a really good tactic to use that has worked wonders for me as far as landing my ultra is… using lk sk for pressure the entire round but rather than looping too much or shutting them down with ex sk when they go to stuff my loop. instead I will let them keep throwing out those meaties to keep my SK loop at bay then at the last possible chance if I am down and I know they are looking to for the chip or to stuff my loop like they have been, then right after the first lk sk i ultra!!! shit is so clutch and it works 95% of the time if you have conditioned your opponent to think they have the ok to atttack after your lk sk.
Note: unless they are really scrubby this only works about once a game, but on the same not it teaches ppl to shut down and crouch block scared of the next sk being an ultra… so you are able to stay one the offense a little longer usually after you have ultra meter agaisnt your now conditioned opponent.
ryboy, that works in a lot of 50/50 situations… like when you catch somebody with jMK in the air, and they flip over. Most shoto’s will 50/50 throw or SRK, and your ultra beats both
Hey guys apparently ex PC has more invincibility but the ultra doesn’t seem very comboable yet although i think it crosses up and its an overhead [media=youtube]tZKJPVS1OiQ&feature=player_embedded[/media]
So you can use it to keep stationary while charging your next Scissor Kick, that’s cool. I thought it was because it could interrupt dash ins or something.
I’m sorry if this is already posted but, I realized something I was doing that actually works pretty well especially in an intense match and if you only use it at the end of the game to clutch, ok well you can use it anytime really i just find it to be more useful in those situations…
When you use your EX DR for an escape and you still have a bar to burn, I noticed since the player is normally right on you(point blank) if you cross them up right at the peek of your DR then EX follow up backwards it fucks up their block and they have to adjust or when you come back down they will walk straight into your double hitting DR for a nice chunk of life.
Hopefully they arent ready for you and jump up and knock you out for the lose, but it certainly is a good trick.
Looks like the Pshyco Crusher got a buff, im guessing they increased the size of the hitbox [media=youtube]6kZ8IatEXVY&feature=player_embedded[/media] it hits even when your behind so maybe you can cross people up with it now.
I think there’s about 5-10f of interval where you can visually confirm an incoming grab to tech it. So you could practice that when you’re able to and just block off stuff and punish if you have no meter. EX-DR is probably the best choice in escape when you’re not cornered.
You have to be specific about who is pressuring you though, cuz there is usually a solution.
lol ha nah i use it as a shadow per say tool to keep me stationary for charge and at even higher levels of play to force opponents who are getting out footsied to jump and also to snuff out dash ins and rangy limbs!
Oh by the way i got to play Super street fighter 4 and im loving some Juri (but shes not the character you think she is) :badboy:
Bisons new ultra kinda fasts even for me, the new PC kinda fucks sim over it aint 5-5 no more lol, IMO sagats finished, Abels in there, kens ok, ryu is errrr k, Akumas still godly IMO, hakans annoying. errr well i dont know what else to say.