I feel like the ultra mechanic complaint is a little overblown. Yes, it might make for closer games (50% to 0% as opposed to 100% to 0%), but if you’re the worse player and you landed one on your opponent, you probably just filled his ultra meter and screwed yourself.
I’ve tried playing IV, and I’m pretty terrible at it (C rank). A better IV player almost always beats me. People say the game is newb friendly, but I really feel that it is the opposite. ST is the newb friendly game, and SFIV is not, even though it is harder for a newb to keep it close in ST. IV has so much stuff going on that makes it hard for me to adjust from ST: focus attack, armor break, dash, FADC, EX, throw tech, damage scaled link combos for bnb, many many possible matchups with few opportunities to experience them all, etc. This is the case for me actually with many fighting games, like MvC2 and VS and 3s. ST I can concentrate on working on my skills rather than worrying about a seemingly infinite amount of scenario specific cases:
Throw SB, but don’t if they have EX meter, but do if you both have EX boom meter, but don’t because they’ll jump in at this point, but they won’t because you have meter for EX flash, so do a safe poke, but look out for focus attack, so throw them instead fuck it i don’t even care anymore
More than anything, what hurts me the most is that I can’t zone for shit. As an ST Guile player, EX and focus attack screw up my ground game, and the crazy jump arcs and shitty AA hitboxes make jump-ins practically free. Someone mentioned that the fundamentals for this game are simply different and I agree. OS, mixup vortex, and link combos are the fundamentals now, rather than spacing and footsies. Keeping your opponent guessing and reading/adjusting to your opponent seem huge. You can call it randomness, but some people really are better at this than others, and I’m not one of them.
But what really keeps me from taking this game seriously, from wanting to learn it at a competitive level, is how slow it is. It’s just awful. The animations, the clock, the amount of time it takes to finish a match, it’s just all makes for such a slow, arduous experience. I have no idea why they did this either, they could take more money at arcades with quicker matches.