
Old school players know full well Capcom has always been about getting that $$$ out of their franchises. Hello SF2CE–>SF2HF? SSF2–>SSF2T? SFIII–>SFIIIDA–>3s?
Yall acting like this shit is new, but you’ve been dealing with it ever since SF2. You want to stay competitive then you need to throw down the $$$–either for the entire “new” version of the game, or the new DLC characters.
look how dense you are. I’ve been running all my life does that automatically make me a world class sprinter? if you’ve been playing since the first versions of fighters, does that make you a good player automatically?
You don’t even know why c.lp is good in the versus series and I know 1st year players who know that answer. If you’re not new to fighters, you’re still @ a beginner level which is the same thing. Congrats on repeating the 1st grade 20 times and learning nothing.
No dlc is not an upgrade these are characters that you will not know the match up to unless you cough up the bucks. Ssf4 = Dlc is bullshit defense cause every character got an addition and some nerfs plus some new stages. If you put that as dlc that’ll equal more then $40. with each stage costing $4, each character costing probably $6, and $10 for the bonus stages. That alone is more then the $40 disc. Which is a work around so you don’t have to deal with the licensing of adding dlc to the xbla or psn market… the reason for the fluff on prices is to cover the cost of the licenses you need.
I’ve never been able to agree with this. This case with Shuma and Jill might be different, but I’ve always seen DLC as being able to add onto the game after the normal development cycle. I mean, what if the team has a great idea? Nope can’t add that because DLC means we’re evil.
This I really, really agree with and I wish companies would do this more. Take a hint from Koreans Capcom! People WANT cheap, mass produced costumes and pay for titles etc. The games core should be free, aesthetics and pointless shit like OMG CHECK OUT MY AVY AND TITLE should come at a price. Make it low enough and tons of casuals will eat it up like you’ve never seen before.
Theres a reason there is so many of those Korean mmo’s. Their F2P games with cash shops make tons of dolla billz
Stage DLC isn’t worth it btw, too much HD space for what you get
But yeah, toast, that’s about it. If DLC characters honestly were not completed by the release date (and there’s a good roster already) they’re only a positive thing, expanding the game. Of course we’ll never know if some of them were done but intentionally held (not like Capcom will tell us :p), but after the first few, it should be pretty clear.
I have played those games online and it’s never given me any problems. HD remix, SFIV, SSFIV, MvC2, my online experience with those games have been smooth for the most part. Other than some bad online design I feel the netcode for those games are good. I don’t see how join date is relevant this discussion.
What gave you the idea I’m here to talk about the technical aspects of a game? I don’t have the slightest clue as to how technical aspects of how netcode works but I know that Capcom’s netcode isn’t as shitty’s as SNK and Namco.
You need to stop making assumptions dude. I never made myself seem like a know-it-all when it comes to netplay. I disagree with you about Capcom’s previous fighters having bad netcode. That’s it. Your seeing things that’s not there.
Agreed, the economy sucks and 99% of folks (myself included) have been and are tightening their belts a tad.
…But you can’t be serious in saying that 5 bucks is a lot of money to most folks here. People are buying VLX joysticks that’re 300 bucks FFS. Hell, it seems like half of the community has a TE stick that has been fully redone cosmetically via Arthobbies and Lizardlick (60-80 bucks roughly?). If we were all poor enough that 5 bucks was actually a lot of cash, we’d be happy to be playing on tupperware homemade joysticks with stock madkatz parts.
Buy 1 less videogame next year in place of DLC characters for MvC3 and you’ll have saved money in the end. And if you don’t think that you can justify buying the DLC with your economics, maybe you shouldn’t be concerned with buying video games in the first place.
If anyone from Marvel or Capcom is actually reading this, some of us are super happy and excited that the roster for MvC3 will be getting larger, even with an additional cost.
For buying an incomplete game, that’s a bit of a stretch.
The DLC character are DLC because they’re being developed outside the scope of the original game. It’s being developed SEPARATELY. That’s it, pure and simple.
It’s EXTRA work put into the game. Someone has to pay for developing the model. Someone has to pay for the development and coding of the characters. It only makes sense to charge for them as it’s EXTRA work done to the game.
Whether it would’ve been easy for them to include it on disc and for free and whether that’s is right or wrong to do is an entirely different story.
I just think even if you don’t purchase the DLC there will still be tons of ways to deal with the match-up issue
1# Videos
2# Online Play
3# ASK AROUND
On the balance side of things, I see the game being way WAY more balanced this time around. However if it isn’t I’m not against patching. I am against nerfing though. Nerfing just proves to make the game less fun. BUFFING the weak characters though makes shit get REAL.
For the most part people always play the newest/final version of the series. People play(ed) ST. People play(ed) 3s. People play SSF4. You rarely see hardcore players stick to the old version. Anyone serious about being competitive always coughed up the $$$ for the newest version.
SSF4 could have easily been DLC. What did it add that was significant for the competitive scene?
-Balance changes & new specials–which could have been in a free patch
-New characters–which could have been DLC $$$
All the other shit is fluff.
The point I’m making is that you guys will always pay for new characters whether they are DLC, or whether you have to buy Super MvC3 next year. Anyone who upgraded from SF4 to SSF4, and then says “omg Capcom is milking us for DLC!” is being a hypocrite. It’s the same thing. The only difference is you are downloading new content instead of going to EB Games and buying the disc.
Actually, in the past it was the players with the most cash who did get the advantage. People keep saying that “In the old school, you were on even footing regardless of your wallet size.” But in the arcade days, you played PER GAME. The only way to get good was to shell out ungodly amounts of money that make dropping $60 on a console game a drop in the bucket, because there was no way to play at home.
Nowadays with console releases, high quality arcade sticks, and online play It’s much more even and fair than it ever was before.
Ignoring the fact that we’re not even sure DLC characters will give anybody an advantage (so I can’t play as them, but if I can still play against them online then I can practice), DLC characters actually move us closer to the old school ways of those who can pay can play. Isn’t that was most OGs are always wishing for, the way things used to be?