Remix Honda Thread

#1 I’m not too sure what you’re asking.

But #2 is basically a resounding yes! Keep that motion charged at all times if you can do it. Also remember that you can input it as :r::df::d::db: without ending in :l: - that way, you can threaten all of your special moves at once (back charge for the headbutt, down change for buttslam, stored the ochio, and you can advance with Hundred Hand Slaps).

For #1

I’m pretty sure I’ve seen people (especially you, Thelo) do the headbutt and then go straight into the butt smash without pausing. Would that be done by:

Charge DB, then DF + P for headbutt, hold DF into BU + K for buttsmash?

For those of you looking for megamanpb’s HHS combo…in case you didn’t know…if you go to GameFAQs.com and look up HD Remix, you’ll see a combo FAQ there with a familiar name on it…

mine. :slight_smile:

I had that combo in my FAQ WITHOUT THE THROW SETUP part of it…until megamanpb enlightened me and I pretty much had to add that to the FAQ.

So…go to GameFAQs.com and look up HD Remix under either the XBox 360 or PS3 sections. See a combo FAQ with my name on it? That’s the one.

Edit:

By the way…the combo is…

Crossup :hk:, crouch :lk: (x1-3) XX (Any) Hundred Hand Slap

…however, you can only set up the tick-throw from the :mp: or :hp: Hundred Hand Slap.

I’m just surprised that combo doesn’t dizzy without the throw. That’s what makes that combo so brutal.

Double Edit:

Oh yeah…I forgot, you can also do…

Crossup :hk:, close :mp:, crouch :lk: XX (Any) Hundred Hand Slap

Does slightly less damage, but the same tick-throw rules apply.

see?youre stupid oj.stupid.ha!runs back behind tree

That’s actually just simply immediately going to a down direction after performing a headbutt. It’s nothing too fancy. Just takes a little practice.

But…you don’t even know how to do a combo. It takes you EIGHT jump-ins to K.O. someone with Chun Li when three deep jump-ins will do. So…if I’m stupid, are you “more” stupid? Just a thought.

It would’ve been better for you to stay behind that tree. You were doing such a good job learning and not making silly posts.

alright im not going to disrupt this thread any more,but before i go,^^thats crap,and if you could see and recognize crap(i.e. your older than i was at three)you’d know that,and why you ask?Chump proves quickly is chump,i say 'just cuz youre chump dont meen i wont play!i give you chance right?right!'chump starts chumpin,i set up for opportunity…i then dont opportune,why again?chump needs to learn,chump lernd,aka no need to punish,result?i get pummeled-duh-.Then you watch vid,go duh im chump why he do dat?chumpychump chump…post chumpopost on srk.etc…AKA TAKE IT EASY ON CHUMP=GET BEET,and i expected that,and in fact did it on purpose.as i would do with you,if you had a ps3,and not a 3sixty little gurlpoof

Can someone explain what the person above me just said? Is there some SRK soap-opera shit I’m missing out?

EDIT: The grammar Nazi in me just died.

lol,sry bout that.ojs fault ha!what a dork that oj guy is huh? right guys?! heh…heh…hpoof

I’m pretty sure the variation he used on Choi was:

Crossup HK, st.LP, cr.LK xx MP HHS, Ochio.

BTW, I think we should call this setup “The Megaman”. :wgrin:

see i told you!he doesnt even know anything hahaha!..hapoof again

How do you do low short into hands? Do you have to press punch a few times while you’re pressing short or right beforehand? Good shit beating McWong. Props dawg.

lol! Ya, you are right. MP only works against Sim/Guile/and a few others. I usually execute this one for a couple reasons. It works against everyone, and it’s fast as hell. The first time someone sees that crap it’s over before they knew it began. MP introduces a bigger pause in the combo and gives them more time to react.

Look back a few posts, I explain how I do it.

You have the order reversed. You can do a butt slam while keeping your back charge so that you can do super/headbutt when you land from the butt slam. I think the only thing you can do is start the down charge after kicking off the headbutt.

