Realistic changes that can save SFxT?

Your attempt at hiding the fact that you’re basically saying “all white people should be raped in jail” is really pathetic…

It’s amazing how much anti-white racism I’ve received because of this avatar. Everything from “go back to Europe”, to PM’s calling me a “cracker”. I guess whitey deserves it, because of our history or something, right brotherman?

“This is what the FGC is all about”

when one says that they want safe tags one assumes that people would know that that implies a restructuring of the health recovery system, which in my mind is ridiculous and another one of sfxt’s “bad” things. i can live with it to be sure. i still dont think its a good idea.

im slowly but surely getting accustomed to the differences from sf4 to sfxt. but like the things that i dont like in sf4 i ill NEVER like them in sfxt… they are just things that i personally have to learn to deal with… NOT things that i will someay are good game design. mashed reversals on sf4 arent good game design. dp shortcuts arent good game design. low blockstun facilitating mashed reversals arent god game design… but they are things i have learned to live with USE and counter when appropriate.

there are alot of things i specifically like about sfxt. but there are more at this point in time that i dont. i continue to play in order to learn and grow as a player and hope that the things that i dislike i can eventually become accustomed to… kinda like sitting in a room that someone farted in… you can get used to it if you have to.

-dime

Woooow dude rlly reported me for racism…and didnt even see the point I was tryna make… sheeesh Maan…dudes gettin oversensitive nowadays. Its ridiculous :confused:

generally agree.

To be fair to SFxT I think a great deal of the games issues stem from the frame data, and that can be adressed with patching.

Lots of moves are doing things they shouldn’t, and lots of characters are way to weak/powerful.

Once again I want to add to this… :slight_smile:

Fucking input shorcuts. They were stupid in SF4, but now this game is adding inputs like 646 and 6523, and then you start adding shortcuts on top of all that and a more input heavy combo system. Good god, half the time I’m not even sure what my character is going to do.

Reversal into big damage. This was a problem in BB (and removed from later versions), its a problem in SF4 (and has been toned down in every revision), its a large part of why C.Viper is so good in MvC3, but most importantly its just fucking dumb. The purpose of a reversal is to break pressure and beat frame traps. It’s purpose is not to let you win the match from a defenseive position. The whole idea of DP into big damage breaks the flow of the game. No longer do you have to obtain the advantage>press the advantage>get the hit, You can just DP. I know you can bait them, and that’s fine, but you shouldn’t be able to do half health off a DP hit (which is easy in this game).

EEEEEEEESPPOOORTTS SPORT SPORTS sports sports [SIZE=1]sports[/SIZE]

Sorry, just… had to do that. :-p

That said though, it was a pretty bad comparison.

I agree, and I’ll be honest - there is a part of me that wants to see the game do well despite Capcom’s own best efforts to torpedo the game through their own stupidity. Kind of that “love the underdog” mentality… which would explain why I loved TvC despite being the only one in my circle of friends that owned - let alone played - the game.

If the game ends up as a “third tier” then so be it. If it ends up played by no one of consequence (which I seriously doubt; even with its flaws the game is nowhere near that bad), I’ll continue to play it. Hey, I played KOF 98 at a local and was one of like 9 entrants back in '06, lol. As long as the game is at least supported online I’ll have a good time with it. :-p

But yeah, only time and Capcom’s efforts to polish the game post-launch will tell. Right now it seems to be fairly popular, but pretty polarizing, too.

As an aside: Personally my favorite FG is still Tekken 5, to this day. Nothing’s going to beat that. Ever. And you can’t tell me it was flawed, dammit. :-p

Although I do find it really strange and ironic that as of late, I’m defending a Capcom game. :eek:

yep and thats one of the biggest reasons why i started using ibuki in sf4. generally speaking i dont have to deal with dp fadc bs at all cause ibukis vortex is immune to such things.i still have to deal with it in my blockstrngs but at those times it becomes so much more obvious that it becomes elementary to bait.

my biggest problem with them is when they are used as frame traps… easy mode and rage inducing. but once again in order for my opponent to frame trap me they have to get a blocked jumpin and ibukis AA is extremely braindead against shotos.

LOL, anywho yeah, sf4 is FAR from the perfect fighter. my biggest problem is when people defend there fighters as if there pride is wounded when someone says anything bad about it… as if the fighter in question is the fucking holy grail.

-dime

Well, Ironically, the most “solid” of the current FG’s are KOFXIII and BBCSEX, and no one wants to play those. Probably because they are hard (Everyone likes to claim they aren’t casual players, but lets be honest here…), and Capcom didn’t make them (can’t do shit about that one).

