Whats up guys. I did a set with a dope Dan player today, maybe give it a check, leave a few comments on what I can work on.
Hope you enjoy.
Whats up guys. I did a set with a dope Dan player today, maybe give it a check, leave a few comments on what I can work on.
Hope you enjoy.
Alright, so I haven’t recorded SF4 matches since the Live ban came into effect but at least I went to a bar tourney and got all my matches filmed:
Result: http://forums.shoryuken.com/showpost.php?p=7952608&postcount=1 (top 16 :tup:)
Videos: http://www.youtube.com/view_play_list?p=DC616F6951B22FD4
8-9: My first round match, just me getting used to the TV
10: Not my Rose but he won T6 that day
19-21: I felt nervous but I prevailed and was fortunate to get some hype and screaming in the background
25-27: Same thing as 19-21 except I lost in a close one, he sent the eventual winner in losers
32-33: Ummm, yeah…
34-35: I’m eliminated here
So, yeah, fun tourney bringing out the scarf.
From a big tourney in France:
[media=youtube]zhTwhthAbz8[/media] : Me against the best french Fei in finals loser bracket.
[media=youtube]HVzNaYv6TQ0[/media] : Me against the best french Ryu in finals winner bracket.
After the lose against the Ryu, i adjusted some stuff in my game, like fast reaction with spiral against FA and way more use of st mk. And after the Fei’s match, to fucking confirm far c mp to EX spiral, i would had won this match if i did it grrr lol.
Next one comes in 20 days, hope i’ll do better
nice video!
i saw you did some unsafe slides, watch out that distance! it is important to hit with the tip of the feet unless you are confident enough to use the slide - throw trick (this trick doesnt work very well against experienced players anyways, but it still has it use under some circunstances).
also, use EX Drill sparingly, good players also know how to punish you if blocked or whiffed.
another suggestion, i think you should use Spark FADC a little more, there were a pair of situations you could have used that trick to break Fei gameplay and gain positioning.
lastly, i have noticed how important is to master cr LK, cr MP link. Rose cr LK is a great poke, if you master this link and follow it with the correct spiral, you will gain a lot of ground defense against pokers like Fei (one of the key points to have a high level Rose is being able to turn every cr LK into a knockdown thanks to the infamous cr MP 1 frame link combo).
Good ultra against chicken wing
I personally never FADC sparks unless working them into combos or pressure strings. When you FADC sparks from too far of a distance, there’s a great possibility you won’t achieve anything from it. The only time you should FADC from a far distance is if the opponent can’t really afford to take chip damage, doesn’t have enough time to think about how to react, and you bait him into jumping or something.
I prefer to save most of my meter for EX Spark or reversal spiral/soul throw.
You also let the Dan player dictate the pace of the match like 80% of the time. you need to be more offensive, or at least up closer; where he might get antsy in using an unsafe DP.
I only watched part 6 though so maybe you were having fun with him at that point.
Yea i wasnt confident about the c lk to c mp, coz we were playin on a hd tv with a lil delay, it wasnt on a crt. so i didnt want to risk it.
Good stuff Luffy. I’ve played Starnab a lot in SG on XBL. You probably werent prepared for how defensivley offensive he is as he does a lot of walk forward and block looking for counters. I like to dash in throw/s.mk against him and it works out ok. Just have to watch for the CWs.
The Ryu just FA fished you to death so you know what to do there next time. I’d apply a lot more tick throw/s.mk/combo string pressure on wake-up but not cross up pressure. Its too risky against DP characters.
He also jumped around like you have no AA, even when you had an ultra. Can’t blame you though. I run into that from time to time online. Just makes me feel incompetent when I don’t do anything about it. I guess some players have “a solid air game”
The ryu knew that ex tatsu beat ultra… if i use it its free punish for him.
you think he was looking to bait it out?
I feel there must be some spatial allowance in which you could catch him and EX tatsu wouldn’t do anything. not saying I could pull that off :lol: Well played anyway. I love my fellow girl scouts.
Dunno if he wanted to bait it or no, but i wont take the risk to waste my ultra and get beaten afterwards xD.
Luffy vids: I’m not really impressed with the Fei Long player here, I was sure you were going to beat that guy. How do you play that character and not do a single link combo? No drill punishes? Random chicken wings…dropped tenshin setups, three rekkas on block…eh. His fundamentals look fine, but some really bad decisions going on and no combos. Rose is kinda weak vs focus and Fei has a REALLY good one too, so I dunno why he wasn’t using that more too. And crouch jab > rekkas to punish drill/EX drill.
