You can throw him out of rolls.
I don’t know why you guys would want to use slide outside of its max range. Just never do it otherwise. If it whiffs, it’s a throw setup. You can get throws after block too, just be careful.
You can throw him out of rolls.
I don’t know why you guys would want to use slide outside of its max range. Just never do it otherwise. If it whiffs, it’s a throw setup. You can get throws after block too, just be careful.
Saq’s Dhalsim vid basically showed all the annoyance parts of a good sim. I basically will never risk throwing ultra out there against him unless I confirm early in a jump he whiffed an air attack and can’t teleport.
It seems that Soul Throw especially EX is great in this matchup. Sim’s so slow in the air and it takes a while for him to move out of range if he jumps back. Plus lots of times if you aren’t on top of him he will be delaying his air HP or Teleport to see what you do. If you spark he TP’s, if you dash he throws out the punch. Soul Throw, esp EX may have the range to catch him before he does either and lock him up.
I don’t see a great way to beat the yoga fire/teleport trap. I suppose if his timing wasn’t perfect you could block one way and then the other, or maybe just try to jump out of it… or backdash behind him. but its hard to tell when its coming.
With Ultra and soul spark mostly out of the game it changes the match a lot. A lot of dashing around chasing or dash to slide to maybe get under his arms if you notice him constantly Hp’ing after you dash. Or dash to ultra and catch him arms out like Saqs did. (I wasn’t sure if you got lucky there trying to catch him as he fell, or you noticed his downward punch pattern and capitalized)
Also vs the late air teleport. I had decent luck doing delayed soul throws once he teleported… but I haven’t tested the window in which you can hit him before he gets hit frames out. I would also be curious as to how long you have to delay your Focus attack such that you turn around and face his teleport destination. Because he teleports in low usually to get the psuedo jump in combo starter, you would basically need to wait until the focus would face the right way and just tap out the move. Charging it even a little may put you behind, but I think the hitbox is big enough to catch him even if he isn’t on the ground.
yes I think I just need more practice !
I’m not very comfortable playing Rose yet
I agree with you for the slide ! It’s not safe at all !
I just don’t understand when I see someone throw his ennemy after a slide !
When I slide (even at max range), I’m usually the one which is thrown or countered !
PS : sorry if my english is bad
close mk to stop obvious throws how many more times? >:o
I am a rabid dog with Ken, but I play counter offensive with pokes mixed in for some pressure with Rose.
Great minds think a like. The difference in release speeds of the Soul Spark works wonders on people trying to close the distance gap.
I didn’t see this in the thread but I abuse this and have had an EXTREMELY HIGH success rate.
Once you nail the Ultra ShamWow of Doom, as soon as the camera comes to its normal position, shoot of an EX Soul Spark. The ultra puts you in the perfect distance for the spark to be on top of thier head upon wakeup. Only people that is seems not to work on are those with smaller hit boxes like Cammy and El Fuerte, as it just give one hit. I’ll quote the Cybernetic Ghost from Aqua Teen, about leaving that present for them:
“It wasn’t a holly jolly Christmas that year…for many were Killed”
I use this constantly too. The amount of rounds I have won with meaty ex spark chip damage is huge. But I will say that wakeup ultra will punish you with most characters. Notable ones include Sagat, Cammy, Abel, and Ryu. Obviously most of you guys know all the specials in the game and which ones can reach that far… but at post Ultra range meaty sparks are risky business. It would be safer to backdash and then do it… but at that point it isn’t right above them on wakeup, because you had to delay it.
Anyone that is smart enough to know that a hit will kill them, and the chip will get them close… there is much less to lose by throwing out ultra. Wakeup ultra is a pretty scrub tactic (even though I abuse it against scrubs), but in this case it can work well.
Its nice, but against someone good with ultra you better know that they won’t wakeup ultra. Losing to Sagat when you have 55% life because you went for EX spark to chip him and he ultra’ed you for your troubles… that will crush your spirit.
