Rebalancing ST Remix

It’s not what he says here…

http://www.sirlin.net/articles/street-fighter-hd-remix-fei-long.html

“Also, his flying kicks move (aka dragon kicks, aka chicken wing) is just too hard for most players (including myself) to physically execute.”

He’s not complaining, but, he thinks its bad to have extra hard command inputs in a fighting game and it affects even him.

But I think HDR is just fine in this domain, with the exception of the above mentioned Dhalsim’s super.

You just said it yourself.

“He’s not complaining.”

HDR is perfect for pad play, i think that’s why almost all of the changes were done :slight_smile:

I never said i was playing ST for 18 years.I’ve been playing street fighter for 18 years, ST for about 14 years or so, since it’s release.I can easily mash hands on a cabinet 100% of the time with no problem, it’s not tough, as you pointed out. Where i SOMETIMES don’t get it is mashing X on a control pad with my thumb. Sorry, i didn’t realise i had no choice but to use a stick.

I didn’t complain about how hard the game was, or say that i couldn’t play honda well enough to mash hands.Check my post.What i said was i use Fierce HHS a lot, and 9 out of 10 times i get it fine, but occasionally (because playing on a pad makes it a little tougher) i don’t get it exactly when i want, or it stops and starts erratically. Chill the fuck out, i think you’re presuming far too much based on one issue i sometimes have with activating one of the special moves in the game because i play on a pad.If you don’t like my suggestion that’s fine, but keep your response to that.Don’t presume i’m a fucking amateur. A 360 or a 720 is trickier to get on a pad than a stick, if i fuck one of them up occasionally am i a noob too??

Can you do every single move in the game with 100% accuracy all the time??Well, if you can my hat’s off to you. Why all the flamewar, presumption, and hostility because i can’t?

Like i said before, 18 years of street fighter, 14 years of ST. I own a cabinet, and play it a lot, and have always played a mix of stick and pad depending on whether i was playing in an arcade or at home on any of several consoles. I never “switched” to a pad for HDR, i’ve always played exclusively with a pad on the several consoles i’ve owned street fighter games on. I just prefer to use a control pad, partly because i’ve played and practised thousands more hours on various pads at home than i have sticks in arcades (yes, i discovered practice mode a long time ago-Are you shocked?). You might be surprised to find that a lot of very high level, non scrubby players use pads, not sticks, at least for hi level console play, if not so much tourney level. Don’t be too quick to diss them, there are quite a few excellent pad players, even just here on SRK, that could probably give you and your mighty stick a lot of problems. It just comes down to personal preference.

Look, buffing HHS even further might not be a good idea, and sure, i’ll bow to the wisdom of all the (polite) posters who have disagreed with me on it, and say it’s not. It would make my life a little easier when using honda, sure, but for the reasons people have posted it probably would do more bad than good, but just because i suggested it, don’t be an asshole and presume i’m some scrub/noob idiot who has no idea what he’s talking about, no experience, no idea how to play, and finds the game too hard, and then flame the crap out of me for what you incorrectly presumed.

Couldn’t give 2 fucks mate.If you were on fire i wouldn’t piss on you to put you out. Do you think i give a shit about what “credibility” i have with you??:nono:

I don’t earn my street fighter cred by posting on SRK, i play for it.

Ok… you’re talking about semantics…waste of time.

Is that a joke ?

Your entire first argument is a question of semantics.

I’ll explain for the last time:

You said:

"There is a difference between complaining and stating something.

It’s the difference between someone good that can acknowledge that something is hard for a beginner.

And a beginner."

I show you that Sirlin says that some move is dificult for him and he is not a begginer. Complaining is a particular way of stating, nothing more, and if anyone states something is bad or wrong, it always can be understood like a complaint. For a good reader, of course.

And I stop here, this discussion is way too far from the topic subjec.

:rofl:

Edit: The idea that anything being said to be hard is complaining is laughable at best.

I can see why Agamemnon doesn’t complain. He hasn’t had to use the 360 d-pad.

One of the reasons I didnt buy a Xbox360 instead of my PS3 was the D-pad, it didnt look right to me. But the DS3 d-pad is not that good. It’s ok, but I’d like to have my old Sega Genesis 6 buttons pad available to play HDR…

I scream on a daily basis when I whiff the easiest moves and combos. The d-pad is absolutely atrocious, I may just learn the analog stick.

None of the previous 5 revisions had over 10 years of knowledge and research to back up and fuel the changes. For all intents and purposes, HD Remix should have less reason than any other version to be rebalanced. SHOULD have had.

