Rose Strategies and Match-ups

Sagat of course :devil::rock:

Even if she’s not great bullshit to that list.
I’m not going to subscribe to the ā€œWorst character in the gameā€ twisted sense of pride just yet.

im nitpicking i know but she can combo into ultra via fadc but i agree its a bitch to execute and not worth trying in a match for the chance to get punished. although if you could master the execution im sure it would help some.

for the most part this is true but some of those things have better options than doing ST. if people get wise to you attempting to soul throw them theyll just bait you and throw the attack early causing you to lose or they wont jump at all. i dont know of any good blanka thats gonna just do a random blanka ball unless its going to punish something stupid you did. as for guile, shotos, and cammy i find it much easier and more effective to combo them while they are open as opposed to just throwing them. as for bison i agree he can grab headstomps no prob i tend to use medium ST for this but after block i think bison can escape back to the other side of the screen before ST reaches him unless, like you said, he goes for the followup. it could be a better move if it had some better priority

Every blanka player I’ve faced throws out a random blanka ball or 2 to see what you’ll do or to see if you have an answer for it. So the faster you show them they can’t rely on it the better.

With Bison if you block the stomp and he tries to escape to the other corner, hp ST will catch him before he can land.

As for Cammy, Guile and the shoto’s, I’m not meaning to say that ST is the only option to punish, I’m simply stating that it is an option and can be added to a Rose players bag of tricks. Granted, you shouldn’t rely on it every time, but then again you shouldn’t rely on any one method too much because your opponent will figure it out as you said.

I do find that after you catch a player once or twice with a ST they will be less inclined to do what they just did again, and thus taking one more thing out of their game plan.

An opponent that feels they can’t jump in or can’t make mistakes is the kind of game you want to play with Rose. You don’t want your opponent thinking they can jump in with reckless abandon or that they can abuse a certain move. The less they jump in the better for Rose. She has a few good long range pokes on the ground to keep her space and some decent combos if they do get in, couple that with her reflect so the fireballers can’t rely on that either and Rose can be very challenging to your opponent :wink:

Random online terrible Blankas shouldn’t be factored into the equation. If a Blanka player has played a Rose that knows how to reversal ultra, he knows not to random ball. Like xero15 said earlier, he should know not to random ball anyway since you can either punish it on block or beat it with…whatever.

Okay, this doesn’t make sense because you’re punishing an uppercut/flash kick/whatever. If you’re punishing a move, there’s no question of something being ā€œreliableā€ or not, and there’s nothing they can do to negate however you want to punish it aside from FADCing, and if they do that, you’ll be able to see it in time to block/break a throw. Punishing a move like this with Soul Throw isn’t an ā€œoptionā€ so much as it’s just a bad idea. Yeah, you can do it, but you could also…do something else that’s guaranteed and does a lot more damage.

If you’re using the move just for the sake of wanting to use the move, then well…discussing the strategy of it is kinda silly.

Well…it’s not that you don’t want them to jump. you do want them to jump, so you can hurt them. If you can frustrate them into it or wait for them to make a mistake, awesome, but if not, they can wait you out and you’ll probably lose. Go Rose.

Her normals do make that less painful though. I like her ground game.

@ purifyweirdsoul, I’m speaking from experience from my matches online, so what other measuring stick would you like me to use? I gave up going to arcades years ago so my opponents are those that I meet on XBL. I hover anywhere in the 4-5k BP range so that’s where I’m drawing my conclusions from.

And as for it not making sense about punishing maybe it’s just my play style but I soul throw sometimes when I know I could do more damage with a combo. But I do it also to mess with the other player. If you ST them and then taunt them you really drive them nuts especially with her #4 taunt.

Of course if I have super or ultra I’ll use that to punish a lot of moves, but for just general purpose, I mix it up between ST and combos. I guess I like a little flash with my game. I will agree that she has a pretty good ground game with some nice pokes and good range on her normals and that’s where I try to keep my opponent, on the ground and frustrated :wink:

You can use it on the 2nd hit because most Abels will go for the throw grab on the 3rd hit.

That’s the thing, good Abel’s make it SUPER hard for you to know if he’s gonna continue the string or throw yo ass.:sad:

Also, ST seems to work really well against Fuerte. I got Rose on Random a couple times tonight against Half-Ro’s Fuerte. It beat’s his annoying ass splash crap and I was somehow baiting him into jumping ans ST’ing him on the spot. That one move made tha match almost easy for me. I didn’t even throw him, ST got my knockdowns for me. That and drills anyway…

i ussually just block abel’s string on reaction just block high until you see the slower low hit then crouch, and after i block the first part if i see him pause i’ll back dash because he migth feel cheeky and do command grab.