For the Ryu fight, crouch fierce really let us down at one point there…I was like wtf. Also, fuckin’ EX spiral. You outplayed that guy for a minute at the beginning, but I guess he remembered that he can kinda just focus > damage. Good match though. Ryu can just kinda dick around for a while, make some bad choices, get hit some, then hey he gets ultra and now you lost.
Thanks for the thoughts metro, I really appreciate it.
Yea, I realize that i do that a lot. Its something i’ve been toying with after I fell in love with rising j.mp. Funny story. I was playing gouken and he used the ex hadouken. I was in the corner and he was far enough that I could back jump between the two fireballs. That got me thinking. How fair is that. I thought about “dead zones”. He controls these lines of activity, that I gotta weasel through or block and take chip. So I thought, I can do the same thing with rose. If a Person tries to jump over the fireball my j.mp is sure to beat them.
But yes, it was a waste of meter seeing as I needed ex to really stay on top of him.
The reason why I let him dictate the match was because I feared not his Koryuken or his EX Dankukyaku, but I feared everything. He’s a good player that can take any hit, and turn it into a cornered situation. A KD meant cornered for me. So I really tried to keep him at a safe zone and beat him on start up.
But again, your absolutely right Metro on all points. Thanks
What else can beat a person jumping a fireball are c.HP, soul throw, spiral, super, ultra. Even without FADC. It’s all about anticipation. And it sounds like you’re jumping before they are, so you gotta be careful to not jump straight into an ultra, DP etc.
Onto Gouken: you can slide under his fireballs easy. Good observation about “dead space” though. Rose has some of her own, mostly revolving around fireballs, but I won’t act like you don’t know that.
Onto “fearing everything”. That’s never a good mindset to have when playing. Truth is, when you apply a pressure string, it can be difficult to reversal out on reaction since a person can end up getting hit in the process of doing their move, or flat out beaten as in the case of sagat trying to TK, or end up getting baited into something worse.
That’s where fundamentals and trickery can coexist for Rose, and in my opinion, are where she can stand out above others. Aside from the coming SSF4 crew, only her and Dhalsim have slides that won’t knockdown, with rose having many more up close options, thus reasons to slide without KD, than Sim.
Well enough of the lecture. Let me close with a subheader once read before a fight in Alpha 3: “Forget danger, you can’t be safe anyway”. This is less true in SF4, but still necessary to win.
I don’t know if i look at things the same way, or if I play the same way. Recently I did a long set with a vega player. Vega annoys me. I feel like I have to chase him and I lose against his pokes soo much. I’m too aggressive and just keep walking into his stabs. Then i started really looking at this player, specifically his wall jumps. I have a hard time telling what kinda jump its gonna be. So I slowed down, and just watched.
My reaction time got a lot better, and I started not looking at rose. At the start of the match its mostly the opponent and the space slightly in front of them (to measure distance). I know where rose is at all times, but I cant look at rose when I need to react quickly to what my opponent is doing.
I bring this up, because when we talk about fireball traps and fadcing and such…When i dash back and have full screen I always fireball. Thats my “Here, play with this while I form a plan”, idle motions. I should be concentrating on what my opponent is doing when i throw fireballs and see if i can get in on some of that jumping action. This is an aspect of my game I MUST work on
The drill stuff is probably him second guessing himself on whether Rose has frame advantage or not. If she does, it’s not worth going for the flame kick to punish for fear of her Ultra.
Not saying he should flame kick it. He should crouch LP > rekkas. That shit has great range and 3 frame startup right? His dragon is like 5 or something. If the drill was safe, worst case scenario is she blocks a rekka or he whiffs the punch. That’s unlikely to happen though since the only reason drill is safe is when it’s spaced far enough away, and if it hits at that range, you’ll know if you should go for a punish or not. His crouch jab might even them at max range, lol…and well, say if being at -4 from a blocked rekka was an issue, you could just link into them instead. Not a whole lot she can do if you mess up though.
It’s not as free as you think it it is I’m afraid. The jab can be punished as well, it’s only safe from Ultra at -1. Jab rekka can be punished on block from that situation by low strong xx spiral.
Punishing jabs? Do you mean…the Rose ultras, guessing the Fei will jab? Or do you mean you can ultra between the jab > rekka?
Rose could punish rekka x1 with a one frame reversal cr.MP, but to get the drill to hit I think she may have to EX it. I’m thinking the Fei would be able to use good enough judgment to know when to go for this, which is…pretty much every time he blocks a drill.
After drill, guessing Fei will jab.
If Rose has spaced the drill right she can punish most follow ups from most of the cast with Ultra if their opponent is a bit kill happy.
It’s definitely not a free punish unless it’s blatantly obvious the spiral wasn’t spaced properly.