Honda is not able to do charge B->F and keep his down charge.

good shit megaman! that was truly a sight/treat to see your ochio setup combo done in a real battle, and against choi at that! i tip my hat off to you sir, we’re all extremely proud of your accomplishment!

Props to Megaman

As a fellow Honda player and Honda fan that was some Good shyt MegaMan at Devastation! I guess I’m somewhat lucky that I get to play Choi online on PSN infrequently when he decides to play HDR and I almost can’t imagine what his offline game is like other than what I’ve seen in videos. Yeah, I knew once you were able to close in on him that you going to wreck havoc. Choi didn’t leave too many room for mistakes but when he did you exploited it! Again, awesome stuff man!!!

Well, that’s me getting schooled, then! :slight_smile: I didn’t think about linking close :lp: into crouch :lk:. Yeah, that is nice. Guess where that’s going? :slight_smile: Good stuff.

It’s not worth derailing this thread over. Trust me.

Anyway, here’s a question relevant to this thread…

Ok…so…we know that cu.:hk:, cl.:lp:, cr.:lk: XX :mp: HHS, Ochio Throw is a throw setup that works on everybody.

My question is…will subbing two cr.:lk:s in place of the cl.:lp:, cr.:lk: link also work on everybody?

Since I’m updating my FAQ to include who certain combos work on and at what point they fail on others and also given the sheer power of this throw setup, I want to make sure that I have this information correct.

Where you at megamanpb? Enlighten us once again! :slight_smile:

Also…I thought of something else…

At some point, people are going to get wise to this and pretty much look to reversal special move or possibly reversal throw once they get hit by the Hundred Hand Slap. Has anyone seen signs of this happening and possibly tried to psych them out by using the :lp: HHS to end the combo, possibly bait a nervous reversal and then nail them with a st.:hp:, st.:hk:, :hp: Sumo Headbutt, or maybe even the ol’ Oni Muso Double Headbutt SC? Just a bit of theorizing here.

^^there you go!except play nice afterwards though…andimowwwt

Dunno if this helps anyone still having trouble but I basically try to kara-cancel the low short into a punch then hit the same punch two more times.

In regards to the HHS into Ochio, I’ve been hit after the HHS during the recovery. Did I do something wrong?

“the megaman setup”

Great question OJ. I think this post is a good example of where really great tactics (like megaman’s combo/ochio setup) start to criss-cross with hi level mind games. IMO when you hit a game with this level of gameplay in it, it’s streetfighter at it’s best.

I have a bunch of tricks like this with most of the characters i play, where i’ll introduce a change into a setup i’ve been using a lot as soon as my opponent starts to get confident he knows what’s coming. If i’m playing honda and using this tactic, i’ll use “a megaman setup” (that’s my vote for what we should call it BTW!:tup:) on an opponent every chance i get, it’s my first option every time. There are at least 2 or 3 other things i can do after the first couple of hits of the combo land if i get in the same situation, but i’ll keep those options in check till i see my opponent has wised up to what i’m up to and tries a reversal on the ochio. As soon as he does, he may score some damage from his reversal, but then i’ll mix it up again and it might be ochio mixup, it might not, but he’s always guessing, which gives me back the advantage.

I’ve kept the HHS going using this combo instead of going for the ochio, purely with the intention of getting block damage and keeping my opponent on his toes, and seen opponents take 2 or 3 blockable hits from it because they were trying to reversal an ochio that was never going to come instead of blocking. Like OJ posted, i’ve also just done nothing and waited for a reversal dragon or whatever and punished it with super. You can almost smell the fear when they see you opening up with that setup, it’s one of the best mixups there is.:tup:

crossup HK, crLK xx HHS, wait, buttslam is good too, the slam stuffs a lot of reversals from a player that was expecting the ochio.

If anything i would say megaman has really put this setup on the map now that he got away with doing it on john choi. I bet you’ll be seeing a lot more of it over the next while, so i’m sure some good strrategies/mixups around it will surface soon.