As soon as possible? Nah… I do it my way constantly. 1st one asap and 2nd a bit later. It has always worked best for me that way. If one would do the 2nd tackle with short, then i guess asap is a must but with forward you can delay it.
What’s weird is, you’re all right.
Tackles asap: Well, this is obvious. It’s so that it won’t whiff.
Delaying it: You need to delay the charge so you get more of it, WHILE STILL DOING IT ASAP.
grahf: are you saying to let them fall a bit before doing the 2nd tackle?
opera: Yes. basiclly, the more i wait with the 2nd tackle the more constantly it hits. With short i have to let it out(2nd tackle that is) really fast. But when using forward i’ve always been waiting a lot(in tackle-time-terms) just to make sure that it is charged and don’t get a whiffed twd. forward or a standing forward.
graf: yes you must delay your 2nd tackle a TINY bit to make SURE you have enough charge for the 2nd tackle (and dont get t+forward), BUT, you must tackle IMMEDIATELY after you get enough charge for best results. Allowing them to fall lower to the ground before doing the 2nd tackle will most likely make the 2nd tackle whiff.
so yea, if I understand what you were saying now, then you are correct ^ ^
Cool.
A thing thats been bugging me for quite some time. How do you play against a def. Akuma that controlls the space with his stupid fireballs and as soon as you’re closing in on him he uses his hurricane-kicks? Sure, give me one chance and i’ll kill him instantly with urien but this guy is REALLY tight and never makes any. Partitions are also really hard to do against him(the risk is bigger then the reward) cause of all the stupid air-hadous and hurricans. I don’t want to get knocked down and face akumas mix-up games.
I know how to take care of Akumas. But this guy play def. and for me, this is new stuff.
I think playing MORE defensively is in order for Urien to win.
If the Akuma really does play REALLY defensively, that’s just more for you to play…more defensively. Just don’t let that guard damage phase you. Play with a clear mind and just play smart, like you should be all the time. Other than that, there’s not much else.
against a defensive Akuma you should turtle too and whiff a million of st. MPs to build meter.
It’s really a fight of patience. It’s BORING, mind that. If you get hurry you get killed. But if you play with extreme patience it’s not that hard (not meaning that it’s easy, just that’s less big of a deal than it seems).
He won’t really damage you, and when you have meter you can start to trap him with the aegis (being always ready to punish any teleport attempt).
You won’t have many chances to land combos, you just have to drain him away.
The hurricane kicks are annoying indeed. Learn to red parry the last hit of the HK version. You don’t have to go for it every time, just do it every once in a while (with subsequential combo of course) so the opponent is aware that he can’t hurricane indefinitely.
On wakeup, just block low and watch closely. You’ll get thrown some times, get some chip damage, but eventually you will manage to escape it, unless he has full meter and he can kara-demon.
EX aegis reflector is decent as a wakeup, and to get a breath from hurricane kick pressure.
An Akuma which is good at pressuring and rushing is far harder to fight unless you’re a parrying god. Luckily for Urien players, there aren’t many around.
Re: 2 MK tackles after c.fierce
Before, I suggested to negative edge your 2nd tackle, and option select MP just in case.
Maybe this would be better… Simply Kara ->+MP into MK tackle. Not as complicated, and you know what? My success rate has jumped now that I do it… 2nd tackle rarely whiffs. Does ->+MP bring you closer? I dunno, prolly just me. You still get ->+MP if you screw up anyways.
just buffer the 2 tackles without any edging or whatever.
just give it some time.
well, I don’t miss it hardly ever now… whereas before I had to use LK tackle because MK never worked for me. So I’ma keep doing it.
So let me get something clear: The midscreen unblockable is the one where you have to do the cr.fierce lk tackle canceled into FP Aegis and then RH tackle. Then you dash partition the mp headbutt and dash towards aegis and do the f + mk.
The corner unblockable is when you do a lp Aegis and then do a RH Knee Drop? This is the part I’m confused about. Isn’t it better to do cr.fierce canceled into lp Aegis and then cr.fierce again into the tackles? Someone explain please.
Also, do people do cr.fierce canceled into jab fireball supercanceled into aegis? Why don’t they just do cr.fierce canceled into aegis? I read that supercanceling from a fireball to super reduces the damage by a lot.
Okay…
First of all, cr. fierce cancelled to lp aegis doesn’t even make sense as a juggle. If you’re talking about the ground combo of cr. fierce FIRST HIT cancelled to lp aegis, then that’s…not even an unblockable. You’re kinda all over the place in your post.
