No one wants a massively relevant game they simply want a hardcore balanced fighter. If you want a game with mass appeal stick to World of Warcraft, Final Fantasy, or Halo. Fighting games or RTS games or any other small genre are meant for hardcore gamers and enthusiasts who don’t care about learning curves.
HDR was only made because hardcore players kept the ST scene around for 15 years. No new players came into ST over the last five years to magically revive the scene to create a demand for HDR. HDR was an idea by a tournament player (David Sirlin) who pitched the idea to Capcom and they gave him the all clear after his success with CCC (despite the lag) and HD Puzzle Fighter. The only thing that kept SFII relevant was things like EVO, SBO, X-Mania…hardcore scenes.
And HDR is easy as hell to get into compared to ST 15 years ago. There are so many wikis, forums, and tutorial videos via YouTube about SF2 that a total novice could reach competency with a character within a month by reading and practicing. Just search YouTube for ‘Sirlin tutorial’ and have at it. Or read this forum and the wiki.
The only way to get better is to play better competition. If you are playing truly better opponents you are going to lose and lose often. You are defending the sore losers and scrubs or rage quitters who would quit after taking one loss. If you don’t like winning don’t play fighting games then because fighting games always have a loser every match. Even pro players get crushed at high levels. Double perfects, OVCs, or just complete beatings…this happens at EVO and SBO and not just on online play. If everyone walked away from fighting games after taking a big loss then no one would be left to play.
You don’t want to newbies to lose at fighting games but you want newbies to be able to get better at the game quickly? How can they get better without losing? Even if you are facing equal competition you should be winning only half of your matches (or 5/10). Taking a loss half of the games you play would make most people give up. And guess what? Good riddance.
If you lose a match then record and post it and have people offer you advice. Or just ask people about match up tips and tricks or watch more videos. Complaining that your competition is too good is insane.
A T.Hawk player on this forum was wondering why his jumping jab ticks were never working against Dictator in HDR so he asked why in the T.Hawk thread…well someone answered that jumping jab doesn’t connect on a crouching Dictator. Lesson learned. He didn’t move on to another game in a fit of rage he learned and adapted.
Against good competition in ST & VF5 I lose the majority of my matches without question. But, I know I’m at least pushing myself against good competition, and not getting easy wins against total newbies who idea what they are doing against me.
And if I kill someone in HDR online I always send the same message saying ‘Go to SRK.com and lurk around the HDR forums and read as much as you can if you want to get a lot better quickly’.
Years ago when Alpha 3 was at its peak players like Daigo, Valle, Choi, and then later Justin with MvC2 dominated at the height of those games’ popularity. There was a massive pool of players and those names stood out year after year at the top of the heap.
And now that the majority of people have moved on from the scene back then guess who dominates still? Daigo, Valle, Choi, Justin…It has nothing to do with how many people are playing the game. It has to do with them routinely kicking ass and putting in the hours to get good. When the pool is low they are still top players.
And now that so many new players are coming in for SFIV…guess who we see destroying everyone else? Oh yeah Daigo, Valle, Choi, Justin…as usual.
No matter how popular or not SF was the same people are almost always the best at it because they play enough to be. Saying that they became the best at a game that ‘no one cared about’ is wrong because these guys dominated everyone at the height of many different games and now they are showing dominance once against with SFIV.