Rumble Fish 2 Announced!

I actually got to play this at a arcade show thingy yesterday, i like it.
It’s my first time playing a rumblefish but 2 seems to be enjoyable i tried a couple of characters out namely aran and kaya i think her name is, aran is a little too good he does far far to much damage off of simple small combos something like ducking lk stand hp hk qcb px3 was taking allmost half a bar also another disturbing aspect of aran is the guard damage he doesagain that same series will take allmost your whole guard bar, his fireball is very hard to jump and was often landing me counter hits into free juggles.
Alot of players were complaining about orville and i think those complaints were kind of justified he is very slow strong but slow has alot of lag on his moves and most complaints were about his super, and i complety agree on start up it gets stopped pretty easy and if you land it on a grounded foe the first hit will land but the rest can be blocked _ very strange i know, its primary use is as an anti air i guess, but he is very very damaging definently high risk high reward.

I’ll try and give my impressions on other characters i saw

ZEN
definently a good character at my first impressions, great in the air (his jumping hk was snuffing out my aran all the time) and his moves have ALOT of priority, definently a decent character, again at first impressions

Sheryal i think her name is she’s some sort of asassin girl very angsty looking.
I didn’t really get much of a vibe from her she didn’t seem very interesting to me she did have some very confusing moves though

Guy that throws rocks.
VERRY slow maybe as slow as orville didn’t really see much of him, his move where he makes rocks come out of the ground seems to hold your foe in place or at leats dont allow them to move back

Hiraki i think her name is
Plays similer to kaya probably her sister haha i dont know now i didn’t play as her but i found her to be better than kaya, her projectile was some sort of overhead i swear, again didn’t really see much of her but what i saw was pretty good

Garnet
very fast not very damaging but still fast seems great in the air she has a very high jump a guy won 20 wins with her pretty decent character

I’ll give a brief system rundown which the guy from sammy was kind enough to give me again it will be very brief there’s still many things i dont understand

LP+LK = jolt attack IE guard breaker these were VERY VERY fast as fast as a normal hp maybe a frame slower once it hits it sends your foe into a sort of air spin allowing you to followup with a juggle of your choice, this can be done in the air and takes 1 stock from your offence meter

HK+HP = advanced attack this was probably the most confusing thing in the game to me at leastit’s a sort of add on to a chain
example You do LP LK HP HK then advanced attack now i think the advanced attack hits only once but you can extend with another chain ( i think i cant confirm this though allthough advaced attack then hp hp into whatever works with aran) also you cannot use advanced attack more than once in a single combo plus i never see it take anything from the offense meter, allthough i wasn’t really paying attention :stuck_out_tongue: i think it didn’t though

LP+HP+LK = some sort of custom combo thing I used this s few times allthough i dont really know how it works definently strong though

The 5th button is a dodge button dodge through protectiles I saw through because it moves you foward you seem to be vunrable after a dodge though i was nailing alot of people after they dodged

the dodge button serves as another purpose example down+dodge avoids low attacks but it also allows you to start your attack with a button of your choice plus a combo, i was getting nailed after they blocked dodge jump attack, i probably just had timing issues though.

Ok now i’m entering a hazy area the area of the defence bar and defenceive moves
The guy from sammy was telling me every character has a defensive super something that will allow you to break a combo but he said it will only break certain types of combos these supers dont do alot of damage and i did not see anybody land one to break a combo, another very cloudy area is the impact guard i think it’s called or impact break, this move seems to be VERY VERY important again i never see anybody use it probably because they didn’t know how but i see the cpu use it on me and it’s a very usefull move it’s sort of like a parry of sorts i think it’s done with the dodge button but dont hold me to that.

Overall i liked the game a great deal i think there’s still a few things that need to be ironed out but maybe there’s allready things that can deal with the problems in the game and we just dont know about them.
I played it pretty much all day and i enjoyed it even when losing games definently hope this one gets a console release hope my info has been usefull :tup:

Yeah the hp+hk thing is like a combo extender I don’t remember much from RF1 though. I think there was a UOH type command move as well. So I’m not sure if thats implemented in RF2.

Yellow, Virtua_Leon: Hit up GameFAQs for a decent RumbleFish 1 FAQ that goes through the system in good detail.

