Here’s how I use the ultra:
I throw it out if they jump in on me from about mid-long range. If you do it right at the apex of the jump they will fall right into it. It is not a smart idea to use this if they’re jumping from up close or jumping backwards. And don’t anticipate the jump and ultra too early, or your opponent will soar over the scarf and slap you with an air move into a combo for free.
I also use it as a ultra counter, I don’t know about all of them, but I can report that Rose can punish A LOT of ultras on block, including Ryu’s if your timing is right. Of course, if someone is dumb enough to fierce DP and I block it, they’re eating it as well.
Against Akuma, you can Shamwow him out of his teleport if you see it coming.
I honestly think Rose has one of, if not the best throw game in the entire game. Use Rose’s slide to set up some easy throws, crossup with j.mk and do some low short pokes, slide, throw, rinse and repeat.
I also think Rose has some of the best normals in the game. standing roundhouse is a freaking awesome poke, especially against Zangief. If you’re fast enough, you can sorta use Rose like Guile in a way, jab soul spark, dash in, and throw out one of your awesome pokes to keep the pressure up.
I dunno how useful this is (I’ve used it effectively a few times) but you can juggle into Rose’s super from a fierce soul reflect, note that the active frames of this move are garbage, and so is the range, so use it at your own risk.
Rose’s super is amazing, even if it’s blocked you can dash in and setup a throw or some low pokes, and it easily combos from a lot of normals and the drill. Her super is so good that I never once throw out an EX move during a match, unless it is the last round and I need to EX soul spark on wakeup for a chip kill.
EDIT: Also, if you’re fighting Guile, always Ultra after the first hit of his sweep, get’s 'em everytime. Super works as well for this.
Does anyone have any tips for fighting Zangiefs or dealing with Akuma’s air fireballs?