…yup. Urien has no good wakeup game, sorry to say. It’d be a good idea to try to wait it out, block, anticipate throw attempts, so on. EX Headbutt is a decent surprise move on wakeup, but it’s not abusable. If you ever get stuck in the corner, there’s EX Headbutt, as well as HK Kneedrop if you expect like a throw attempt. None of these are guaranteed, but worth trying out at least once.
i would say its best to do jab headbutt over ex on wakeup. jab is off the ground on 1st frame so if you get a reversal jab headbutt its gonna beat any throw attempts and is gonna pop you in the air if they do a meaty.
the worst thing thats gonna happen is if the player is good and baits your jab headbutt. in this scenario you just need to read the situation better. dont worry if this doesnt come easy, this is what separates the big boys from everyone else.
Can’t believe I’m posting in this thread again after so many years. Anyway, a quick question.
So technically, if I’m able to do aegis xx dash headbutt flawlessly, shouldn’t I be able to do aegis xx dash tackle flawlessly as well? Seems like it, but I tend to miss it from time to time and I’m not sure why. Anyone have any idea why?
Hey everyone, thought I’d introduce myself. My god there are some real knowledge gems in this thread. Just wanted to say thanks in advance for helping me go from totally clueless to a semi-solid player these last couple of weeks. I’m a new-ish urien player, I came from GG and SFIV but im no stranger to 3s casuals. I’m finally starting to get the hang of this funky blue man.
I couldn’t find a thread on it already so I have a couple of questions maybe someone can answer:
What’s the best aegis setup for quickstanders? Or is it character specific since people wake up at different speeds? For example my friend plays a scary-ass makoto and he religiously quickstands and spams throw on wakeup. Unless I’m not doing it fast enough I’m trying to do forward-throw xx MP aegis xx dash xx mp headbutt to hop over him and push him back in. But I seem to get thrown like every time. Is there a better setup?
Second question about TTH, maybe its nerves in matches but I haven’t landed this once outside of training mode. Right now I’m doing 2x mk tackle and st.HP. I seem to be able get the first tackle timed correctly if I start from back and not down-back, but don’t I need to start from down back with both tackles to get the headbutt partition right? If I start from down-back I can’t get the second tackle out quick enough though. What should I do?
- It’s character specific, from what I can tell. Some characters are just so beefy that the first hit of Aegis will connect on them as you hop over them via Headbutt or Kneedrop. That’s when you can follow up with the standard cr.LK->MPx3->LPx2->cr.HP.
The setup varies depending on the character; like for Alex, you can just do a Headbutt->MP Aegis->Kneedrop behind. If Alex doesn’t quickstand, you can just do f.MK. If he does quickstand, then he’ll get hit by Aegis on recovery and you can do the combo mentioned above.
I wouldn’t worry about the fancier midscreen setups though; your best option is to activate when the opponent’s near the corner. Even if they quickstand, they’ll still be cornered and either blocking Aegis or get trapped by it and worry about your mixups.
- It’s most likely nerves. You should be able to do TTH from starting with either back or downback. It’s a hard juggle anyway, most players aren’t very consistent with it either.
Swap out the second mk tackle with lk if you want more consistency imo… I’m still playing with it and TTH if definitely easier imo with the second lk tackle…
Is the difference in damage that significant?
I feel more confident in having a headbutt ready holding down back…
Personally from db I like doing it this way…
:db:(charge):f:+:mk::db:(quickly- charge until opponent looks like he is about to hit the ground):f:+:lk::db:(charge, you should have a headbutt ready here, you don’t have to wait long):ub:+:p:
I dunno, I seem to have more trouble with doing light tackle vs. medium tackle. But that might just be because medium tackle is just engraved into my mind.
As for making it easier, it’s probably been mentioned before, but I’ll say it again: You don’t have to use the gate as reference for your charge. I.E., when you press toward with the joystick, the joystick doesn’t have to touch the gate. All it has to do is register that you’ve touched toward. This should give extra leeway time to get that second tackle out and get the headbutt partitioned.
theres not really aegis setups you can do vs everyone after a throw. urien would be soooooo good if that were true. lol
in my opinion you shouldnt really be wasting aegis reflectors unless they are in the corner or you get a down fierce. I see a lot of uriens throwing out what i like to call “no reason aegis reflectors.”
Sure there are ‘no reason aegis’’ but there’s also the one you just throw because you want to keep them closer to the corner. I tend to do this in close round and I’m stocked up on 2 meters. Just get that wall there to hold them back. Never doing aegis outside of corner or after cr.hp sounds like you’d just be limiting yourself too much.
If Aegis can give the opponent a hard time to escape the corner, then positioning-wise it’s a good strategy. Eventually though, you want to make the gaps between Aegis, the opponent and the corner more narrow as you face better opponents. Some characters can easily escape the position you talked about, namely Ken(superjump air EX Tatsu) and Chun(her wall jump makes it easier to escape even smaller gaps than Ken).
It’s not so much the player’s limiting himself, but rather it’s a case of Urien’s own limitations. There are various other uses for Aegis, like extending a juggle or pushing the opponent to the corner, but watch any Urien player(RX, Pierre, Senaka, Kuroda, even a crazy-wild player like Messatsu Yarou) and they all follow the same basic formula: push opponent to the corner, Aegis corner trap into high/low mixups, unblockables if the opportunity arises.
in the corner after i do the launcher and do a shoulder how do i do a fireball ?
i hope you’re not asking for a shortcut. there aren’t any, and it certainly wouldn’t be necessary. generally the first tackle needs to be done as early as possible, and you gauge that on the fly as it hits. as you do the combo more, experience will tell you what it looks like when you’ve done it early enough for a sphere. then you do the fireball as early as possible too. no magic tricks here, just training mode.
i myself cannot do tth, so i was wondering if tackle,fireball,tackle would be easyer.?
Tackle fireball tackle is character specific - doesnt work on everyone
ah ok, thanks for clearing that up,urien is fun as hell to use, still gonna keep trying to learn the timing on tth
It’s easiest to do on Chun, Makoto, Elena, Necro and Q. It’s also possible on Dudley, Alex, Urien, and possibly Twelve, but the timing is very strict.
Just practice TTH.
il try both 2moro, i find tth very hard to do. is there any characters it is easy to do on ?
for both combos, ease of landing them tends to follow a similar trend. sphere combos are like q > necro > chun > makoto > twelve > urien > dudley/alex. for the first 5 you can do mp sphere (or hp on q). tth is easy on most of those, but being able to do it on shotos is important.
i can do it on chun cause i just gave it a quick go.(tackle,sphere,tackle)
is it ok to use lp sphere ? or should i use mp sphere ?
the way i was doing charge combos was wrong.
i would start a combo in the corner like this.
charge in downback while doing a cr h punch.
then i would go foward and press kick to do the tackle.
and i would not have enough time to do a sphere after.
but what im doing now is charge downback while doing a cr h punch.
then i would go foward and then to back, after that i press kick.
now i have enough time to get a sphere after the tackle
btw when doing the following combo (unblockable in corner on chun li) : .cr Fierce, lk tackle, lp sphere, lk tackle xx Aegis, rh kneedrop or whiff rh tackle, rh kneedrop
my first rh kneedrop always hits them,is that supposed to happen ?
If you’re doing the HK Kneedrop->cr.MKx2 setup, slightly delay that initial Kneedrop because it’s not supposed to hit Chun, only push her to the corner.
Unless you’re talking about when the Kneedrop that triggers the unblockable hits them first, and then they get hit into Aegis. If that’s the case, then I wouldn’t worry about it.