Project Justice- Anyone still play?

[media=youtube]yrumjWSn1pE"[/media] now i remember !

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:open_mouth: wow.

The whole Ground slam bit is techable, yeah it’s possible.
j.lk is fast, and a lp Air RBS puts them right back into where j.lk can hit 2-3 more times.

Edit: I just tried it. It’s not too easy, but it’s pretty simple. it’s all about hitting the first j.lk at the right spot.

Sure the kurow thing is unblockable? I think it’s just a really tough to block crossover, but then again I’m not to sure how turning around works in this game.

awesome Gan combo. Nice to see some Iincyo/Chairperson play too.

Good finds, steevan. :tup: I wonder why barely pop up when I search for “Project Justice”. Maybe I should have used the Japanese name instead?

Yep, seems that the match vids are standard fare outside from the Iincho use and the Ganfinite. Lots of jabs, lots of backdash, occasional throw attempts, baiting/blow through with the 3-Man super, etc.

:sad::annoy:

…balls in your face, all day. :rofl:

Where’s the Kurow unblockable btw? Is it the air combo stuff off a MUSOU RIPPPPAAAA?

I like Natsu, she’s strong as hell, but her AI pisses me off so much.

Take a look at the second round.
The kurow “unblockable” is what he does after Kurow’s Dashing super.

LOL. Just wait for the AI’s sweep to dig, block then you can punish from there. the rolling attack is pretty punishable too.

re: Kurow
That’s what I meant. lp, lp, hp, dash super, then followup. Need to test that vs. a human, I think the AI cheat The super alone is nasty. I think just 2x of that bnb is a dizzy if they’re landed consecutively/close to one another in a sequence. Same with Zaki’s ground kicks super.

Edit- How does one do that sliding evade thing again? The maneuver that puts you right behind your opponent.

[media=youtube]DFx_UzO6hOs&feature=related[/media]

Hinata does it around 1:38-1:39 of this one.

ryo: do this on batsu dummy in training mode with nagare .

jump in lk -> lp lp hp link in c.lp , c.hk X 2 then link in c.lp , lp , c.hk X 3(or 2) , f.hp , qcfx2 lk , high jump , air lk , pause lk , hp , hk , qcfx2 lp !!!

that’s nagare gay combo ( everyone keep saying that ) for you :slight_smile: . GOOOD NIGHT !!

The Nagare c.:hk: would be the paddle kicks wouldn’t it? I usually do :db::hk:, would that work? I understand the :df::hk: is the high launcher. At any rate, it looks like an extended version of his bnb*.

Ok, I think I get a clearer picture of the Kurow thing now. [media=youtube]K94rjbw4WHE&feature=channel[/media] Used to arpe Roy in this one.

*lp,lp, db+hk, f+hp, paddle kick super, j.lp, j.lk. j.hp, j.hk, qcfx2+lp swim super.

yes it works , as long don’t press back-hk .
reminder , the c.lp , c.hk loop must be 4 hits , not 5 hits .

why it links ? is because of the distance and last frame of the last hit . it happens to be like this during the c.hk animation . hit hit miss hit . and the 3rd paddle kick is missed and the 4th paddle hits late and it was the last frame of the animation and thus the opponent recover slower than nagare and nagare able to hit him with another c.lp .

only works on standing opponent .

I have trouble punishing her sliding attack for some reason.

to do the slide behind thing, just do a sidestep just as an attack is gonna hit, you’ll slide behind and be able to get a back throw. You can get an attack in, but sometimes they’ll be able to block.

I can just imagine how crazy that combo is in my head. I’ll actually try it out later.

I think that dodge is done with Down+2 kicks or just 2 kicks. One might be done moving towards the screen and the other goes away from the screen.

I had problems doing this because Batsu kept on being pushed too far back for the rest of the link to work. Should I try it on Gan instead?

[media=youtube]1Oh8XWH5DMM&feature=related[/media] :rock: .
then you can try it with 1 lp only with the 1st start of the combo . jump lk , lp , hp -> link c.lp . the c.lp link must be fast .

speaking of gan , i have another version of nagare infinite on gan . the start up is different but the infinite loop is the same as persona’s 1 .

and i can’t recall it :sweat: .

now i need a dreamcast .

dodge is lk+hk . do it as if you are “parrying” . i usually does Front+lk+hk to execute that move

yeah I just did That Nagare combo. wow 111 Damage.
(well I messed with it a bit to make it easier for me)
I did: j.HP -land- lp ->hp, (c.lp -> s.lp -> c.hk)x2 ->F+hp -> paddle super -> jump lk, hp, hk, Swimming super(LP)

would be awesome if I used nagare, but I dont. lol
EDIT: I just realized I put c.hp instead of c.hk. FACK.

EDIT: I forgot about these awesome combo vids.
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thanks for the suggestion!

for gan:
i tried this setup, but the computer A.I on the arcade version was able to get out of it:

“S.LK,S.LK, D+FP, HCB+FK, jump, LK, LK, DOWN+FP, D+FK, land repeat the jumping hits.”

Friend owns it and we both play it alot, we just dont really know how to play. It is ALOT of fun though.

This thread got a decent resurrection.

i did use nagare for matches , it was fun if the opponent was careless . until now , no body can do that nagare combo in that arcade .

and with that combo i highlighted green ,who is the dummy ?

i have 1 time achieved high score of 7million and above with nagare . i used a glitch which you can fight the same ole team( i chose gedo team , so i can do gan infinite ) for the whole round in free-mode .

I tired it on Batsu and Roy.

also, the 4th part of those vids.
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this nagare combo works only on roy , kyosuke , edge and hayato

jump lp lands , lp , hp , c.lp -> c.hk X 2 , c.lp -> lp -> c.hk X 2 -> f.hp , paddle kick super , jump lp , lk , hp , hk , swimming super(lp)