Updated 6/6/14 Just a few more things added from some posts. Thank you to all who are contributing. You can always PM me stuff that needs to be here as well. I check this everyday! On a side note for anyone having trouble getting hands, I find cr.:mp:, :lp:, :hp:, :lp:, :hp: - As posted by Materia to be MUCH easier! Also the last new segment of numbers was off, and Rafael reposted with the appropriate numbers which are now in here! Keep at it everyone! : D
c.:lp:, c.:lp:, c.:mp: > Ender of Choice
cr.:lk:, cr.:lp:, cr.:mk: xx Sting
cr.:lk:, cr.:lp:, cr.:mp: xx hands
cr.:lp:, TC2, air throw
st.:hp:, c.:mk: xx Sting
st.:hp:, cr.:mk: xx Sting
j.:hp:, s.:hp:, cr.:mp:, :hp: Sting
cr.:lk: > cs.:lp: > cr.:mk: or cr.:mp: xx Hands or :f::lk::lk:
- Easiest BnB that works from a low after a crossup. cs.:lp: is +7, so combo routes that use the move are the easiest to perfom. Tested on Decapre and Ryu (croucing and standing).
cs.:lp: > U2
- Works. Still not sure if U2 is 6 or 7 frames. I managed to punish Decapre’s cs.:hk: with it (which is -6), but can’t seem to combo into U2 from cr.:mp: (which is +6). Might have something to do with the distance.
CH cr.:hp: > U2 or cr.:hk:
cr.:lk: > cs.:lp: > cr.:hk: 1 Frame Link
- Useful is people find good setups after sweep. 1 frame link.
cs.:lp: > cr.:hp: > cr.:lk:
- Might lead into some good stuff on other characters.
j.:hp: > cs.:hp: > cr.:lk: or cr.:mk: > :d::p: FADC > Air Throw
400+ damage off a jump-in that uses two meters.
jump :hp:, cl.:hp:, cr. :hp:, Sting (:hp:) FADC air-throw
j.:hp:, :hp:, cr.:mk:, EXRapidDagger, U1
j.:lk: > cr.:lp: > TC2 > Airthrow
cr.:lp:, st.:mp:, st.:hk:, ultra 2
J.:hp:, cl.:hp:, cr. :hp:, Sting (HP) FADC air-throw 460 damage 676 stun - Character Specific - Works on Dudley and Fei - Not on Decapre (Will test the cast and see who it works on)
EX Rapid Dagger connects to U1 in the corner
j.:hp:, st.:hp:, cr.:mk:, EXRapidDagger, U1
U1 also juggles from raw Break
c.:lp:, c.:mp:, c.:mk: xx Sting.
st.:hk:, cr.:mk:, :hp: Sting
EX Ground Pound -> :mp: Sting -> DCM
On CH cl.:mp:
CH cl.:mp:, cl.:mp: > :hk:, Air Throw - 305 Damage Performing this requires you to move forward slightly after the first cl.MP
Still Possible without CH but so much easier
CH cl.:mp:, cr.:mp:, cr.:mk: xx :hp: Hands - 268 Damage
CH cl.:mp:, cr.:mp:, cr.:mp: xx L Scramble > Razor Edge Slicer - 261 Damage
(in corner)
CH cl.:mp:, cr.:mp: xx EX-Hands, Ultra 1- 416 Damage
CH cl.:mp:, cr.:mp:, cr.:mk: xx EX-Hands, Ultra 1- 453 Damage
focus lv2->
cl.:hp:, cr.:mp: xx :hp: stinger: 294. 2f link.
cl.:hp:, cr.:mp: xx :lk: scramble-slide: 246, hard knockdown.
cr.:hp:, cr.:mp: xx :hp: stinger: 302. but i’m not sure if crHP whiffs on some people during crumple? also this is a 1f link
cl.:mp:-:hk: jump air throw : 263. also hard knockdown.
cl.:hp:-:hk: ultra 2: 395 w/ max u2
:hp: break -> :mp: stinger 274 dmg
so, if near the corner/wanting damage, i would suggest the cl.:hp:/cr.:hp: , cr.:mp:, :hp: stinger combo
otherwise, TC air throw for corner push and hard knockdown setup. losing 20-25 damage but the mixup off stinger is not very good.
cl.:mp:, cr.:lp:, cr.:ml:, :hp: stinger/:lk: slide: this gives you enough time to charge and isn’t two 1f links (cr.:hp:, link stinger, which is sometimes char specific?)
269 dmg with stinger, 229 with slide
cr.:mk:, :lp: hands (3 hits) red focus (176 dmg at this point) ->
cl.:hp:, cr.:mp: xx :hp: stinger: 327
cl.:hp:, cr.:mp: xx :lk: scramble-slide: 295 hard knockdown.
cr.:hp:, cr.:mp: xx :hp: stinger: 333. not really worth it at this point
cl.:mp:-:hk: jump air throw : 305. also hard knockdown.
cl.:mp:-:hk: ultra 2: 379, w max u2.
hitconfirm red focus round ender (ultra2)
cr.:lp: cr.:lp: cr.:mk: xx :hp: hands (7 hits), red focus, cl.:mp:-:hk:, ultra 2: 277. although remember to factor in guts
- cl.:mp:, cr.:mp:, cr.:mk: xx EX hands 288/441 OR 299/455 * - See spoiler for list
[details=Spoiler]
works on:
decapre(s)
ryu©
ken©
honda(s/c)
ibuki©
makoto©
gouken©
akuma©
dan©
sakura©
oni©
elena(s)
yun(s/c)
juri©
chun li(s all hits/c)
dhalsim©
c.viper(s/c)
m.bison©
cammy(s)
deejay©
poison©
e. ryu (s/c)
blanka(c all hits)
rufus©
vega©
fei long©
rose©
yang(s/c)
hugo©
On every character but standing chun and crouching blanka the first hit of ex hands whiffs and the combo deals a total of 288/441. Against blanka and chun all hits connect and it deals 299/455.[/details]