You kind of repeated my point. The poster I was originally responding to implied that the game being easier to get into wasn’t worth the cost of it being slightly different than classic ST because that made it a game fit only for 11 year old kids apparently.
I don’t disagree that the most important part of getting better at any game is playing against better competition.
And this is where I start disagreeing. I didn’t say I don’t want newbies to lose at all, but it is important, if they are going to give a damn about playing in the future, for them to believe they have a chance against at least some of the competition. HDR was in a somewhat unique situation when it first came out where a lot of players brand new to the game were introduced to an unusually large amount of players that had a literal decade or more of experience over them. I personally think this was a large part of the reason why most of the new players immediately shifted to SF4 when it came out, relegating HDR to the status of barely a niche game when compared to it’s initial release, though I admit I may be wrong about that.
I think you’re confusing my concern over the dwindling popularity of HDR and by extension ST with frustration concerning my personal performance. I know I have a lot left to learn, but I don’t get upset when I lose. When I see posts saying that the only reason ST is at Evo at all is because of HDR, it’s pretty obvious that ST is losing favor even among the hardcore. It’s not really out of line to think that maybe a little more should be done to grow the population of ST players. I love the game now that I have a way to play it and I would hate to see it “die” so soon after.
I appreciate that. I try to point people to the site too if they’re not being complete douchebags to me.
I admit that ‘because’ was a bad choice of words. I’m just (badly, apparently) trying to get across the idea that I personally think a game becoming popular and having real legs to stay popular might be more important than catering to the hardcore almost exclusively, which a lot of fighting games are guilty of and some posters here are calling for even more of. Insisting that your fighting games be incredibly unforgiving might appeal to the hardcore, but casual players hate that. There’s a reason why I can’t get any of my friends to play Virtua Fighter but they like Soul Calibur a lot. You say you don’t care about appealing to them, but I think that’s the big problem here. When developers cater to only the hardcore players of a genre, it’s frequently the first step to that genre dying out completely, and even though genre death won’t always follow, it’s a troubling sign.