Profound & Pointless

I wish some of you guys were right in saying Guy is good, but I still believe in what I said and he will most likely end up a mediocre character at best. I think if we give it time, this will only be proven so, just wait and see. I trust my experience and instincts far more then most people here, especially since I don’t know most of you. Nothing personal of course.

I do agree that we should stop complaining about now because it’s a waste of time, which we could use to improve our game better and come up with new Guy strategies to make him a bit more effective.

PS. I always thought C.Viper was decent from the beginning :slight_smile:

I agree that ssf4 guy is better than alpha guy. If you can’t use him. Don’t use him. Suck it up pick someone else. I am NOT a great player imho. But my guy is b rank now and after the first couple days it was easy. He has great moves and does a ton of damage. My only complaint is the throw combo glitch but it’s only happened once so… Meh. This site sure does have a lot of ppl that say “this char.should be able to do this or that”. I even saw that on a ryu thread for crying out loud!!! Pick a char.that fits you and roll with it. Just cuz you think guy is cool doesn’t mean his playstyle or design fit you. Remember you’re playing a game… Have fun.

The only thing I’d ever bitch about is Guy’s floaty jump but why the hell would you jump to close the distance when there’s LP/MP bunshin flip.

Guy isn’t profound and pointless, he’s a profound punisher/pressure character. He’s not a profound Alpha 1/2/3 incarnation.

Not just viper. IIRC when the game came out, people tought chun was shit until wong played her. That’s how I remember it going, could be wrong.

All I know is that none of the new characters (save maybe makoto) are “SF4 console char” tier, nor SF4 vega tier. That’s good.

Don’t talk me about Viper’s case in SF4, we didn’t even know how sf4 works when people complain about viper being a shitty character. I assume it’s the case now.

There’s a huge gap between people complaining about him being bad and people who complain about his failed design adaptation. Like I said, Guy’s not bad, I already own some good player with him, but that’s clearly not my point.

I’ll respond to Nanaya shiki :

Mk tatsu as a reversal ? Ok, have you ever play him against a good player who know how to pressure Guy ?

Ok, I assume that the second rule after ’ don’t jump unless you have to ’ is ’ NEVER USE a reversal that can’t be FADC when knocked down '. Mk tatsu as a reversal is a bad gamble, really.
Look how high that shit send you. That’s a very bad advice. I’d rather block when knocked down than throw a random ex tatsu either.

Maybe because we can do nothing else to control space or playing footsie :confused:
And yet, St.mp tend to lose to A LOT OF STUFF.

So exept c.mp and st.mp ( target combo into lp hozanto ) PLEASE tell me another good normal that can control mid range ?

You’re all talking like we don’t know shit about guy, SO tell us.

Wrong, some character have amazing throw game. Just look at balrog tick throw, or range on Chun li’s throw. Guy must have the weakest throw range in the game.
And yet, isn’t he supposed to be a mix up character ?
You’re saying that throws are weak in SSF4 ? **Yet, throw are godlike against Guy.
**
LOL at St.hk being a decent AA
LOL at Guy’s ultra not being the weakest ultra in the game.
LOL at mk tatsu being good as a KD reversal.

You can combo Ultra 1 in corner, then what ? Oh shit, you made 400 damage from a target combo lp hozanto fadc u1 in corner.
Almost every character can do this in corner without using their revenge meter.

You can win with every character in the game, even makoto can win against all the cast if everything is done perfectly.
Is it a reason to not complain about some character being awful or underdevloped ?