Easier?!? Dude, I. Never. Miss. It. EVER. It’s ridiculously easy now. Are you on a pad or on a stick? Even on a pad, it’s not bad. Just make sure you mash more than one Punch. If you use all three punches, you’ll get all four hits in less than a fraction of a second.

  • James

Dude… your game will go up a lot if you learn the analog. I was stuck on stick 'til the Madcatz sticks came out, and once I ditched d-pad and got to analog I could play almost as well as I do on stick. Way easier.

Yup, using a pad :arazz:

While you’re absolutely right that classic ST has had more years being played and has been out longer than most modern fighting games, you also gotta remember that Remix ST did not have the full development team that previous versions of SF2 had. As an example, Hawk’s new whiff animation is basically a recycle of the ending animation of his Strong throw, but without any additional active frames to help balance out the new nerf. But in classic ST, almost all new changes from SSF2 had new animations, drawn by the Capcom development staff and they worked well (eg. Ryu’s Rushing Punches, Ken’s Crazy Kicks, etc)

ST Remix was basically rebalanced by one person, Sirlin, with the help of the best tournament players in the world. But even still, my point is that ST Remix was not INTENDED to be a rebalanced version of classic ST. It was supposed to be released with new music, art and online play only. Even if some one is the best game designer in the world, I don’t think that any one person can redesign an entire game by him or herself with limited resources at their disposal, and still get it right the 1st time.

And you gotta admit that there were some things in classic ST that needed to be changed. Like the reversal Super glitches for Ken, Dhalsim and Sagat. Beyond that, the other changes are a matter of opinion and personal preference IMO, but I like almost everything else that was changed from classic ST. There were a few things that I didn’t like as well as some things that need to be fixed again (eg Dhalsim’s reversal Teleport glitch), and that’s why I made this wish list.

^^

So, basically, you and James agree. :slight_smile: If you note some of James’ previous posts, particularly in the Fei Long thread, you’ll see that he had quite a few things to say regarding the things that we’re talking about in this thread. It’s like he implied when he said “SHOULD have had” less reason to be rebalanced and like you’re saying now, one designer…even with a pool of national tournament level players…can’t be expected to get everything right the first time around.

Of course, if the information in this thread ever does get taken seriously by Capcom and a rebalancing patch is issued, I’d say there’s an extremely good chance of everything being right the second time. :slight_smile:

Maybe. :slight_smile:

The best players in the world didn’t get to contribute as much as we think. I have personally spoken to 4 of the rebalancing ?experts.? Some are seen in this photo. They were asked to give their opinion, and when they gave a opinions contrary to what Sirlin felt he wanted, the opinions were cast aside.

HDR was really rebalanced by one person. If you doubt that, just look at Honda? With all his upgrades, why in the world would you keep the stored Ochio throw in the game for any reason other than personal bias? Every pro player I have spoken with say the same thing. Why is that there? If your altering every other broken loop/ trick in the game why leave that? What is its purpose?

There isn’t one. Other than it being a perk of being the lead designer. Which I don’t agree with it, but it is still a perk none the less.

Don’t get me wrong, I am happy that we got HDR. Sirlin did about as well as what could be expected. It is silly to think we can make anything perfect. He has contributed WAY more to the community than I can or ever will. [Super personal opinion] However, I just feel there was some missed opportunity when it came to working collaboratively with the “experts”. Ego and arrogance got in the way of making this game truly timeless. [/Super personal opinion]

Sirlin kept it in because Chun-Li got to keep her stored super. Sirlin originally wanted to remove stored moves, but (according to Sirlin) everyone who seriously plays chun-li said that removing her stored super, coupled with the other balance changes made to her messed her up way too much.

Sirlin’s logic was that if Chun-Li got to keep her stored super, not allowing honda to store ochios contradicts itself. If you notice, Sirlin did this a lot (uniform type changes). For example, Buffalo headbutt is no longer safe on block (mostly), but Cammy has a safe-on-block cannon spike… Why does she get a safe on block DP, but not balrog? So it was rebalanced.

Your statement is a half truth. Respectfully, I can tell you did not play ST. Otherwise you would know how toned down her “stored” super is.

Chun’s Super does way less damage, and doesn’t juggle for as many hits as it did in ST. Any player will tell you, her super has been greatly nerfed. To the point where many OG Chun players don’t play her anymore. Her super used to be something to really fear it was a essential part to her high level game play.

Keeping her stored super in the manor in which it is, is not the same as keeping a “push-released” stored ochio throw with slightly reduced dizzy and a new bounce back.

Look at the entire character package. Not only are the two moves inequivalent in application and function on an specfic level. But, in terms of providing a functional utility to the character and their overall game play, they are not even remotely comparable.

What is this stored Honda super Ochio? Explain???

(Cammy player, no idea wtf it is.)