Second, people do cr. fierce cancelled to jab fireball cancel to aegis NOT for the damage. It’s to set up better traps. People just accidentally get hit by cr. fierce sometimes (…?) and when that happens, who cares? Free damage is good any time. Ground comboing into aegis makes NO SENSE off anything other than a tackle or maybe a uoh (from a PPP aegis). You have much better options.
Hmm…
Yesterday i played against swedens best makoto-, yun- and akuma-players.
At first, it was all very tight and even but later on i took care of Makoto and Yun. But Akuma…
I’ve been given a lot of advices but i can’t just understand how ppl handle him. Sure, i’ve been able to handle him a lot more but it still is a PAIN to just fall down ONCE.
Here is what he do…
on knockdown when i am in corner…
early jump and air-ball, akuma lands, i rise.
I parry > he attacks low(cr. shorts/forward)…
I block > he attacks low…
I block air-ball > red parry his cr. moves > rh tatsumaki
I block > red parry > continue parry tatsumaki > He is still safe and can counter every move i do…
I block > block > block > block > i die.
Should he just ONCE hit me from the cr. shoto-kicks a super will come out.
And then you can add all the juggles akuma has. All resets. All demon-flip setups. I just don’t understand what to do when i fall into his game. Seriously… He is his toughest matchup. I gladly play ANY yun/makoto/Alex out there. But akuma… Omg…
I am lost. Lost and confused…
the corner unblockable: the chances of landing a c hp is slim. if you do land it, do tackles xx lp aegis as it takes off more energy. then rh kneedrop. doing c hp to aegis is just a waste.
Your post could be confusing to some. When you say tackles to lp aegis, that’s REALLY vague. “Tackles” could mean 2, 3, 4, WHATEVER. Also, when you say “then rh kneedrop”, explain it so that it sets up corner unblockable. Someone might think it’s SUPPOSED to HIT. You could also say what you would do after rh kneedrop.
Cr. fierces in the corner are NOT rare at all, with the help of basic aegis corner mixups. Don’t forget that you can also set up corner unblockables with while you’re kinda near the corner cr. fierce to lk/mk tackle cancelled to aegis (jab prefered, but whichever one whiffs works fine), rh tackle, mk tackle (after this one, you COULD do another mk tackle, but you might miss since it’s somewhat hard to buffer jab aegis after a 4th tackle), cancelled to jab aegis, then continue on with a corner unblockable setup.
Ok if you get a cr.fierce on someone in the corner, why would you do the unblockable? Why is it so bad to do a regular combo?
And about that corner unblockable…what strength aegis do you use? jab, strong or fierce? I’m guessing jab or strong. So let’s have a scenario: Let’s just say that Ken is in the right corner and Urien is right next to him on the left. You do a blocked cr.fierce and then canceled that into jab or strong aegis and then do an overhead? W/e this sounds wrong; just correct me.
Well, simply because corner unblockables do more damage? Is that not common sense?
It’s jab strength.
Your scenario: yes, you could do that. It’s a free mixup. You can only do the strong aegis if you do fireball after cr. fierce. Otherwise, it won’t retract, because the fireball pushes you back more, making the aegis start closer.
oh okay thx.
If you parry/red parry the last HK tatsumaki hit you CAN low fierce at the end. In fact, do this even once and he’ll refrain to do continuoos tatsumakis… and then you’re more free.
It’s a pain indeed if ou get knocked down in the ocrner. Still, you should just block low a lot. Just react to the overhead (not too hard if you stay focused, and if you recognize a throw setup, LP headbutt it.
Learn to red parry only the last hit of HK tatsumaki. If he does the MK version you can throw him instead (you can sMP EXheadbutt actually but you have to react fast and it’s not easy since you can’t tell if a tatsu is MK or HK until it either stops at the 3rd spin or continues).
On demon flips: if it’s not cancelled, jump parry or jump straight fierce (jab works too). Sometimes you can dash under
If it’s cancelled from a normal, either parry (defeats P demon flip and you can jum away after a K demon fliop so he can’t combo after, or if the K is mistimed you can throw him) or LP headbutt (beats throw demon flip and puts you airborn so they can’t combo after the K demon flip.).
In the end, it needs TONS of patience, but it’s not over.
And remember that just one parry gains you back all the health you lost in 20 seconds of corner pressure.
With lots of experience in the matchup, you won’t find yourself knocked down in the corner that often, too.
It’s the hardest matchup to learn, but not the hardest overall because the payoff you get for a single opening is just huge.
Oh and yun is actually quite doable with urien imho. Yang is a lot worse.