Still hate fighting Blanka. I’ve been practicing stuffing his horizontal ball with c.mp, and I think getting that down will help a lot. I’ve also tried punishing them after blocking with Ultra, but that is so unreliable. Is there a key to making it hit besides pinning him in a corner? Most of the time he bounces out of range. Is it just a really strict timing thing?

Blanka is definitely my least favorite fight. Chun-Li is pretty bad too. Her pokes seem to beat out Rose’s most of the time, and that flip kick is so quick. Vega is another tough fight for me. I need to practice countering those air attacks he has. Those three are the worst for me, but Guile and Bison are tough as well. Occasionally I’ll get destroyed by those two.

Of course I’m just not very good. Only started playing when HD remix came out, and I’m generally sitting close to 1750 BP in ranked.

you have to block the ball standing and it has to be reversal timing to be able to punish with Ultra on block. Its annoying but if you block it crouching there’s more block stun. Wacth out for him trying to slide when he see’s you standing.

Dont know about the difference in blockstun tho, never read such a thing. But I do block standing when far, so I wouldnt know if it works crouching as well

To punish the blanka ball on block as was stated you have to be standing when you block it, but after that it’s fairly easy to punish it with ultra. You can also just snatch him out of it with ultra if he decides to roll at you. You can try to bait this out by throwing soul sparks when he has meter. He will block one or 2 sparks then try to EX ball through to catch you. If he does this, you can catch him with ultra. If he tries to rainbow roll you, just soul throw him out of it. It’s really easy to spot the rainbow roll because of the leap back first. If he tries to ultra you, you can ultra him right out of it for some big punishment, don’t even try to block (unless he does it right next to you) just input your ultra moves while the animation is playing for his ultra and you’ll snatch him right out of it. Blanka is not that terrifying of a match for Rose.

Chun can be a pain but you can pressure her decently with your soul spark since her fireball sucks. I usually use soul sparks against her to get het to try and jump in then you can either ST, focus attack, or c.hp her on the way in. Keep pressure on her by mixing up slides and f.hk. If she gets flip kick happy, an EX soul spiral can stuff it as can an ultra. Also, if she has ultra do not throw a soul spark from anything closer than 3/4 screen or she can punish it with ultra on reaction if she’s looking for it.

Vega isn’t a bad match for Rose at all. If he tries any of his wall jumping antics you can stuff all of them with soul throws and once you take Vega out of his aerial game his options on the ground are no match for Rose.

Going by ā€œthatā€ tier list, this is what they think of Roses matchups and how her overall bottom score came to be:

Ryu: 4-6
Ken: 5-5
Chun: 5-5
E. Honda: 5-5
Blanka: 5-5
Zangief: 4-6
Guile: 5-5
Dhalsim: 4-6
Balrog: 3-7
Vega: 5-5
Sagat: 3-7
M.Bison: 4-6
C.Viper: 5-5
Rufus: 4-6
El Fuerte: 4-6
Abel: 5-5
Akuma: 5-5
Gouken: 5-5
Seth: 4-6
Sakura: 5-5
Fei Long: 4-6
Dan: 6-4
Cammy: 5-5
Gen: 5-5

I say it’s really hard to argue with much of that. I’m not sure Balrog is as bad as Sagat but then again I havent played any really good Rogs while I have played some really good Sagats so my judgement may be off. Only other questionable one I have is Sim. I’m thinking this one is even.

Even for a bottom tier character, those numbers look pretty good. Only two 7/3s out of 24 characters.

I don’t think Zangief has the favor.

if anything i would call that matchup a draw since the has the tools to deal with him from afar and once she has ultra he cant do lariats or backhand to move in. the drawback for him though is even with ultra he still has to get in close so his fear factor doesnt really shift much since you dont want him in close to begin with :lol:

At this point in time, the only real bad matchup is Sagat. I don’t think the game has been out long enough to really to create matchups against arcade or even console chars. Except for the really obvious fact that Sagat has no bad matchups.

As your videos show, skill is still trumping inherent character attributes so I’ll just keep playing as long as you keep showing me how I should be playing. :tup:

I don’t think there’s more block stun when blocking low. Instead, it seems like Blanka doesn’t bounce away as far when the ball is blocked high allowing the ultra to hit him.

In the end Saqs may win vs some bad matchups but he’s outplaying his opponent and working a lot harder for his wins - the disadvantages are still there.

Rose is a good character. She just doesn’t have the tools that others do. If you use her tools right it is a good chance you will win. Great players will find ways to win with rose. We have too all pitch in tips to help strengthen the rose community. Who cares if she’s lower than the rest of the cast. That just means we gotta work harder.