SSF2 Fei can’t combo off of Cr.MK or Cr.MP. Dunno where you got that from Gridman.
Yep, just wanna agree with this and expand a bit.The best cancellable poke dic has is his crMK, which you can hit confirm (if you’re quick) into a fierce crusher or a scissor kick for a knockdown, maybe 25-30% damage at best, and only around 60% of the required amount of whoopass for a dizzy on most characters.Furthermore, that can’t even be done while walking forward and pressuring because like khiempossible posted, dic is a charge character.You’ve gotta be either static or walking backwards to do it, so at best you get 30% damage for a reactive/psychic poke xx scissors while somebody else is attacking you or while they’re getting up after a knockdown. This is not even close to as powerful as fei would be with the ability to rekka off of his poking normals. Imagine walk forward, poke,poke,poke,poke, poke, SUPER…no thanks, broken.
I don’t agree.Dictator has some mixup options.If you’re close to getting a dizzy or a KO on an opponent (for example you’ve comboed them, they were knocked down, but they’re still not stunned/dead) an :uf: + MK is the fastest overhead in the game, all you need is good timing.It’s INSTANT and peeps NEVER see it coming on wakeup.Also a headstomp timed very late when the opponent is getting up from a knockdown, or even when you see that they’re always blocking low is a great fast overhead, and can lead into all kinds of pressure strings with skull divers, throws, combos, etc. I can headstomp from way across the stage for a hi poke in the same time it takes guile to throw out his overhead kick for example.Dic also has the option to mix up slide for a low hit and headstomp for a hi hit from a huge distance away.
IMO Just blocking low against a good dic is a mistake.
I thought SSF2 Fei and O.Fei are the same? Either way, O.fei CAN combo off them. I do it all the time.
People are really really really overrating being able to combo off cr.mk. Its nothing like chun li’s cr.mk x smoke a cigarette link super. First off fei has to be fairly close to actually hit a rekka off of it and cant just poke with the tip and cancel into a rekka. Actually getting close enough to do this has been feis problem forever. It isnt easy for him to get close. This would not be broken at all. Fei wouldnt be able to “dance in and out” and poke with cr.mk and if he sees it hit, rekka. You cant confirm it. You have to guess and cancel the cr.mk. You also have to be close enough for feis rekkas to reach. Of course, you wouldnt have to be AS close with feis new rekkas reach but still close enough to wear it wouldnt make him broken.
If anyone wants to prove this please lets go play some classic ST matches and you can play O.fei and Ill play just about anyone (minus a fei like cammy and dict) and show me how broken it is.
This is exactly my point, O.Fei was never even slightly at the top of the tier listing in SSF2 and if anything he was better in turbo. 3s Chun’s c.MK is a very different animal then Fei, fei need’s to be a at a extremly close proximity to confirm and unlike Chun in 3s he has a VERY hard time breaking a good defense. Besides, we can already examine a eximilar situation in HD where a character gets good damage off a poke and that would be a Hawk vs Bison match. Bison’s lack of a reversal means that a close s.MK into a 360 is almost always confirmable for hawk…but would u guys honestly suggest Hawk completly dominates and rapes that match?
Fei is like a grappler in the sense that he is dangerous at close range with a lacking “zoning game”. As such he has a hard time getting in…a real hard time. Imagine if Gief didn’t have a lariet or green hand…it would be difficult to nearly imppossible to approach a character with good zoning and defensive capabilities. That’s how it is fight as Fei even in HD, his CW’s have terrible start-up meaning he can’t use them to hop over projectiles on reaction…and jumping is the only real tool aside from Rekka’s which can be sweeped or DPd. Giving Fei the ability to cancel a rekka from any normal is no different then Ryu being able to hadouken from everything…including a fucking sweep lol.
Don’t complain agaisnt the damage Fei can do, cause if u really think cancelling a Rekka from any normal is cheap then what exactly constitutes Sim/Sagat/Honda general BS as fair and completly even?
Thanks for correcting me. I didn’t realize Dictator’s game was so deep. I got nothing on the high low debate then. I guess I shouldn’t have posted anything. :looney:
Also, I need to post a huge retraction or at least clarification for my earlier arguments. I was under the impression that Sirlin had given Fei cr. mk into rekkas during testing. However after rereading his blog entry, I don’t think he actually did. As far as I can tell there wasn’t any play testing involved with cr. mk rekkas. I guess I have to back pedal and just let more experienced players argue this out. I feel like these fine nuances of HDR are above me at the moment as painfully pointed out by my Dictator mistake.
Wow weird. I tried doing it on HDR and it worked, but it doesn’t work on AE. I still think its too powerful after actually seeing it and doing it. O.Fei doesn’t seem to powerful with it because its like ythe only thing he has going for him aside from J.RH. And the reason why Ryu’s isn’t crazy good is because it doesn’t do the crazy damage that Fei would do.
How would giving fei another 2 n 1 break him?
Why would you increase recovery on two of a character’s moves when the character was already considered bad to begin with?
It just doesn’t make sense.
I may be off-base here, but I think your issue with AE and HDR not giving you the same results for O.Fei is that you probably selected “Super” for Fei in AE, and AE “Super” Fei is not the same as O.Fei. There are actually a fair number of differences in ST Old characters and Super characters.
EDIT: To select ST’s Old characters, hold start when selecting Super in AE.
Ryu knocks down though off a projectile, and as I said Hawk can do a close s.MK into 360 confirm on bison yet that hardly ruins the match for bison. Fei still has the issue of getting in close, and his damage potential is no worst then gief or honda when at close range.
Ryu gets a knockdown with his fireball?
At close ranges, both versions of Ryu’s fireball knock down.
That’s funny…I just answered this question in the Fei Long thread.
His interruptable attacks are any jab, close short, close strong, and close fierce.
Can you actually combo into rekka with jab and short though?
No you’can, only CW gurard strings or flame kicks…but then ur at that distance you mind as well go without a attack that can cancel into a rekka.
Yes. The Rekka Ken and the Rekka Shin Ken SC can be comboed into from a weak attack…as evidenced by several combo videos on YouTube.
(I may as well post this here. I just posted this in the Fei Long thread.)
DOH!!!
I just looked at my own FAQ and…umm…I forgot a key interruptible attack…
CROUCHING SHORT!!!
It’s the only reason why you can do four close jabs and then decide on whether or not to combo into the Rekka Shin Ken SC.
So…to reiterate…Fei Long’s interruptible attacks are…
Any jab, close/crouch short, close strong, and close fierce.
Rekka Ken, Rising Flame Kick, and Rekka Shin Ken SC combo off of all of the above interrupted attacks. Chicken Wing combos off of none of them.
Oh right they can, although the only practical normal is close s.FP/s.MP so the other normals are more suited for super cancelling.
No, they don’t
You’re both half wrong.
HCF+P or the Red Fireball knocks opponents down from about 25% of the screen away and inward.
QCF+P or the Blue/Normal Fireball doesn’t have a knockdown ability at any range (unless it scores a dizzy of course).
I just tested it out in ST and AE with N.Ryu and O.Ryu and Red Fireball knocked down from that distance. :rock:
Bingo. I could have sworn blue fireball knocked down but I’m completely wrong. It’s just the red one.