the j.lk on sent can be blocked due to his super armor. Most s\d players will do jup+rh and just go for that.
The way I learned it was to break down into steps. Step 1 being the j+lk part. Just practice that on storm till you get it down. Then step 2 is tapping lp after the j+lk hits. Remember 2 fingers for the j+lk, tap lp part. Step 3 is qcf+lk and step4 is mashing punch on the way down.
I practice like step 1 and 2 for 2-3 days about an hour straight whenever I went to training mode. Just keep doing it repeatidly till its muscle memory. Then you can add to that muslce memory with the other things.
take my advice. Practice on storm all the time. Even if you can barely do it on her, doing it on cable\doom\cyke\capcom is hella easy. practice in the corner first so you can see how it looks but remember that midscreen is going to be much different. You almost always have to dash, jupfwd+lk midscreen all day.
yea AA’s are much easier to punish in the aspect that they come @ you. Those assists that hang back are a little trickier. If they want to spam from full screen, drones+long bomb+activate is a full screen counter and it will work on storm\sent assists. Thats a quick 30% of life right there. Then you get teleport onto them w\ orbs and fuck them up a little more. In most cases that counter will tally up to around 100%max depending on what magnus does.
MSS has no AA so it means you get easy pressure. You can throw kind spam doom out there when you teleport onto them and they won’t have much of choice other than to block him or sj out. When the SJ out, you have the advantage because striders d.fp can’t be beaten if time it right normal vs normal.
sent\doom has no real AA but they have make shift ones. If mangus\storm is going to come in @ you, call doom and if doom hits, sj with sent, lk, lp, rp. Bam thats your BnB. All though a good mag\storm will be able to kick doom in the head, its an easily abuseable tactic to use. Especially if your opponents don’t understand how to stop doom. Your other AA is sents qcf+ tap RH. AKA stink bombs. You wan’t the short ones not the long ones. If you call doom and do stink bombs, its alomst impossible for storm\magnus to come in from the front angle immediately. They have to come in on the back side or late on the front so that means you get to dash back away from them for free.
magneto isn’t one of the best in the game for nothing. Just respect what he can do and see how your opponent is coming in @ you. Someone may seem really good because they can infinite and 1 hit kill you but if they only have 2-3 ways of getting in, use that to your advantage.
the only time I think you should start strider is against cable and thats it. The rest of the time you should always start sent.
you just have to step up your sentinel. He’s a very important part of s\d so don’t slack wth him. Practice the robot. Not only can he deal fast damange with fast fly combos, he doesn’t need bar to be effective and builds bar quite fast.
when storm escapes out of orbs, chase after her if she ran away early in the orbs. SJ, then dj after her and throw rings. If she goes off screen, go for qcf+lp and throw orbs all the way up but try not to get faked out. Strider can go just as high as her off the screen. If she fakes going off the screen and goes back down, you’ll get fucked up. Your vulnerable after the qcf+lp and if you don’t have orbs to protect you, hes done. They could always just block wait for you to come up @ them then really run away but you can do much about that. You just have to deal w\ it.
OR build bar on the ground but charge for a bomb. Most storm players will run away and wait for your meter to be over. When they see that you don’t have any meter left, more than likely they will try to attack from the air. So all you do is throw a lk bomb early and watch them land on it. You want to throw it so its already out as there coming down @ you. Once its out, you can xup with the bomb and just watch them get blown the fuck up. The bomb + a trap pattern is 40-50% chip. Once they fear the bomb, you can always just jump over + doom for easy sandwhich and pin. This same strat works on magnus. Magnus like to be in close every second he can and he’ll trade w\ assists here and there. 2 bombs is half life on magnus I believe or @ least 40% and he’ll think twice about coming back @ you when the bomb is there.
The best way to keep her from running away is not to fuck up your trap patterns and keep her pinned. When you hit her during orbs, make sure you make it count. I’ll usually dump my bar just to get rid of storm and fight it out. She’s not easy by any means but those are just some of the things that seem to work for me.
also don’t make your activations obvious unless its guranteed trap. Most of the time they’ll run away and a smart storm player will not get hit trying to get away. Play the normal game w\ her and force her above you w\o activating so you can take advantage of your c.fp. Striders game w\o orbs is just as important as the trap.
its hard to play s\d properly when you don’t have everything mastered. Even when you know the team like the back of your hand, you have to try to outsmart just about every opponent you’ll run into. The only reason why I play is because when it wins it just looks so damn beastly or the look on peoples faces when they say they can’t get out.
take your loses and think why your losing. If magnus hits you, think about why you got hit. If storm gets away, think about why she got away. Striders trap cannot be guard cancelled if you do it right. Only alpha counters stop him and cyclops alpha counter is the only one strider can’t stop.