Well like you said its an opinion, we have different ones. IMO there is a differnece between + and -, just not at +1 and -1. I do in fact use st.LK in my block strings to not against Abel because you cant tech a command grab. Shoto vs Shoto I use a crLP into st.LK pause for about 2 more frames, then a finish my block string w/ a crLP plinked w/ LK. If they are mashing DP I will block it, despite the fact the st.LK put me at -1. I picked that up watching Fuudo.
If Ryu press a button while crouching and got hit w/ the st.HP well Ryu just F’d up. That also means Abel just took a guess that you was going to jump out or do something else besides block. You know what happens if Abel goes for the standing Fierce but Ryu decides to just block right?
Nah we just have difference of opinion. +1 can lead to frame traps, it could Lead to a trade as well as Abels fastest normal is 4 frames and Ryu’s fastest normal is 3 frames. So that +1 puts them even. If he didnt have that +1 then Ryu will always beat Abel after a step kick.
As far as I know those are all the options you have but maybe there is more Im not aware of. You call them escape/passive options I guess you can label them how you feel. I just view them as the answers I have to do. Personally I dont view jumping over a fireball as an escape option just as how you anser a fireball.
DP is a non passive option. So would be throw correct? So would be cr Jab. Those are your non passive options. After a step kick Abels will probably go for a delayed throw hoping you will DP. They delay it enough to block Ryu’s 3 frame DP. If Ryu thinks they will do this he can simply answer with a crouching jab. Lucky for him, it happens to have the same start up frames as his reversal so he can do it in place of DP.
If you do your “passive” options, the recovery of TT is so bad that you can follow your passive options with “non passive” options. Just like a after whiffed DP.
Which os is that?
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Breathless is overated especially so vs Ryu. or at least that is the concensus. It could probably use a damage nerf. Personally I see Breathless gave Abel an answer against those players who would just neutral jump slightly ahead of him because he had no answer for that. Otherwise its used as a punish and cant be combo’d into. But I only used it for like the 1st couple of weeks and went back to Souless.
No I asked which combo was taking a quarter of your life and you listed the ones that Abel will land as a result of a mistake you made. If Abel does that otherwise he will be punishede. crHP by itself is unsafe. crHp on block even after canceling into a chosen special is still unsafe. Abel has to burn 2 meters to make it safe.
I NEVER said I dont care about damage output. I said that I dont pay attention to it. If you would have asked me how much damage crHP to Falling sky does. I wouldnt have been able to tell you. If you asked my how you punish a whiffed DP my asnwer would have been a cr.HP into falling sky.
The only reason I mentioned it was to say, " Off the top of my head, I dont know which of Ryu’s whiff punish combos is comparable to 260." I suppose I could go into training room and give you a proper rebuttal. I was being lazy. I have no idea how you came to think that I didnt care about damgage output?
All off of mistakes. As for easily getting Ultra thru a fireball. I think you would find it not so easy if you start playing Abel.
Trust me Im the last person you should ask about match-ups. Im trying to learn them thats why I asked for yalls thoughts on why you see certain ones as bad ones. Onlything I would be able to say is the fight is like controlled chaos. Abel is constantly trying to read you.
For ex: He just landed a blocked step kick into TT. He takes a mental note that you answered w/ block so you got thrown. Now he has to decide what you will choose next. Seeing that blocking failed you, He will probably predict that you will try to evade next time.But of course the opponent might predict your prediction. Rinse and repeat. Its all Mind Games
Well i asked you to elaborate and you did. The simplified version was damge output of Abel is too great. If Ryu got a damage boost, will the match-up become even in your eyes? Ryu will still have to deal with everything he had to before which you seem to think its too damaging and it still would be. The same mistakes would get you the same damage. Im gonna look later on what damage Ryu’s whiff combo does. I’ve done it many times before. I just dont make an effort to know the numbers I mainly concern myself w/ the actual combo.
Anyways to post on topic, you have to take Daigo into consideration when talking about Ryu as he plays him like he should be played. Just like you have to take Mago/Fei into consideration. Tier talk is just numbers. It really has nothing to do with nothing. They just put numbers on the bad/good match-ups to decide who has the least bad match ups according to the numbers. Also the numbers differ based on how bad the bad match ups are(6-4.7-3,etc)
So two characters can have the same number of bad match-ups but still be ranked differently. Personally I dont see the point. It must be a tournament thing or something.