"Removed!" - The Decapre Combo Thread

edit: these are wrong because I made mistakes on how much damage focus attacks do, and other things in general , see RafaelBUrena’s post a couple below for the correct values.

welp now that i have frame data, time to do the calcs since i don’t have training mode
[s]
focus lv2->
clHP, crMP xx HP stinger: 273. 2f link.
clHP, crMP xx LK scramble-slide: 225, hard knockdown.
crHP, crMP xx HP stinger: 281. but i’m not sure if crHP whiffs on some people during crumple? also this is a 1f link
clMP-HK jump air throw : 255. also hard knockdown.
clMP-HK ultra 2: 417 w/ max u2
HP break -> HP stinger (is this even possible? lol): 268. so even if it is possible, not really worth it.

so, if near the corner/wanting damage, i would suggest the clHP/crHP , crMP, HP stinger combo
otherwise, TC air throw for corner push and hard knockdown setup. losing 20-25 damage but the mixup off stinger is not very good.

other fun combos
clMP, crLP, crMK, HP stinger/LK slide: this gives you enough time to charge and isn’t two 1f links (crHP, link stinger, which is sometimes char specific?)
254 dmg with stinger, 198 with slide

crMK, LP hands (3 hits) red focus (183 dmg at this point) ->
clHP, crMP xx HP stinger: 302
clHP, crMP xx LK scramble-slide: 278, hard knockdown.
crHP, crMP xx HP stinger: 307. not really worth it at this point
clMP-HK jump air throw : 291. also hard knockdown.
clMP-HK ultra 2: 372, w max u2.

hitconfirm red focus round ender (ultra2)
crLP crLP crMK xx HP hands (7 hits), red focus, clMP-HK, ultra 2: 323. although remember to factor in guts.

[/s]

Post RFC you could use the combo that Ves suggested: MK Scramble > HP Break > AA U2

What which point you guys do the RFC on Rapid Dagger?

Ok so I’ve been reading for the past few days and I can finally, consistantly, get cr.MK into LP Daggers. I was trying with plinking/pianoing and I was getting nothing. I gave up and did the MK+LP, MP, HP, MP, LP slide and it works every time. So thank you all for that xD
I’m having the same (At least I assume it’s the same) problem as AkaratsChampion in that I never get the crumple off of RFC. They always block. I’ve read people saying the third hit of LPDaggers but I haven’t got it once. (I have a strange feeling it’s going to be like Spencers Otg after super in Marvel in that it seems to never work then you hit it once and have an "Ohhh, Now I get it)

Edit - Pretty funny. Walked away and tried the RFC and got it first time litterally 15 seconds after hitting post xD

You can only follow HP Break with MP Stinger. Or I’m just really bad and have landed 0 of the >50 times I’ve tried. Yay, random fighting game rules.
You can follow EX Break with HP Stinger, though.

I noticed your damage calculation was off, so I went and tried all of these for you. On the quoted message above you will find in bold the correct damage for these.

immediately on the second last hit.

thanks. my bad, i was using the wrong values for some focus attacks.

hm are you sure about this one?
clMP = 70, crLP = 20, crMK = 65 * .80, (52), 160 * .70 (112) gives me 254.

who did you test these on?

HAha yeah its the same thing xD

Oh nice! Glad you got it :smiley:

Ahhh I see! I’ll try it at home =) Thx dude!

Just updated with a few things from some posts, Phantasy your stuff is there with Rafael’s numbers! Good stuff guys!!!

Didn’t see this combo here

cr. hp, cr.mp xx ex hands = 293 dmg/500 stun

works on
honda(s/c)
gouken(s/c)
elena(s)
sagat(s)
hakan(s/c)
blanka(s/c)
zangief(s)
el fuerte©
balrog(s)
fei long(s/c)
hugo(s/c)

biggest stun output i could find for one bar

might work on more characters if started from (ex) divekick

Just a small side note, Airthrow does less damage when it’s part of a juggle combo (130 VS 150 in neutral), and as such Target Combo 2 into M stinger does 10 more damage than jump cancel air throw. Air throw obviously better if you’re trying to setup/corner push though, and the difference is minute either way.

Hit that one on Hugo, 100% sure

Is because of damage scaling

TC does 140, TC to air throw 244. 104 / 0.8 = 130

i don’t think you cancel into an actual “real” forward jump, sort of like how e. ryu’s hopkick cancels into a tatsu with properties different from his regular/air tatsu

sorry if this has already been posted - i haven’t seen this done but from watching the wnf stream you can apparently combo after counter hit df.mk (overhead).

if that is the case, that would probably mean** ch df.mk, cr.lp, st.mp, st.hk, ultra/air throw** works.

I learn something about this game all the time did not know that.

i think i’m wrong about the special case jump as it seems to do 130 in any combo (FADC stinger, EX scramble, TC) and 150 done raw. it might be that it’s both a hit and a throw, and that’s why you can combo into it. if they are in a juggle state it registers as a hit and deals 130 damage and if they are eligable to be thrown it registers as a throw and deals 150 damage.

Air throw actually has two hitboxes, one throw hitbox and one strike hitbox, that’s why it can throw AND hit in the air at the same time, you can throw Gouken’s air parry with it, wich would be impossible if it was just a strike.

So, probably the strike part causes 130 and the throw 150

It’s something entirely new in the SFIV engine, as far as I know.