The super freeze is too quick for me, too. Sometimes I get caught by tick into Demon even if I’m standing.
I really don’t think Akuma can be balanced without making him some weird and possibly lame hybrid of the Uppercut Brothers. I’ve already mentioned somewhere about how air fireball bugs me a lot. It still does. SFII characters weren’t made to take diagonal projectiles into account. Gief’s lariat, for example, does absolutely nothing against air fireballs. Nor does Boxer’s Headbutt unless Akuma jumps at you for some stupid reason. But if you take that out, then you’ve taken away a significant portion of Akuma’s uniqueness.
I would balance his ground fireballs differently. Obviously fixing his hit boxes would be good. I would model his fireballs after 3S (because that’s really the only other game I know well). Keep blue fireballs (but they have to be purple now!) but they don’t knock down and have Ryu fireball frame data. Keep red fireballs, but they have more startup and recover than his blue/purple balls and knock down.
I would make his SRKs vulnerable, but like Ken’s jab and fierce SRK’s which are hard to stuff. Give them Ken startup, but Ryu recovery so they’d be easy to punish. And I would reduce their stun.
Hurricane seems fine except maybe a few more frames of recovery? I just hate it when Akuma wiffs a hurricane right in front of me and then throws. This isn’t a problem for me with Ryu or Ken, but I’m not sure if it’s me or Akuma’s hurricane. Again, maybe to model it after 3S (and SFIV! Possibly other games, too!) make it the short hurricane that’s juggleable so that he can’t juggle you if you’re crouching.
That’s about all I can think of for my Please Balance Akuma wish list. Man, now that I think about it, I just kind of want to take 3S akmua and put him in there instead of the current R. Akuma. Man am I original. I guess since I’m in that frame of thought, please give Akuma all five supers from 3S (Pound the Ground Super is definitely the only way to win a match in 3S) as well as Ultra Demon.
I really like the fact that Sirlin tried to make Akuma playable. I’s just a shame that it didn’t work out.