The crouching lp’s aren’t a bad idea at all actually. I kept the options afterwards short and sweet, but this is a viable option as well. In all reality I’ve personally been thrown out of my crouching jabs quite a bit, so therefore I just no longer go for it. If it’s working for you though, hey man, thats whats up! The c.lp’s create more pressure and more opportunity for you, but at the same time, with continuing strings your just asking for your opponent to try and reversal you in the middle of the strings.
I suppose it’s all a matter of opinion, if it’s working for you, by all means man, keep it up.
Is the choice between an srk and throw after a blocked focus attack an example of a 50/50? It seems like the defender has to choose between teching the throw or blocking the srk after the attacker dashes post-FA.
Cool thanks Mickey. I actually do cr. lp or one of the 2 things you mentioned. Maybe the people at my level just aren’t as good as your opponents at reversing after the dash. I just love applying pressure non stop. I’ll keep doing it until I get dp’ed 1 too many times.
Peterngu: Thats exactly what I was getting at! Good find, the 50/50 mixup makes you have a strong “one or the other.” You also gotta take into perspective that this can be done off of ANY Focus dash in, meaning say that you do a string such as: c.lp, c.lp, focus attack lvl 2, dash in (all of it was blocked), your at the point where you can continue to pressure with c.lp’s (Poongko does this a lot), you can throw (what most people do), or you can DP. The best thing about shoryuken’ing again, is that if you have 2 meters, you can ALWAYS, SADC out of it…if it hits, you get ultra, if it doesn’t hit, it entirely resets the situation at hand.
Digital: Yeah no problem man, your actually right. I previously did a lot of c.lp’s out of my SRK, SADC on blocks and such, however after people got used to throwing after a focus dash in all the time, I figured that the 2 primary options would be throw, or do another SRK. Doing the 2nd srk really is only valid when you actually have 2 meters to SADC out of it…what happens in the case that they block it? You get hurt a whole lot harder then you were expecting by just getting ONE Srk…this is what they call the risk/reward system though.
dontrumpofgaming: Hey man, sorry about not responding to you earlier. I actually would love to talk to you about this, however I only have a land line. Do you possibly have an instant message system that we can communicate at? I would love to help you create a guide…however I’ll be honest, I’m sure that you probably won’t want ME on your team of experts, mainly because I don’t have a big name…people like Justin or Gootecks have those hallmark/brand names…I figured you’d probably be more onto wanting to have them help you instead of me. However if your still interested in wanting MY personal help, then most definitely, lets talk!
Mickey D you mentioned after a hadouken FADC you should grab or dp since it is 50/50. Is this correct? I don’t seem to be in range after the dash cancel for either.
I watched the video last night and I really tired now so I might have it mixed up. Forgive me if I’m wrong.
I think what he meant is that you should: 1. Continue your string 2. Throw or 3. DP after a blocked string and lvl 2 FA sequence that gets blocked.
Basically its capitalizing on the conditioning you’ve done to your opponent. These are actually 3 really great options. (especially the DP with 2 bars)
If you’re consistent with pressure, and usually go for a block string, you condition your opponent to block low giving you the opportunities to throw.
If you’re known for following up throwing, they’ll respond by trying to tech, which is a great opportunity for a DP. Which means ultra, or FADC back to safety if its blocked (with two bars obviously)
In the 2nd+ round if they get caught with the DP and follow up punishment, they’ll usually block, and give you the good 50/50 chance to get the throw in.
There is another option the defending side can go for: to dragon punch you with priority over your throw attempts and block strings continuation.
I believe blocked FADC’ed shoryukens usually leave you at frame disadvantage, unless executed very fast. Dash is 18 frames, DP blockstun is 20, but you also need to initiate and cancel a focus attack, so in order to be at least at 0, you need to cancel the DP with a FA immediately after the first hitting frame of the DP, AND then to cancel immediately the FA with a dash after the FA’s first frame. While theoretically possible, I don’t think this will happen often in practice.
You can see this punishment applied in practice (twice, if i remember right) in the Poongko - Daigo match.
You can also see Poongko ducking and blocking in expectation of Daigo’s retaliation after his (Poongko’s) FADC’ed DP gets blocked (in the end of round 4).
So, in practice, this means that in mirror matches another Ryu player can punish blocked FADC’ed DPs with his own DP. If you get punished once, then ducking and blocking (but still ready to tech) might be a good mind game continuation.
This also means that if you get out of the move at -1 or even bigger disadvantage (which will often be the case, unless you are very fast), and you go for a block string after that, the opponent can always throw you out of the first hit of the string.
That’s why a block string continuation is more risky than a throw or a second DP attempt.
Sorry for not updating you guys people. I’m kinda taking a slight break from SF4 right now, but will hopefully be making a new video fairly soon, probably in the next week you should see one!
Thanks a lot for these video’s MickeyD from a new player who wants to learn to play the game properly instead of the shoryuken spammers I always seem to play at my level.