Rebalancing ST Remix

Thank you. :pray:

I started writing something like this last night but I couldn’t make it sound as good as yours so I didn’t post it. You captured my sentiments exactly.

I think people expected him to have a forums worth of foresight when he was making this game. A lot of things are really clear in hindsight and personally, I respect Sirlin for defending his choices in light of all the criticism. He did what he believed was right whether you agree with him or not.

If you want to have a meaningless (most likely nothing is going to come of this) conversation about a new version you think might get made, great. But I’d lay off the personal attacks a little bit. I know how I’d react to all of this negativity…

I can say this for a fact. The moment you can get over your characters weaknesses is the moment you will find other ways of winning a match. I know this from experience. I have to agree with Sirlin. It doesn’t seem like anyone wants to have a discussion along those lines.

I would ask how he justifies oicho after he bashed IV’s intentional kara throws as a carry over from 3s ken’s kara throw GLITCH. Whatever though.

Oh c’mon, buffering a rekka off a mk/mp is no worst then all of bison’s normals being able to be buffered to crushers or honda’s storing. Not that i wanna come off as bias because I do not have a character bias, but as a fei player he has a lot of issues mounting agaisnt characters with a strong defense such as sim and jay. Fei is designed to be used up closed so it’s only logical that he has good tools to get in close, and IMO he recieved some serious nerfs in HD that not only make him worst but completly escape all logical and reasoning. He is low tier for a reason, and sirlin for some reason seems to think he should get lower lol.

EA: C’mon man, we all know why u agree with sirlin lol…oh and one way to really balance SF2 I think is to remove that fart tard from the roster in the next update lol.

this is such flame bait

To SJV: I did mention the teleport! :wink:

To All: I still think being able to call the elephants out of the background is the best AND most powerful upgrade mentioned… Unless of course your Guile and are able suck opponents through the turbine engine of the fighter jet in the background of his stage… But then again that would be too over powered. Yep, the elephants are just right. They are all that’s needed to make the game 100% perfect and balanced

Thanks for proving my point.

I :lovin: U fatboy! (no homo) :rofl:

Dude, we all know Sirlin plays Honda competitivly so is it any wonder why out of all the characters that got remixed honda just happen to end up good. Not excusing anyone of character bias or anything but…Sirlin u got some s’plaining to do?

Who’s honda are you talking about? is he Akuma level good? is he “take half of the top 8 spots at evo” good? Or is he more rounded but will still probably lose to a good shoto/sagat/guile good?. I vote for the last option but i’m interested in what you think about this.

Honda is just a badly done character.

Dominates parts of the cast without scrutiny but loses badly against part of the cast.
He’s the epitome of what a balanced character should not be.

I don’t think he’s badly unbalanced, everybody in the cast has their good and bad matchups, honda is just an extreme example of this. He suffered from the same problem in ST, where he was really good against 75% of the cast, but wasn’t top tier in the game because of a small number of bad matchups where he got totally raped.(guile, deejay, etc).

The problem with him in HDR is he was actually made better/MORE powerful overall in the tier list by being improved a lot in his bad matchups, and left more or less the same in the ones he was already fine with. He has loads of tricks against zoning shotos and projectile characters now (even though deejay is still very tough), and he got no major nerfs really,except for his stored super, which is totally telegraphed and not that useful anyways.Removing stored ochio would have done more to bring him down a little bit offensively IMO.Also, i actually prefer his bounce back ochio over his old ochio in a lot of matches, as it’s still storeable and really tricky, and leaves you at just the right range for a wakeup mixup HHS/torpedo/ass flop/whatever, instead of right on top of the opponent.

That’s my point.

His matchups are only at extremes.

Honda’s HHS also has worse priority and damage than ST HHS, but nobody ever seems to mention this.

That’s the second time I’ve seen you use buffering with respect to Fei. Do you mean canceling? Buffering is when you store a motion or a charge during a move.

If you do mean canceling, being able to cancel off of a low move would be a lot different than Dictator’s ability to cancel off of his cr. mk into pee crusher. My interpretation of Sirlin’s decision is that Fei has a really good high low mix up game while Dictator does not. You have almost no incentive to block high against Dictator. In contrast, you have to be aware of whether your opponent is going high, low, or mid with Fei. The fact that Fei can only combo rekkas off of a mid attack means he doesn’t have anything along the lines of meterless short short super or overhead super. While this would give Fei a great advantage, this goes against Sirlin’s original intentions or keeping the tiers so he had to look elsewhere to try to rebalance Fei.

True, i think we’re agreeing, in a roundabout way.

Oh yeah, I honestly never really notice it to be honest, i guess that most of the situations i use HHS in aren’t really susceptible to it geting hit cleanly. I take a lot of cheesy chip damage with it from close range usually and use it to move forward rather than relying on it as a solid offensive attack from anything other than very close, however i do find it’s a little more susceptible to trades and reversals etc than before.

Good point.

One could argue that it coming out easier and faster makes it just as good as it was in st, and while there is a large hitbox infront of it…well just ask anyone who’s played a good car they’ll probbaly tell you it seems just as good as it was before.

First off, Bison CANNOT combo off any normal. Only cr.LK, cr.MK, and st.LP…I think. If he could combo off of standing MK/HK that would also be ridiculous.

Also, Fei doesn’t need *more *ways to combo shit. Dude can already combo the shit out of all kinds of openings. What he needs is a way to get in on people and do damage to turtles. The LK Chicken Wing already helps him to get past fireball. His biggest problem is getting some damage on turtles (Honda/etc). Giving him the buffs you described would barely help there. At the same time, it would allow him to absolutely rape some other characters.

Fei can combo off close medium punch and close fp. Thats it. I dont know what hi mid low game you’re talking about. This isnt tekken. There really arent “mids” Theres overheads but thats about it and generally you cannot combo off them. Fei is no exception to this. His overhead is f.mk. You cant combo off this. Blocking low against fei is smart. Theres nothing really scary he can do to make you block high. At all.

Everyone seems to think being able to cancel off cr.mp/mk would make him like WOAH A MONSTAREREREER WOAH. but where was fei on SSF2’s tier list? I can safely say he was no where near the top or probably even out of the bottom tier.

Yeah, I don’t blame you. I was just being lazy. By high attacks I meant overheads, by low attacks I mean stuff you have to block low (cr. mk) and mid, what would you call attacks you can block both high and low?

I guess I just play against poor players. I get a lot of milage out of CW. If they block low I cl. hp into another CW. If they block high I either try to throw or fierce. So this doesn’t work on better players?

I never knew that. I guess when Sirlin made the first few changes, the effect they had as a whole made Fei top tier. Snce I haven’t played SSF2 I really don’t have much say, but I’m personally afraid cr. mk rekkas would turn Fei into something like Yang. Funny thing is, even I can’t really justify that fear because Fei still wouldn’t have overhead into rekkas.

think more chun li

hit confirmable 50% damage.

meterless to boot!

and precisely the same faulty argument for dic.

dic can’t combo off his best poking normals s.mk/s.hk (that would be broken)

and further dic must create charge to do the buffer. he can’t walk in walk out ricky ortiz style, counter hit poke -> combo. imagine fei with that? it’d be retarded!

aha here it is!

No one ever uses cr. mk in its current form. Its not that fast, the range kind of sucks, priority is spotty at best…so basically its nothing like 3s Chun’s cr. mk