What kills kofxii is the online really. If it was at least comparable to sf4’s i suspect it would get a lot more players, i for one.
BBCS though is a loud anime fighter and god i hate that type of fighter. Even the midfight lines they put in sfxt piss me off, and don’t get me started on foo-foo-foot-footdid-footdive. Anyway i disgress.

True, if KofXIII had working online, I would play it more.

yeah, i do like kof but unfortunately there just isnt enough interest in the game for me to try and take it serious. also, the one thing i dislike about kof is the lack of easymode hitconfirms… hitconfirming is something that i struggle with as a player and kof brings out that weakness in a paramount fashion.

still though, i do like the game and think its one of the best fighters made in a long time but i cant justify the long amounts of t-mode time required for the lack of opponents to play. in a nutshell i generally play what everyone else plays in my area. ive lived in many different states and have found myself competing at extremely weird games like mk3 and killer instinct AT A HIGH LEVEL… and its not like a gave a crap about either title.

but thats neither here nor there, people like capcom games cause its what they are used to and capcom games seem to have the best controls and seem the least like you are actually fighting AGAINST the game to get out what you want. if kof cleaned up some of its stick motions and ludicrous buffers i think more people would get into it.

-dime

For me, this was the problem. I’ll still play it, but it’s extremely hard to get in daily practice like I can other fighters (SCV, UMvC3, SF4, SFxT, etc.) because the online is just… brutal. It’s not even the connection as I can get a good one with a few people…

…it’s the fact I can’t play those few people at the same time. :frowning: And I tried to think of someway to do it using via making live parties and switching out and such but no dice. :frowning: Can’t even stream it. :frowning:

BUT, that flaw aside, it is an amazing game and deserves the attention it’s getting.

BB… I just… couldn’t get into it like that, and I tried. Never could find a character I 100% fell in love with either, which is a big thing for me to get into a game.

This is ultimately what does it for me too, and is one of the reasons I don’t play much BB anymore. People are the most important, if you don’t have players, you get bored fast.

Also, P4U looks damned fine, it looks like it marry’s elements from BB, GG, and JoJo’s, which is awesome.

man I remember back when people thought “lol nothing but LMHH tag LMHH SUPER” was going to be the pinnacle of combo options, now its “lol nothing but jab jab jab jab cross up”. And im calling it now if Capcom patches all the safe stuff to make it unsafe or “less derp” ppl gonna be complaining about knee jerk reactions and going back to “crapcom/ca$hcom/crapcum” insults.

Same, looking forward to that one as well. Also hoping to play GGAC when it drops on XBLA and learn how not to be a scrub in that game. XD

EDIT: I will say this, though I doubt it could be added now… it would have been nice if the Hit Data was imported from Tekken’s training mode. Practicing right now and it’s annoying not having something that displays “Low, High, Mid” in a game that prides itself on that.

I bet someone hangs me for this. KoFXIII is a tight game with fantastic mechanics, but it just feels… sterile. None of the characters grab me — a bad thing when you need to pick three of them — and the game never brings me off the seat with excitement. Mechanically it is far superior to any of Capcom’s current fighting games, but as a means of having fun I consider it inferior to all three.

Blazblue… eh, it wins some, it loses some. In some regards, it rolls all over Capcom, but in others it does not have a chance. As otori pointed out, that whole style is not so popular outside of Asia, providing it with a massive handicap. The character designs and attacks are the sort of thing that heavily polarise opinions (personally, I like that style). The mechanics do provide a bigger learning curve, but the tutorial mode (since CS) makes the curve easier to scale than any Capcom game. The story and character personalities are another point that will have polarised opinions. I think the effort gone into it is commendable, but I doubt you will get too many people who will say the end result was particularly good. Sure, story/character is not a big aspect of the genre for most people here, but it definitely helps (and is critical for the casual audience, who provide the bulk of the profits).

Uh interesting. Personally, i’ve never played female characters both because i kinda like to relate at some level with the character i’m playing and because i don’t like their playstyle in general, but i really dig their designs in kof. King, mature, vice, leona look fucking boss. I also like asuka quite a bit and would definetly play her.

On the hype thing i also don’t get too excited by kof. But at final round it was getting quite a bit of hype, way more than sf4. Though to be fair nowadays the only thing that gets me hype is marvel…sf4 doesn’t get me surprised anymore and this game doesn’t look that exciting.

Well, the high/low/mid thing is just window dressing. This game has the same High/low system that every capcom fighter has. They just call some things high for no real reason. A move either hits overhead, or it does not, there are no other move types.

Colors and costumes April 3rd. This game is saved.

Sent from my Galaxy Nexus using Tapatalk