I tend to jump a lot when I play against El Fuerte. I play against a pretty good one regularly and have been successful using j.HP to stop his splashes and when you’re in the air he can’t trip you with his slide. When I get knocked down I use EX soul spiral if I have meter, if not I just back dash.
I just try to not throw SS once chun has her ultra. That matchup really changes after she gets it since it becomes risky to go into a FB war since chun can cancel her kikkoen into Ultra which in theory sounds like it would hit you.
I haven’t had the time to test this out in a match yet, but would it be plausible to FADC a soul spark backwards, to bait Chun’s ultra?
Of course. But you still have to watch the distance.
I’m confused. So Cammy can cancel the recovery of her drill with a spike? Or is it thet Rose doesn’t have anything fast enough to punish a drill before Cammy recovers and does a spike?
She can’t cancel the recovery of her drill into the spike… but I think it deceives many players when the drill has actually recovered and they are vulnerable. I too have had too many cammy’s do this to me and I just start blocking and punishing them as they fall. I can’t speak to the spacing on walk up throw vs spiking at the end of the combo… but then again I haven’t played cammy’s i feared much. It might be a legit mixup, I can’t say for sure.
I use d.mp xx w/e whenever I block a cannon drill. You need to time it right (not too late) after the block. Just try to hit d.mp as soon as you block the drill. It’s when she hits you with the tip of her drill, usually with the lk one at full distance, that she has a very high percentage of hitting you with a follow up spike as it’s at the end of her drill animation.
i had a lot trouble againts a good Akuma player. It seems very hard to anti-air him since he has so many offensive options. Not only that if he gets the lead he can also play a really good Zoning game. That couple by the fact that his comboes deal half life to Rose makes it a hard machtup, but i suppose that is to be expected since he is Top tier.
A little side note if you try to anti-air him with Ultra and he has meter he can on reaction use EX tasu in the air to stall long enoug not to get hit by it.
Claw is giving me a run for my money. I have noticed that if I can Soul Throw him if I time the wall dive correctly. The other neat little thing is when he spirals, I also can grab him. However, the EX version of the spiral takes priority unless you use the EX version of the Soul Throw. Claw can also be grabbed out of his super (risky as hell). I would recommend just block his ultra.
My issue is closing the range on him. He is always charging down so if I jump, I get a face full of his foot with that kick move. With his claw, it gives him crazy range so getting in close on the ground doesn’t work for me. Any pointer?
Just wanted to mention that I made one ragequit yesterday (during ranked :() with a meaty slide - throw loop. Too much fun against beginners
I like her standing HK against him, also sparks.
how safe is rose mk slide move? what characters and moves can beat it out?
It’s a relatively safe poke, just don’t do it at point blank range. It’s great for getting in close, ducking under fire balls and just keeping your opponent on their toes. I mainly use it to close in on fire ball spammers and as a general “test” to see what the opponent is trying to set up. I love doing it to the shoto’s when they fire ball spam. Or I’ll throw one out just out of distance to try and bait a shoryuken, then punish accordingly.
isn’t rose on negative frames even on hit with that move though?
I don’t know any frame data or anything, but slide is mad unsafe unless you do it super meaty or from max range and even then you can still be punished sometimes. (try it against GEEF and you’ll see) It’s really a surprise move imo. It throws people off which is why you can get away with it sometimes, especially if they haven’t seen it a lot before.
try cmp i think it beats his claw not certain though. if it does that gives you a chance to close space with lk drill.
I’m new to this thread as I’m new to Rose (just started playing with her today), and I don’t know how in the HELL the OP has Rose as a favorite against 'Gief. Calling this match anything less than 6-4 in his favor is pure insanity. Her f+HK is nice, but she can’t even reliably chip him without fear of an SPD.
Truthfully I think Rose is near the bottom in this game. She’s got alot of miscellaneous tools, but they just don’t seem to come together well. She also seems to have a hard time punishing mistakes and applying pressure, and her fireball is way to slow for reliable keep away.
Her dash is fucking awesome though.
Rose’s slide is not safe - if you want ‘safe as possible’ slide, it has to be at least one character distance away. Otherwise you’ll eat free reversal combo, dragon punch, driver, etc…
On CH she can chain cr.mp from it.
I have a hard time against Abel : he uses his roll to get close and then throw me to death… :sad:
I cannot keep him away because of his roll…
and once he’s close : special throw !
Does anyone have an advice ? I don’t see what to do…
Some Abels have given me trouble before but the best thing you can do is treat him like you would gief. i also find her slide helps you get out of his little roll traps
Yeah I agree with you, I would like treat him like Zangief but Zangief doesn’t have roll… :mad:
Against Zangief I usually poke him with RH or forward RH when I’m not in his Ex green hand’s range… but Abel can roll through my kicks and throw me during my recovery.
I know that my Rose isn’t very good but still… This match up seems difficult…