Remix Honda Thread

They really come in handy in the Guile and DeeJay matches, where you can end the round with one landed jump in. On those two I use the bear hug after the HHS because of the follow ups. One jump in HHS combo -> bear hug -> throw loop = round for Honda!

I’m lazy. I’ll just do crossup MK->cr.LK canceled into MK Sumo Smash (or negative edge ochio to keep them guessing if needed). It’s like an infinite loop of crossup goodness that just fucking wrecks a lot of the cast. If the Sumo Smash hits, you have plenty of time to repeat the process. If it gets blocked, negative edge ochio!

It’s even better against characters that Honda can do a safe jumping HK crossup on after a bearhug (so much damage!). If I do this once on even good Guiles or Chuns (some of my hardest matchups) it’s usually over.

You shouldn’t ask a question you know the answer too!

Now you’re gettin’ it! That’s why I went on and on about HHS combos and tricky grab setups!

:rofl:

I :lovin: you dude! (no homo)

That’s option select Throw or Low Short -> HHS is SUPER deadly after Jumping Shorts. If you do it deep enough, it’ll combo. But let’s say you mistime it so that you DON’T Combo the Low Short when you land… Guess what?

Yup, that’s right. Ochio.

That Sumo is sooooo scary. :sad:

  • James

Definatly, I used to use cr.short->Headbutt after jumping short to hit attempted counter throws (they almost always assume Ochio is coming after jumping short). But now with cr.short->HHS and low short “kara cancelled” (I don’t know what else to call it) into Ochio it’s like having the best of both worlds.

whoa, jigglynorris

0_o

I finally got ST Honda section up at streetfighterdojo.com.

The link is:
streetfighterdojo.com/superturbo/honda/hondamatches.html

Yes, it’s ST and not HDR, but a good amount of it is similar and I expect HDR players will get some use out of the matches and extras.

Awesome! Thank you!

Yeah, cause Honda’s broken in HDR =)

j/k guys!

Good stuff zaspacer. Are you the only one administrating that site or are other people helping you? Now hurry up and get all the other characters up too. LOL jk

Kuroppi helped me with most the art and layout.

I edit/update the site as it is.

I do have links collected and sorted for all the other ST character matchups, I just don’t have pages up yet.
It takes some time to write the html to get a page up, and I’ve been tied up with other stuff.
I hope to get all the ST pages up, then work on HDR/SF3.

I said it before and i’ll say it again, street fighter dojo is a fantastic resource. Good job zaspacer, i can’t wait to see the HDR info when it’s up. Bring it on already!!

Hey everyone. This is info that will one day appear in my FAQ when I update it. Enjoy.

Cross-ups:

Jump short: (Standing) Crosses up E. Honda, Blanka, Zangief, Guile, Dhalsim (right side), Cammy, Fei Long (right side), Sagat (right side), Dictator (right side); Misses T. Hawk; Can?t connect deep enough to follow up on everyone else; (Crouching) Can?t connect deep enough to follow up on Dee Jay; Crosses up everyone else.

Jump forward: (Standing) Crosses up E. Honda, Chun Li, Cammy, Dictator, but can?t connect deep enough to follow up on Zangief, T. Hawk, Claw; Misses everyone else; (Crouching) Crosses up E. Honda, Chun Li, Blanka, Fei Long, Boxer, Dictator; Misses everyone else.

Jump fierce: (Standing) Crosses up E. Honda, Chun Li, Cammy, Dictator (right side), but can?t connect deep enough to follow up on T. Hawk and Sagat; Misses everyone else; (Crouching) Crosses up E. Honda, Chun Li (almost-cornered), T. Hawk, Fei Long, Boxer, Dictator; Misses everyone else.

Jump roundhouse: (Standing/Crouching) Works on everyone.

Belly Flop (jumping d+forward): (Standing/Crouching) Works on everyone.

Most reliable cross-ups: Belly Flop, Jump roundhouse

After losing a bunch to orf33 and DGV I have decided that Ryu’s fake fireball is the most evil thing ever concocted by mankind. I actually think that match-up is WORSE in HDR than in VST. I’d give back jab HB, better floating fierce, and jumping short to take away Ryu’s damn fake fireball! LOL. I go into matches against the top Guile’s and Ken’s feeling I have a very good shot (I’m very comfortable against Guile now, especially since I can usually end a round off one jump-in or one grab), but against the top Ryu’s I need to get very lucky. Don’t really need tips, I know what to do, just wanted to vent! LOL.

Like I said, that match is bullshit. Way to go working the combos into your game dude. You’re fantastic with Honda.

Focus on the sound instead of reacting to any type of fireball motion. Works wonders for me.

Of course that does jack shit in a loud tourney scene :lol:

Well, in a lot of situations you have to go as soon as you see the motion start. That very slight pause while you wait for the sound and try to figure if it’s a fake or not is all the differance between a succesfull jump-in or SS and getting DP’ed. It’s also hard to re-train over 10 years of ST playing.

Plus I’m old and my reflexes suck, LOL.

im on the trade ryu’s fake fireball for ST Honda bandwagon.

This was my biggest concern about remixed ryu, even before i played remix. When i was reading his changes on sirlin’s blog i just thought that a fake fireball would be too game changing for some of his matchups and strategies, and would play on the reactions of so many veteran players who had trained their brain to jump as soon as they saw those hands start to go back at the beginning of the fireball motion. You don’t have time to wait and see if a fireball comes out, because you lose the window to punish it if you do, and if you jump on reaction like you’re used to doing, you eat a shoryuken.

The jab headbutt beating fireballs was supposed to be compensation for honda in trying to get in on guys like ryu, but a good zoning game from ryu completely negates it because of it’s crap recovery, and it’s just too easy for ryu to zone honda, even more so now with the fake FB. A blocked cr.MK xx fireball or even cr.HK xx fireball and you’re pushed out too far again for the jab headbutt to be any good (i think cancellable sweeps are retarded by the way).

Prediction and jumping over fireballs are one of honda’s staple ways to get in on ryu. The fakie just makes it TOO hard to rely on this, and honda’s other options just don’t cut it 70% of the time. Maybe playing around with startup frames on the jab headbutt to give it more invincibility to FB’s to compensate, tweaking the end of it to have less recovery, or buffing the startup of his super so fireballs pass thru it would have been a better solution for getting him to close space against ryu given that the fakie takes so many of his options away??

Anyone??