Rock Strategies and Match ups

which one is the reppuken? i think i have an idea, but not sure

the fireball.

omgz ur such a n00b3rz LoLz! you either to throw with weak punch hard punch or medium punch then mixup between cancelling the throw and just letting him do that cool arm motion

euh I also don’t see how thats a mixup, its basically cancelling the special move…and euh its not character specific.

So you double reppuken in the corner…
JD/Parry and eat it
RC anything at least trades, but high attacks will feed you your own ass
All level 3s and most level 2s will punish you
If you’re timing is off you get tossed like salad

So yeah, this “trap” isn’t all that great. I would know, I’ve been using Rock for a while now. Getting in with him is easy…at least in K. I’d say you do have to be creative to find openings. Plus, you do need to change your tactics depending on the characters and grooves that you’re facing. He’s not a good character to start out with, but I was bored when I picked him up, and now he’s fun to use.

Yeah, he’s definetly fun, I happen to use him in A-groove, I’ve been using him for a while as well. That D.Reppuken trap has more cons than pros I agree.

Fight On:karate:

1-K-groove/P-groove: i think they might still mess up the JD/parry timing since there’s TWO hits of it. also, the first hit might be somewhat ambigous to time, if you dont’ get it on the first hit, then you won’t get the 2nd hit for sure
2-RCs:i’m assuming they have to roll reversal to get you with RC’s, which means it’s still worth the risk once a while. if not, oh well…
3-lvl3/2: just dont’ go for this “trap” if you see them with bar?

well i’m not saying that this “trap” is good, it’s just nice to have options. having this trap forces your opponent to guess more during the game(if you ever get to throw reppukens in the corner). you also have that shine knuckle “trap”, which i think is kind of stupid in K-groove since all they have to do is NOT jump when they see a slow ass reppuken coming at them, and just wait for you to either run out of bar or burn the super.

Man I was doing good with K rock today until I had to play against sagat and I was raped in every position possible, drowning the dolphin you name it.

What the hell do you do or can you do against sagat in K?

Figur out something that works consistently and you’re my hero. This was my hardest matchup when I still played Rock. There’s some stuff earlier in this thread, but no miracle drug.

Yeah his C.Fp has way more range than your c.Fk at least I think so it beats it out every time, then again what doesnt his c.fp beat out?:lol:

Crack counter

I know:lol: but when im trying to zone I find it twice as hard I find it slightly hard to get in as well, maybe I should just reppuken him and see what he does, that way I can see how he reacts, the again hell probally just JD that shit, or jump over, I use rock as battery just to let you know , he just uses his Sagat R2 first, I do well with Geese Vs Sagat matches though, Geese just has the ability to Rush Down and zone where Rock best at zoning. He always seems to keep me out of range somehow, its alright though bro I’ll find some type of counter strategy for his cheap turtling sagat. (maybe cheap is to harsh)

Fight On:nunchuck

use far s.strong. if he tries to keep you out by using fierces, crack counter cuz it’ll be more predictable once you leave him only the option to fierce you outside of your s.strong range. although this doesn’t give you a big advantage, it gives the sagat player more to think about.

Can anyone give me strategy versus Sagat by the way I’m using K-groove.

They gave me a little help above with the same problem, read above.

Sagat isn’t a good match for Rock, but most Sagat players are players of habit. JDing everything is a start, but if you’re not comfortable with that, DO NOT COUNTER. If you whiff a counter, Sagat has the option of punishing you any way his big ass wants to. Plus, the crouching fierce is mid, so if you use the mid counter, you can expect to eat a crouching forward. Small jump roundhouse/forward are the main answers to crouching fierce. Jump over it and punish. Kick him early and command grab when you land (most Sagats will see the early kick and try to jab or short, which will allow you to toss them). Mix up small jumps and regular jumps, just make sure you can JD everything when you regular jump. If your reaction is hella good, standing short, standing/crouching forward, crouching roundhouse can hit a whiffed fierce. In my opinion, K-Rock against any Sagat is 50/50.

about the small jump rh/foward. i find it hard to use. i do it often but i’ll eat sagat’s j.rh, and if the opponent is really keen, he’ll DP my small jumps

i’m a little against the “DO NOT DO COUNTERS” part. even though sagat can either mid or low hit you. if you’re playing footsies with sagat and you find a pattern. i recommend doing the counter, since it’ll really help your game if you can get in. however don’t counter if you can’t figure out any pattern.

a little side note.

if you’re on fire and the momentum is in your favor.

after a knockdown, do s.short, low counter. if you pressured them really badly (and made your opponent know that you can bait DP’s well), then you can probably low counter them easily, since most sagat players ‘mash’ on c.short when you’re doing a blockstring

Medium counters against Sagat when outside of s./d. hp

How hard is it to punish a whiffed Sagat c.hp with Rock’s c.mk?
I don’t have the game with me, so I can’t reall tell.

It’s really hard. You have to be a pixel outside of his hit range and hit mk as soon as he pulls back his fist. Too early gets you popped by priority, too late leaves your mk hanging. If you JD it, though, you win big time. I tend to standing short his crouching fierces and standing jab his standing fierces. It’s still hard to hit him, but if you whiff it isn’t punishable. JDing and parrying are the best ways to deal with Sagat, but RCing jab and strong burn knuckles works well if you’re good with the distances. Staying close helps too, his reach and speed are what kill the most.