To clarify, I mentioned before that I don’t think Guy is a great character, but he can deal with most people without having an overwhelming disadvantage. What I AM saying is that the complaints made don’t make sense because there are answers to and ways out of scenarios you have brought up. The complaints THEMSELVES don’t make sense, not the principle of complaining. I don’t claim to be a giant compendium of Guy knowledge or anything like that, I just like to share what I know about the character. Or, you can choose to ignore a lot of what I said like Spoki31 and try to make a retort lacking common sense without trying out things that could solve the problem. This is ridiculous:

"Mk tatsu as a reversal ? Ok, have you ever play him against a good player who know how to pressure Guy ?
Ok, I assume that the second rule after ’ don’t jump unless you have to ’ is ’ NEVER USE a reversal that can’t be FADC when knocked down '. Mk tatsu as a reversal is a bad gamble, really.
Look how high that shit send you. That’s a very bad advice. I’d rather block when knocked down than throw a random ex tatsu either. "
Yes, I have played against people who know what to do against Guy. And, MK Tatsu can work as a reversal in SOME situations, a part of the post you seemed to ignore. If your opponent is going for a meaty, MK Tatsu can beat it, as it does have some invulnerability on start-up. But, like with all reversals, of course it is a gamble, because if they bait it, you get hit, but that’s Street Fighter 4. Also, your reversal attempts should not be random at all. You should only try to reverse if you think your opponent is going to do a move you can beat. Blocking is always your safest option. But, there are times when using a reversal can be good, albeit not being able to FADC, as it can get the opponent off of you and create space, allowing you to get to a better position. Again, since you may not have gotten it the first time, it is all a risk that you may have to take in Street Fighter. Guy’s only all-purpose reversal is EX Tatsu, but of course it is punishable if the opponent guesses you are going to do it. ALL reversals are unless FADC’d. Common sense could have just answered this one for you…

"Maybe because we can do nothing else to control space or playing footsie
And yet, St.mp tend to lose to A LOT OF STUFF.

So exept c.mp and st.mp ( target combo into lp hozanto ) PLEASE tell me another good normal that can control mid range ?

You’re all talking like we don’t know shit about guy, SO tell us. "
You HAVE to be kidding me. Guy has at least a couple of normals that can be used in a footsie game. cr.MK works as a decent poke, hits twice to break focus, AND is safe on block. Doesn’t do a huge amount of damage, but it can go under moves and poke people at a decent range. cr. FP works well, also. it can beat some pokes out, plus when you land it, you can link st.MP into EX Hozanto for a big chunk of damage. his cr.LP is long, albeit a little slow, and can be used in some footsie situations, as well. st.MK works as well. you can stand at the tip of someone’s low poking range and use it, since Guy lifts his foot off of the ground. The low will miss, and MK will hit. again, this is situational, but it work sometimes. See, what you want is for Guy to have something like a Shoto cr.MK where he can just use it at random, pray it hits, and if it does, get a 2-in-1 with a fireball. If it doesn’t hit, oh well, I’ll just do it again. Unfortunately, Guy doesn’t have a normal that powerful, as most characters don’t, to be honest, but he is not helpless in footsies as you like to think that he is. st.FP works well also. But, that’s not even the main point of that part of my response to your complaining before. You typed out yourself that when you tried st.MP and cr.MP, cr.MP worked, but you used st.MP as an alternative to cr.MP, and it lost to a lot of stuff. Once again, common sense would have saved you. If you KNOW something works, why would you use something in its place that DOESN’T work? That has nothing to do with me thinking I know so much about Guy so much as it has to do with your own stupidity. Subbing something that does not work for something that works is just idiotic when you KNOW the substitution won’t work.

"Wrong, some character have amazing throw game. Just look at balrog tick throw, or range on Chun li’s throw. Guy must have the weakest throw range in the game.
And yet, isn’t he supposed to be a mix up character ?
You’re saying that throws are weak in SSF4 ? Yet, throw are godlike against Guy.

LOL at St.hk being a decent AA
LOL at Guy’s ultra not being the weakest ultra in the game.
LOL at mk tatsu being good as a KD reversal.

You can combo Ultra 1 in corner, then what ? Oh shit, you made 400 damage from a target combo lp hozanto fadc u1 in corner.
Almost every character can do this in corner without using their revenge meter.

You can win with every character in the game, even makoto can win against all the cast if everything is done perfectly.
Is it a reason to not complain about some character being awful or underdeveloped ?"