Advanced attack took 1/2 of your offense bar in RF 1, hopefully it still does in 2, otherwise that’s pretty uber.

Impact Break took all of your Defense bar in RF 1 (I think…), and cancelled your block stun. So if someone (say, Orville :)) hit you with a move with lots o’ lag, you hit back or down-back (depending on wether the move hit high or low) + Defense when the move hits, and your blockstun is cancelled, allowing you to attack.

And I’m glad to hear that the effect of the Jolt Attack was changed from “instant no-brains combo on hit” to “slightly more difficult juggle”. Although if you can’t air-recover after being Jolted that might be just as bad :frowning:

And I’m happy that my man Aran is still as annoying as ever, sweet :tup:

thanks for that impact breakdown HAHA!! i definently think it’s a very important move to be able to do on impact break can definently change the way a fight is going we just were not using it because we didn’t know how LOL

As for being able to air recover after a jolt attack i think the answer will be no i wasn’t able to recover after being hit with a jolt nither did i see anybody else

Oh another thing i forgot to mention there’s some sort of counter attack IE alpha counter, these moves seem very good i remember arans taking like 35% of one bar and orvilles taking even more plus he gets a chance to juggle them after again i’m not sure how these were done it seemed like qcf P while you have 3 defensive stocks with aran but it only took one, i really should check out that faq now

Thanks for the info! :tup:

Yeah, I’ve heard Sheryl compared to Venom so far. What are her moves like?

My arcade got it today, man it is fun, my new favorite character is Lud, Sheryl is cool but hard to use.

The Ad whore

Say at “Dennises”

… near Belmont and Sheffield in Chicago.

:slight_smile:

to be more specific it is on the north side of chicago.
957 W Belmont, right next to the red line train station. so for all you peeps who live in chicago or near, check it out.

Virtua_Leon thanks for the info .

I thought lock test of the TRF2 were supposed to be held only in Japan

By the way. Dimps added a characters move section on the TRF2 lock test page -> http://www.dimps.co.jp/rumblefish/location/index.html

There are test versions of TRF2 and Kenju around the world.

The second lock test was held from 27 to 30 of January. And today starts the third one which will last from 5 to 7 of February… Any news? Did Dimps changed something or added some new moves? Any info would be very appreciated

P.S. Dimps opened an official TRF PS2 site. 2 newcomers, in vs mode there will be 12 chars available(9 from arcade version, 2 new and boss). -> http://www.dimps.co.jp/rumblefish_ps2/index.html

Yeah I saw. Sheryl’s one of the newcomers. I’ve heard rumors that the other one is Rad.

Speaking of Greed, I wonder if he’ll be playable in TRF2 with an atomiswave password like he was in RF1…

Rymble fish could be the only 2D that people can costomize thier chars with items ala Tekken and VF… aint gonna happen with SF or GG

You must be confusing TRF with Chaos Breaker. Back to the topic Any news from lock tests???

Well, the official site has been updated with movelists. No other new stuff though…

http://www.dimps.co.jp/rumblefish/location/

He means in the sense that, if Dimps wanted, the sprites could easily get new outfits (in the same way they have “normal” and “torn” clothes), due to the way theyre made.

I like the look of the first one, so I’m sure I’ll like the second. You know I’ll be importing it on release day.

So what was the speed like compared to TRF? It did seem a little slow like, especialy during some of the supers.

Could we posibly be looking at the look of Sammy vs Capcom? You never know it might be designed in the same way.

Has there been any news of a release date for the ps2 version of TRF, either in Japan or the U.S.? I no longer have any arcades around, so I’ve been waiting forever just to try this game.

Sometime in March for the Japan release (There’s a date; 3/17/05 on the top of the Rumble Fish PS2 site, but I can’t read the Japanese around it so…) No US release announced yet, and I emailed Sammy USA twice a while back asking about it and they never responded either time about a port. So it’s all up in the air right now. Since it was distributed it to US arcades, I think they’ll probably release it in the US.

Has anyone seen any video for Rumble Fish 2 in action? I know hundreds of people saw and played it at ATEI … figured someone would’ve captured some video by now. I’m about 80% sure I’ll be replacing the MvC2 kit in my Megalo 410 cabinet with TRF2 when it comes out, but I’m dying to see it in motion. The Rumble Fish 1 videos just aren’t good enough! :slight_smile: