Profound & Pointless

…wow. I appreciate, eh, I suppose, what you are trying to do here, AlboShinobi, but once again, you seem to have missed the point. Whether Guy sucks or not is really NOT the issue. Hell, Guy may end up being the worst character in the game. Does NOT matter. The point is that you, ActualProof, and Spoki31 are complaining that Guy doesn’t have answers to situations when he actually has some viable ones. Also, who are YOU to say whether someone understands a post or not? How do you know, unless you know them personally? I guess since you don’t agree with them, they can’t possibly understand. Also, I don’t see how you or anyone else could possibly agree with Spoki31, as that man hasn’t made a single RELEVANT point since he came and posted in the thread. All he has done is cry because he has to think slightly outside of the box to be effective with Guy, and to be honest, it’s slightly annoying. Whenever I give a solid answer to one of his ‘concerns’, and I use this word very loosely, he tries to throw it back in my face with nonsensical garbage because he can’t understand the post. If you go back and read the points in my post, then read his responses, his responses are ridiculous at best. The biggest proof that he may not be able to read very well is the part about doing damage in the corner. I specifically said without the excessive use of EX Bar OR without the Revenge Gauge. Of course, he only mentions without the Revenge Gauge for obvious reasons. I only wish for legitimate and intelligent conversation on SRK, but I wish in vain, for SRK is part of the Internet… :frowning:

Maybe you did an auto correct ex tatsu cause I’m pretty sure it doesn’t hit both sides. I also hate getting thrown out of regular mp tatsu. They definitely need to fix that. Instant izuna doesn’t always work even when you anticipate a jump in. Many characters can stuff it if they know how and when. You can use ex instant izuna since it has more invulnerability but then you’re wasting meter.
It would be really great if Guy gets one solid AA where he doesn’t have to use meter. That’s not asking a lot. I also like some of the proposed changes in this thread. It would be nice to cancel out of his cr.mk like the good old days. His jump needs fixing too and give him one good normal for footsies at least. Guy doesn’t need much, but some changes would be great to make him solid.

Oh and of course fix that stupid crouch glitch as well. As if he doesn’t have enough weaknesses lol

EX Tatsu does not consistently hit on both sides. I think the hitbox for the back side is only on startup.

Guy has his flaws but most characters do too. His wake-up game is pretty bad, but you have to work around it and try to not get knock down. Yeah, I know not exactly genius advice but not meant to be either.

No matter what character there will always be a thread on how they can improve him or whatever, but it is what it is. This is Guy in this iteration, if you like his + more than - then continue to use him, if not find someone else.

BTW - I don’t like s.HK as a poke, only in the corner I’ll throw it out there when I think they want to jump away and it’ll hit them before they can leave the corner. Guy’s corner game is the funnest part about him.

The Tatsu actually hit on top and it wasn’t an auto correct, but I somehow managed to hit him near peak with my back legs, It was 2 hits but I was bewildered on the issue,

But in the corner an early elbow works to or TK Izuna if you react fast enough :smiley: easy reset or 200 damage.

What do you mean whether Guy sucks or not? That’s the whole point of this thread. If he didn’t suck you can bet most people wouldn’t be complaining. He also doesn’t have answers to all those situations. If you’re gonna say X move works SOMETIMES or it trades then why even mention it as part of your points. If someone mentions his weaknesses you rebuttal by saying he shouldn’t be played like that or you should have read my post cause it’s not related etc.

Wether you think Spoki didn’t reply to your post correctly doesn’t matter because even if he didn’t reply to anyone and just made that post by it’s own, he would still have made a lot of good points. That’s what matters. If someone states a character’s weaknesses, you’re not helping much by saying you have to think outside the box cause that doesn’t mean shit and it can only get you so far in high level play. You were already proven wrong with some of your points like he has decent footsie which he definitely doesn’t and by saying “no no, you didnt read my post, I only said this move works sometimes or it’s very situational” doesn’t help things.

I don’t know man, he was trying to give you a good argument as to why you were wrong on some points, not too hard to understand. We are talking about Guy’s strengths and weaknesses and you are trying to tell people of his strengths. If we catch something that isn’t correct then it’s only right to inform people of it otherwise they will discover it the hard way lol

Also, you can do good damage with a lot of characters in the corner without meter and you can definitely hit 350+ damage with most characters in the corner with just one ex meter which isn’t a big deal.

If you made a good point on something then I won’t argue against it cause most likely i’m already aware of it. If you try to give an answer to a situation where that answer is not always reliable then whats the point of even mentioning it? I think there’s a lot of misunderstandings going around here.

I can also make a list of the good attributes that Guy has but I was focusing more on his weaknesses which I think gave the assumption that we’re saying Guy really sucks, which we’re not. Like I said, we’re just mentioning many of his weaknesses and how that relates to other characters and high level play. Most good players I know from SRK understand this and they understand high level play as they are a part of it and know many other great players which brings up many discussions about character balances and their strengths and weaknesses. The japanese and US top players all seem to have formed the same idea on Guy and that’s evident on the tier list.

Guy is decent at the most. Absolutely nothing more. IMO, Guy will have a harder time once players figure out the match up well enough but I don’t want to get into that cause I would need to wait a few months to get proof of it. Anyways, I hope things are more clear now but wouldn’t be surprised if this continued.

And with Ono saying they can easily update characters giving necessary buffs and nerfs in a patch update, the entire tier list would change, At this point the list I made is pretty much what Guy would need to be a contender at Top tier, now of course NO ONE wants to see Guy as top tier because then everyone would use him and everyone would know how to deal with him in an instant and everyone would just be annoyed. High Mid, Mid would probably be just fine with everyone that plays Guy especially if he is seen as he is now the underdog.

But to make it simple all Guy really needs right now is for his normal hozantos to be faster overall, especially on recovery it should be completely safe, or push the opponent back farther. Some normals buffed, Elbow cross up, a faster walk speed, better throw range, the ability to not be thrown out of certain moves, and a better jump.

And EX Hozanto they can just slap on invincibility frames all the way through. There a decent get off me move, which could set up for mindgames on Guy’s wake up because the only to avoid that is Block, or Jump since it would punish on backdash, and has Forcebreak, and if they Jump straight up you can answer with EX Tatsu, If they jump away and are in range TK Izuna, or EX hozanto.

French and Britain player have formed the same idea about Guy’s huge weakness either.

Anyway, thanks AlboShinobi, I don’t need to respond to him anymore since I think you’ve pointed the main problem of shiki bad comprehansion.

Nop, Guy IS supposed to be bad at wake up. They don’t need to fix that.

By the way Shiki, I pick your Psn Id, I’ll invite you, just to make sure you’re not another scrub who can’t do nothing but theoryzing about shit they didn’t know like most of the crook in this forum.

He may be bad on wake up, granted the only move that would be a wake up in Alpha was MK Tatsu, and only few normals would beat it out and it would either win/lose/trade in an AA battle, so it could be used in SSFIV only sparingly but the option for EX Hozanto would be nice, and can easily change Guy’s game, even if he is bad on wake up already, if they made that change he would only be bad if he didn’t have meter. Unless they make is MK tatsu as good as it was in Alpha.

Hmmm

a day later, and this post still has me cracking up.

you have no idea what you’re talking about.

there i said it.

I’m sure he was joking…I hope lol

A2 guy was not that great, A3 and A1 Guy Different story,

SSFIV Guy can still be very Viable but remember Alpha series had a different Engine.

yes that’s true but even so I feel as if A2 Guy is more solid overall even if it is a different engine. I didn’t play A2 a lot though so I can’t have a very informed opinion on the subject but from what I’ve seen and what others have said on A2 that’s the perspective I’m getting…Anyways it doesn’t matter if all alpha series Guy were SSS tier because that has nothing to do with ssf4.

I’m not joking.

A2 guy sucks. run into slide/overhead is useless. he gets fireballed to death due to the game engine (blocking is not instant in A2). he has trouble getting in and when he does, he does no damage. he gets outpoked by most of the cast and his cc is mediocre at best.

A3 guy is okay. However, VCs dominates the game and he doesnt do too well vs it either. run into slide/overhead is still useless, but not as much as a2.

if you think A3 guy is a rushdown character, you’re sadly mistaken.
run into throw/level 3/hurricane kick is cute and all, but do you really want to do that against characters with a VC bar? the risk/reward is totally not in guys favor. in case people haven’t noticed, every characters starts off with a full bar in A3 and VCs are wayy too dominant. guy is not a VC character.

his level 3 into followup does 80-90%. not bad, except pretty much every character is capable of that with meter and they have an easier time landing it. in fact, it might be a bad idea to use your level 3 unless it kills your opponent since it leaves you with no meter. against VC characters (which is pretty much everyone except gen and maybe chun), this means you’ll get raped for free since the only way to reliable ways to escape VCs are alpha counter and counter VC activation.

like ssf4, A3 guy can’t just rush down, he has to pick his moments. majority of the time, guy is playing a defensive game of footsies with his walk speed and situational anti air juggles. not sure how is he ranked now in a3, but last time i checked, he was C rank. right in the middle. http://music.geocities.jp/kumabega/consideration.htm

Guy doesn’t need any changes except fixing some hitboxes. Some of you people are terrible whiners.

Ouroborus-i do agree that guy is pretty good in a3. like that ranking chart says he’s very slightly above mid tier. that’s exactly where i’d put him. unfortunately cc’s in a3 dominate it way too much. but let’s put the super meter aside and look at him as a character. because of the game’s speed his walk speed is faster. allowing for better spacing/zoning/footsies. his normals are just asstons better than they are in ssf4. better range, great priority. overall his footsy game is far superior than it is in ssf4. i think that’s one thing i wish they would’ve given him in super. but like i said in another thread… it might just be he doesn’t fit well into in the sf4 engine. if that’s the case. there’s nothing we can do about that, but play him as best we can.

i do agree with you on a lot of what you said. but i don’t believe ssf4 guy is better than a3 guy. if anything… i’d put ssf4 guy at C and keep a3 guy at C+. just slightly better. but his normals alone were enough to get the job done and i don’t see it like that in ssf4. his footsy game is great in a3 whereas his footsy game in super is pretty lackluster.

if i were to change anything about ssf4 guy… i’d give him more priority on his normals. not ridiculous priority or anything. but enough to put the fear in people that he can outfootsy you and cause them to go on the defensive… allowing guy to start his rushdown/mixup pressure.

Thanks madmaestro :china:

I can’t really argue with this. I main Guy and everyday I see that he really has shit to compete with the rest of the cast OTHER than some cool head games. Everyone gets so much off for free compared to him and the constant whiffs w/ garbage normals are agravating as shit.

I just want his jump fixed, if that is fixed then I’m maining Guy. i still dont see the logic of giving him such a floaty retarded jump.