I keep an eye out for the revenge gauge. I don’t try it with characters that have fly-by ultras. It will hit most on wakeup. Even if ryu does his, the spark will still take him out. It’s used more so as a killing blow. You will get hit with the fireball, but post KO, and it doesn’t matter then.
P.S. - Who died and made you Prime LOL
if we are talking about meaty sparks ONLY…any ultra done as reversal on wakeup that has range to hit you at post shamwow range will hit you and they won’t take damage. That’s because they all have startup invulnerability Ryu won’t take the damage and he will get his off. Most likely you won’t have recovery time to block (maybe with ex, def not with LP spark).
This also goes for any reversal with invulnerability that travels forward. (Rose’s own EX drill comes to mind, but I’m not sure it has the range to get to you, maybe wakeup EX Tiger knee?)
It’s still a useful tactic situationally, but you have to realize what situation that is, and what situation will get you owned for 50% of your lifebar. (most likely will kill if you had enough dmg to use your ultra)
Heh, i’ve been whoring up SRK with this icon since I registered. Rose forums from mid January. I’ve seen yours go by and noticed it, apparently you missed our good friends picture until just now! (its also my XBL icon)
With Ryu, EX SS yes, LP SS, hells nah. The EX travels “through” the fireball and hits him in the face. I only do this to go for the kill. I have learned that you have to do the EX SS meaty before the character even moves or yes you will eat reversal ultra. I really don’t try it with chars that have fly-by ultras, cause they are all stupid quick and I rather be safe than sorry. So far I have only had one case where I missed Ryu with the EX SS, and that was because I was late (DAMN SWEATY PALMS!!!) :shake:. That EX Spiral won’t fully close the distance post ultra if no steps forward. I gotta use the drill more often, I just don’t rely too heavily on it.
Too bad PSN doesn’t let you get your own avatars. I just have a red truck similar to the one used in the new movie(s)
super after ultra almost always works - if theyre pretty much dead just do that and itll finish em off
That too. I rarely use her super. Easy as hell to cancel from, my fave is ending a HP reflect and cancel into her super. I just make better use of her EX moves.
i play a little abel but from what i can tell he cant grab you while youre crouching so that helps some. plus you can trip him towards the end of his roll.
I’m assuming the tornado grab. I think it works like a Geif throw cause I am crouched and still wind up going cyclone. I try to stay just outside of his range as Rose has great leg reach. That three hit move with the grapple gets me occasionally. You gotta block the second hit high or you are toast.
I really haven’t had much trouble dealing with gief. I’ve been able to zone him pretty well…not sure why you’re having trouble…
I usually follow it up with neutral mk, if they tried to do any kind of cr.k more often than not it will go over it.
How are you guys hitting people with HP reflect > super lol
Abel is indeed a bitch.:annoy: Abel’s mixups are the most annoying in the game imo. I NEVER know what Abel’s is going for. That FA after the first hit of his CoD string is definitely not a go to strag against a good Abel. You’ll get fucked over real quick.
can someone please update the OP with tall these pages of data?
I just play him like he’s Gief and play keep away. I fought a good Abel last night . I thought I could play somewhat offensive, but got stupified. That FADC after from that string hit is tight, but you hate to be on the other end. I switched to full counter offense and made him stay out of my work zone. Didn’t have too much problem after he couldn’t jump :lol: He would then roll and would either throw him or soul spiral.
What is a good answer for Akuma teleport? I suppose shamwow kills it if I bait it right, but does f+rh have enough range to punish baited teleport?
Another NASTY Abel trick that I assimilated Brave Fencer style from Blazeu is that after Abel does the first hit of hit string. He’ll go into his tornado throw! This is such a bullshit mixup, it leaves you stupified after he gets it ONCE. I hate that shit. Maybe there is a way around it, but it’s so hard to call. Maybe I just suck since Abel whoops on me a lot whenever Random gives me Rose.:sad: