Remix Honda Thread

Well…this kinda reminds me of the absolutely insane mind games Street Fighter 3: New Generation Ken had after you landed a Hurricane Kick. If he landed either a crossup :mk: or a jumping :hp:/:hk:, and then used either cr.:mk: or his cl.:mp:-cl.:hp: chain to combo into a :hk: Hurricane Kick, he had at least three options that would leave you dizzy (either do another cr.:mk: XX :hk: Hurricane Kick, which you were easily in range for in that game, or…walk up Knee Bash, or…cr.:mk: XX SHINRYUKEN!!!..and since I get two and each one does 50% damage, I’ll do another combo ending with the SHINRYUKEN!!! K.O.!!!). When I found it, the power went to my head and I thought I was invincible.

And then…I met James Chen. :smiley:

Went up to Southern Hills Golfland (those were the days) with Bob Painter (x Kuroppi x) and Milo Cooper (MiloDC), got introduced to James, drew James in the first round (but of course…I was the worst player there!) and they got to see me get dismantled by James’ Alex first hand. What did James do? He blocked and he ducked the Hurricane Kick! How original! :stuck_out_tongue: Then, for further rubbing it in, he started using crouching fierce! Again…how original is that?! :slight_smile:

So…I say all of that about that overpowered SF3:NG Ken to say that the Megamanpb setup (yeah…I’ll call it that…he deserves the credit) is FAR deadlier than the above scenario. I mean…if you land the Ochio at the end, that’s usually a total of 100% damage…without dizzying them!!! So, if you land the whole crossup :hk:, (cr.:lk: x1-3) or (cl.:lp:/:mp:, cr.:lk:) XX (any) Hundred Hand Slap combo, ANYTHING you hit them with after that should either dizzy or K.O. them. That’s why baiting a reversal is a good idea, too. I mean…having them read what version of the HHS you used within 21 frames (minus how many frames it takes to actually input the motion for the reversal special move or reversal throw) isn’t exactly the easiest thing. It makes for a VERY high risk scenario on the part of the person getting hit.

Here’s the thing dude, Megaman just beat Wong at a major tournament best of 3 matches. He placed 3rd out of a huge pool of players, losing only to Choi and Watson, who are LEGENDS.

Until you do something like that, no one gives a flying fuck.

[snip! - jchensor]

To answer the cr:lk: x 2 link, you can, but I think the timing is stricter and it doesn’t connect with everyone due to weird hitbox shenanigans. I remember Megaman and I talking about it while he practiced it ad nauseum in training mode. Eventually he switched it to st:lp: I think and it worked better.

The megaman combo, or mm combo for short, is really a heaven for mix up fun. It doesn’t have to be the same twice, and that’s what makes it to hard for anyone caught in it. Finding out when to reversal, what to reversal with, or to just sit back and block. I’ll see if I can get a flow chart:

Cross up :hk:

It lands------------ close :lp: cr.:lk: xx hands ------ Ochio
| |
| | --------- Sumo Splash
| |------------ bait reversal, punish etc
|
|---- cr:lp: xx — Ochio
|
|------- hands ---- etc

blocked cross up follows almost the same pattern. Formatting isn’t allowing for what I exactly want to show, but those trees of options can offshoot almost after any of those hits.

It allows for so many options that a player caught it in doesn’t know whether to counter throw or try and reversal dp in there. If the reversal dp is baited, it’s punished hard for a ton of damage or super by that point, or if he goes for the reversal throw post hands, he’ll eat a sumo splash for free and it resets the whole situation.

I’m not a Honda expert, but I’ve eaten this scenario often enough to know what can be expected. Characters that don’t have real reversals are in a world of pain when this happens to them.

What’s everyone using against Ryu? That’s a terrible matchup. I just started Honda last night and so far I got:

Jab headbutt to close ground, then butt smash. Only problem is blocked Hadouken’s push you back enough that the butt smash lands right on a sweep.

[snip - jchensor]

[snip! - jchensor]

Anyway, good job Pete! Imo, ironically the best thing about it is that you didn’t do everything you could. You left a bunch of damage on the board against Wong and a good chunk against Choi too (both mainly on whiffed dp punishment opportunities), but you still beat Wong and made a very respectable showing against Choi (you could have taken that second game!), and that’s a really good sign.

Against Ryu, I’d really like to see you start using Honda’s safe max range standing jab as a meaty when you have Ryu down. You tried crouching short and crouching jab a couple times and got dragon punched for it, and then you started to go real light on meaty pressure. Choi picked up on that pretty quickly and started waking up with normals and the like, which is bad for you. With meaty max range standing jab, whatever special he wakes up with either whiffs through you or you recover in time to block, so it’s like free pressure all day. Don’t get discouraged by Choi’s sick zoning and use of fake fireballs, it’s more that John Choi is one of the best shoto players in the world than that the fake fireball is too good (imo, at least).

If Ryu whiffs a dragon punch in your face, either grab him (roundhouse grab into safe jump midscreen, fierce grab into walk under into shenanigans in the corner, ochio if your opponent has someone like Sagat who can’t get hit by either of those things) or do your fancy Megaman hands setup! Don’t do buttslam, it’s not a great punisher both for damage and post-hit positioning reasons.

Also, I don’t like random super heh. And don’t test very good players’ reactions with far fierce headbutt, people like Wong and Choi are gonna dp it on reaction 99% of the time.

Anyway, just some light criticism. Good job dude, way to rep Honda and way to rep SoCal!

[snip! - jchensor]

Tactical ideas vs. Ryu:

  • How about getting in range and throwing sweeps to bait a DP?
  • If Ryu is close do butt smash on wakeup if he throws a Hadouken

Hopefully there are some great Ryu’s tonight to test these strats against. See you all online.

Thanks David, ya, I have to work on that Ryu match hard. I’ve been looking back at those vids and I’m like Super? WTF?! NO!!! I was late on my ticks with both Wong and Choi. And I was pressing FP before I left the ground, that’s why I ate so many FBs. I’ll work on the standing jab meaty.

I’m going to be spending a lot of time playing good Ryu’s before Evo. Thanks for all the advice David!

ooo megaman… it’s iLLWiLL STT (aka ST Tourneys). I see you have been building up that Honda and getting better and better. 3rd place after Choi/Watts ain’t so bad. You’re a top tier Honda online now? Good stuff. I’ll come back some time and see your improvement sometime =]

I just faced a pretty nasty Boxer in Waldo Ex. I was thinking the matchup would be on my side, but those headbutts stuffed my headbutts. Is there a better way to bait his rushes rather than using crouch jab? I ask because pushing it too fast results in the hundred hands by mistake, so I have to push it at a very moderate pace. I ended up giving him openings because of this.

[snip - jchensor]

I just had a nice long Shoto/Honda practice session with BlueTallCans (thanks homie!) He was helping me work on reacting to fireballs/fake fireballs because I need to get better against the Shoto Zoning game as well.

I worked on both of these things and they are awesome. You can mix up with that standing jab so much, and I totally didn’t realize that RH grab was a safe jump setup on Shotos. I didn’t think he had one on them. That clearly illustrates that I haven’t been learning in this match for a while.

Anyway, this stuff works freakin’ great. Thanks David!

[media=youtube]9o8P-Zb1mjM[/media] Good fucking fight solider!

Awesome, thanks dude! You can actually hear my button inputs in there, so you can tell how fast you guys have to do it. I didn’t really realize I buffered the hands so early!

Something useful I noticed when fighting BlueTallCans’s Blanka yesterday: if Blanka does his super, you can cleanly beat it with your jumping LK and followup with the ochio!

It’s somewhat risky, but if you see the super coming, it’ll win you half the round and deal massive damage to Blanka’s ego.

Super1NYC:

You have been officially warned. If you do not try to contribute to the thread in a productive fashion instead of simply trying to make everyone angry, you will be banned. This has NOTHING to do with your level of Honda skills or who you beat or who got mad at who… this is just about you being a troll in this thread. Period. If you continue this pattern, you will be banned.

  • James

Would that only work if you were in range to jump into him when he’s charging?

James,

I’m being warned when I typed no profanity, yet those who typed tons of profanity are not warned? - and you say it has “NOTHING” to do with my top Honda skills?
Did you see the harassing messages in my User CP? Would you like to see the death threats e-mailed to me? It’s a good thing I saved screen shots of everything.

I just want to have fun playing and then discussing matches intelligently.
It’s not my fault that I beat top players who then verbally curse and refuse to play… and then have their buddies curse me on forums…

I suppose it IS my fault for being civilized and defeating everyone who started with me - without the use of mindless profanity or elementary school humor.

Remember, the reason I came to this site in the first place was to defend myself - check it out for yourself.
I was informed by a follower that someone in here was trash talking.

Out of respect for your request, I did not name anyone specifically and from now on I won’t even bother responding to trash talkers here.
I am leaving on vacation in a few hours and won’t have time to check this site while I’m away.
However, I should still have time to continue my domination of all things Street Fighter, online and otherwise.

Super1NYC

P.S. to the guy who apologized to me via e-mail, I appreciate it. Maybe others will follow suit: Super1NYC@yahoo.com

All Honda players take note, because this won Thelo clutch rounds.

Neutral, toward or back jumping LK?

Toward jumping LK. The idea is when you see Blanka’s super flash at midrange, you jump on him with LK while he’s still more or less stationary and snuff it out. Haven’t tried timing a neutral or backjumping LK yet.

Back jumping lk is the same move, right? Maybe a better idea if he activates it close and he’s not going to charge it. I doubt neutral lk will work though.