There is no reason to call someone a name over a simple disagreement,shoultzula.So let’s stop this arguing guys.It’s just shoultzula opinion on the matter.Just like it’s clockw0rks opinion on the matter(meaning:storm/s/d is a tourney worthy team).It’s up to you guys to decide who you think is right or wrong.
Here’s MY personal opinion on what are the top strider teams.
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------------------------------Top strider teams-------------------------------------
Storm/Strider/Doom -Good against: Mag,cable teams.
Black Heart/Stider/Doom -Good against: runaway Storm.
Sent/Strider/Doom-well balanced team.Most will say it’s the best strider team.
Strider/Cyke/Doom- The best AAA strider team:A good over all team.But u NEED a good cyke and strider. Mastering cyke infinite well help alot.
strider/Iron Man-B/Doom/- A good team bcuz if u land a orbs super u can tag in Iron Man and infinite to death.
Here’s some advice from Viscant on storm/strider/doom.
On Storm:
You can play her one of 3 main ways or mix-n-match at your discretion.
Running: Easiest. Two main ways to go about that. Just SJ up mash fierce, airdash up, more fierce, lightning attack side,side,up, more fierce. Drift back down, more fierce. Maybe a vertical typhoon in there. The other way is “reverse rushdown”. Triangle jump backwards while mashing fierce (or rh for “stealth” since it doesn’t make the sound, but you want to annoy them as much as possible). This works particularly well with Sentinel or Doom since you can build meter, then force them to come in, then you drop assist and triangle jump forward for easy mode crossup.
Rush: Easiest strategically. Just triangle jump on them over and over. Don’t even need to think about it, just keep going. You probably already know this part since 9 out of 10 Storm players like this. One thing you might want to add to your triangle jumps is the float effect. When you do a low tri jump, you just hit short. Next time you try a low tri jump, hold up after you airdash down then hit rh. Float effect leaves you in the air. Nobody blocks this ever.
Poke: Kind of what I do. I don’t triangle jump that much and I don’t really run either. I kind of stand there with my Doom and just play Tekken with people. My plan is to make them hit a button, then counter hit them. Since I have Doom, if you do nothing, then the rocks hit you then I can MAYBE tri jump (since it’s safe now) and if you get hit, great. If not, my attack will use up time and I can call Doom again and stand around some more. This is the best way Storm plays against Blackheart actually. If you run away, he can damage you at all times. If you rush him, he might land a lucky Cyclops and infinite you. If you just stand there and look to counter hit him, there’s nothing he can really do.
For your team:
–Storm/Strider-Y or B have a throw into assist combo (use RH throw); timing is different depending on character weight and screen positioning but shouldn’t take more than a few minutes to figure out)
–Doom/Storm have the instant death DHC. Doom air photons are 1 frame startup (this means no startup; faster than Cable AHVB) and have unblock properties. Useful for killing assists. Since Doom is 3rd on your team, by the time he gets to fight, if Storm is still alive, all assists will likely be damaged. Nobody will be able to call assists on your Doom at that point, since if you see it, you can fry it. Save Storm at all costs, even if she only has 1 pixel of life, she makes the team soooo much better.
–Doom throw option is fun. RH throw then do one of a few things. Either walk under and throw again. Walk under and low fierce. SJ up and air combo. Walk under and SJ up and instant air photons. Stand there and roman candle. Stand there and d/f RH. If you’re in the corner you can SJ up, throw them into the corner with fierce and super. Since you have Storm, if they get hit you can DHC and at that point you have likely won the game. Since there are so many options, throwing with Doom becomes important since it’s so hard for them to guess right.
–Strider can tag out after Ouroboros connects. Most people don’t do this right. Combo after Ouroboros takes no damage, likewise dropping Doom after that doesn’t get much damage at all. If your other characters have big combos, tag into them. Fun things to do with that. Land Ouroboros, tag to Iron Man then infinite. Owned. If you’re in the corner hitting them, tag to Doom then dash over, launch and do his infinite (short,strong,rh xx fly. repeat 3 times. then short, rh xx fly for 10 or so times, then end on a fly, then air photons. DHC to hail. game over).
–Guard breaks for your team. Strider’s eagle (then launch). Storm has lightning attack wait as long as possible, then super (hard). Easier one for Storm is sj short (continue combo if they get hit). If they block, dash down, then lightning attack xx super. Doom has a few good ones. Normal jump jab. If they get hit, airdash and super. If they block, land and d/f RH and combo. In the corner he has turn on fly then fierce. Then photon super if the get hit, photon super about 1/4 second later if they block. His best one though is SJ up short, dash forward short, rh xx fly. Same timing if they get hit OR if they block. If you’re in the corner, you can link straight to infinite. If not, photon super (then hail).
I find Storm/Strider/Doom a hard team to play just because Strider has to be almost perfect in his execution. Storm will probably want to run away a LOT just so Strider can have full meter. Storm probably won’t want to call assists very much since Strider assist gets hurt easily and if Doom dies, your whole team falls apart. The main idea for this team is you have to be extremely careful. It’s a strong team, but you have to play cautiously. I can’t play a team like that because I make a lot of mistakes; this team doesn’t really let you make mistakes.
You’ll do VERY well on Magneto/Cable teams. You’ll have trouble with Sentinel/assist not named Commando though. Sentinel/Cyclops will probably do heavy damage to you. Doom without anti-air against Sentinel is in trouble. Strider dies to 1 and a half Sentinel combos. If you lose Storm to a Sentinel, game over probably.
Credit goes to:Viscant