Yeah, each fireball absorbed gives her a 5% damage and stun boost on her next Soul Spark, or Super. You can increase the damage and stun up to 35% maximum (meaning you could absorb up to 7 fireballs, and still get the added benefit). I’m not too sure if it applies to her U2 as well, as the orbs are considered to be projectiles.
I tested it, the Orbs are stronger. normally one orb does 120 Dmg but after absorbing 7 FBs it does around 150, im not 100% sure about the real dmg, but it was definitely higher. And i think both orbs r stronger and not only one, i’ll try it later again.
Edit: it seems just 1 orb is stronger and the second is 120.
That’s interesting. The probable reason behind that is because it only applies to the first projectile.
Whats with Roses new costume? She wishes she was Rachel Alucard.
I don’t like alt 3 very much actually, I don’t really like the dress or the beehive hair style.
Anyway. So I haven’t tried this on all of the cast but I do practice it and in training mode I usually hit random for the opponent. I’ll probably go into training mode and try it on a bunch of the cast at some point like I did wit the cr.jab xx cr.jab xx cr.short, cr.strong xx Soul Spiral since there are some characters you don’t need to burn meter on to hit with that combo (using short version usually), assuming you are close.
In case some are curious and it hasn’t been posted the list I got it to work on is
Zangief
T. Hawk
Hakan
Sagat
Seth
Juri
Dhalsim
Cammy
Cody
El Fuerte
Anyway back on point. I can get cr.fierce xx H Soul Reflect, U2, Soul Throw to work on everyone I’ve tried it against in the corner but I find that you have to delay the U2 to get it to land, and it lands really low but you can still get the throw. But I’ve never been able to get the cr.fierce xx H Soul Reflect xx FADC U2 combo to work on C.Viper, anyone else have this problem?
I don’t delay at all, I just throw a soul piede. and it still allow the soul throw too.
cant get it (midscreen with FADC) on Rose either. Do you?
Yeah I can’t get it to land midscreen on Rose either.
I never thought to try Soul Piede because I didn’t think it would juggle.
soul piede didn’t juggle. but since the orbs follow rose strange forward movement, it allow the orbs to juggle.
Oh. I just tried that worked against Rose, but I still had to delay it (though not as much it seemed like) because I did it when she was just as she started falling down and piede still had the orbs whiff along with slide (that works pretty well too for getting them with orbs). I think it’s more that the orbs just aren’t in the right place when I activate that early.
I still haven’t been able to land the FADC U2 on Rose or Viper. I’ve tried activating then dashing, slide, jumping, soul throws (after activating, just play soul throw combo works) changing when I activate, juggling with ex sparks, but nothing worked. I’ll probably go through the cast soon to see who else it doesn’t work on.
It’s ironical that Rose’s combo doesnt work on Rose For the rest of the cast I had some issues too, but most are solved by doing FADC, jump forward, soul throw. The jump makes the orbs hit on those that fall fast (or slow, didnt check whether delay worked)
I thought I posted this but maybe I didn’t.
So Dee Jay has a weird hit box. He is the only character that if I do the cr.jab cr.short, cr.strong xx lk Spiral from point blank, there is a chance he’ll be able to block the spiral. If you do the frame math you have active frames 1-4 of the light spiral to actually get a combo with assuming you cancel the first possible recovery frame (and assuming that the first recovery frame is special cancelable, and I’m pretty sure it is). And of course Soul Spiral has a moving attack box. When he is hit, his vulnerable hitbox has to move far enough away that a delayed cancel gives enough distance so that the active frames that can combo don’t connect, so he can then block the rest of the active frame. Since this involves a delay in the cancel this would mean that only active frames 1, 2, and 3 could combo. I hope that makes sense. Or his hitbox maybe just be naturally further ‘back’/push block is further forward than everyone elses, to the point where it actually affects combos. I’ve literally never had this happen on any other character but Dee Jay, and I pretty much always pick random for when I practice my bnbs, so I’ve done it on everyone.
Not that it’s a combo that is used very often (though I have used it) cl.forward, cr.jab~cr.short, cr.strong xx EX Soul Spiral doesn’t work on Abel. So far every time I’ve done it he’s blocked the EX Spiral. The cr.jab~jab~short, cr.strong xx EX Spiral works fine though. I don’t practice the first combo much so this is the first time I’ve encountered someone blocking it, I may try it out on the rest of the cast to see who else it doesn’t work on. This is in Super mind you, though Rose hasn’t changed enough to make me think that it will be affected, but other characters might have changed enough.
It’s Roses coolest hitconfirm imo, although the double 1-frame link does make it quite unfeasible. Still, style goes a long way.
I’m not too certain if this is a glitch or not, but apparently if she’s in a juggle state, or knocked down as she keeps the orbs, the orbs lose their hitbox, and the opponent can’t get hit. I got hit with Balrog’s headbutt putting me in a juggle state, and I still had both my orbs. After he used Ultra, he went through the orbs as if they weren’t there, and I lost them after the second hit.
Interesting, but rogs U1 is fb invincible for at least the beginning, so I’m guessing that thats why it didn’t hit him?
It honestly seems more like a bug to me that if you hit Rose out of U2 on startup the orbs never appear, then there’s a tiny window where you can hit her but they still appear active, but then hits after that window make then go away. I guess its just a gap between orbs being active and frames when getting hit make them go away. In Super she was probably invincible until that time so that’s why it never happened.
I like doing it when I meatie a cl.forward on someones wake up, especially Dhalsim since you don’t need to spend meter to make it hit. And Sim is basically free on wake up unless they have super.
can someone post some frame traps/tech traps or link me to a thread thx
Look at frame data, look for any two moves that leave between 2 and 6 frames in between attacks. That’s how you make a tech trap. cr.lp/cr.lk -> s.mk/throw is a good one.
Don’t be a lazy bum. Go figure out how to calculate frame-trap windows first then refer to her frame data and come up with frame traps yourself.