Haha, again, you HAVE to be kidding me. I can’t believe I have to explain this, but in general, throws are considered weaker than in comparable versions or SF due to the ability to crouch tech all the time. Yes, a couple of characters have good regular throw games, but those are simply a couple out of almost 40 characters. in the most exaggerated ration, 2/40 characters have good throw games, which is 5% of the cast. So, to review, 95% of the cast, by this ratio, have a weak throw game, and thus, by common sense, the statement can be made that throws IN GENERAL, outside of those couple of characters, can be considered weak. moving on from elementary school math, how are throws “godlike” against Guy? you never even made a point to support this, you just said it. Again, I am sure I mentioned this before, but st.RH is NOT an all-purpose anti-air, and it should only be used on people whose jump arc is going to land in front of you. It is a situational anti-air, but it works for the situation it should be used in. Also, there are FAR weaker Ultras I can think of than Guy’s Ultras. Fei-Long’s U2, Boxer’s U2, Cammy’s U2, and Zangief’s U2 are all examples. Guy’s U1 can be comboed into in the corner, which he can EASILY get his opponent to, he just has to hit them, and U2 can be used to punish things that normally can’t be punished, like Ryu’s Tatsu on block. And, there are several characters that Guy can land U1 on in the corner without even having to FADC, saving you 2 bars. Most characters are very hard pressed to do 400+ damage in the corner feasibly without the excessive use of EX Bar or their Revenge Gauge. i would like to see proof of almost every character being able to do this, as you say. Again, to address your last point, the actual complaints you are making are ridiculous because they have pretty easy solutions to them. When complaints are legitimate, there is absolutely nothing wrong with making a complaint. But, when there are answers to the problems that you continue to complain about, that’s when it gets ridiculous.

MK tatsu as wakeup reversal is no good , ill defo agree to that.
Ultra(s) being weak , its not really that its weak pr say , but most of the viable setups scales it horribly. But then again , it has more setups than say Feis U1 ( allbeit fei has that godly FA at his disposal , Guys FA not being terrible , is not as good. )
On the other hand , ST.HK does have its uses . Decent AA? Nah not so much , but spaced properly ( when your opponent is corner ) after for example a cr.lk , cr.lp , cr.lp , st.mk poke\pressure string , it catches ppl trying to jump out. Also , Combofiend uses ST.HK quite consistently as an anti-crossup. But I think hes the only one Ive seen doing that.
I guess I should try it out tho , since that might be one of its uses. Oh btw , thats not really ST.HK , its CL.ST.HK i guess.

For real anti air , cr.mp,cr.mk , insta-bushinthrow or Run\Run-slide\Ex Run\Ex flip all work to some extent. He doesnt have a real wakeup-reversal outside of EX Tatsu , and I`m a bit conservative with that one tbh ( maybe 1\4 wakeups ) , but blocking is not as bad as people think.

Guy is a decent character at most. Play against me, he isn’t a slouch.

get out

Just curious, any point in bitching about Guy? He won’t be getting any changes soon so either move on to a new character or suck it up and learn to barrel kick. Instead of filling this forum with cancerous, whiny threads, I optimistically believe us gentlemen can make threads that focus on improving Guy’s game. Or maybe that may be asking too much.

lol, awww, why no love for the thick-legged police lady?

I agree. I just don’t want any one reading what some of these people are saying and quitting a character based on stuff that’s not necessarily true.

Also, st.RH works if their jump arc is going to land them in front of you. It works on some closer air normals, but I haven’t tested enough on closer normals. cr.MP should be your choice over st.RH, but st.RH DOES work in some situations. maybe i don’t see this as a negative because i’m used to playing Chun-Li, who up until now, only had situational anti-airs… shrugs

Another note, MK Tatsu is NOT a GOOD reversal. I don’t think I ever said that it was, and if I did, that was not my intent. It IS a situational wake-up option, albeit risky. It cleanly goes over low moves, and can even go through projectiles if timed correctly. It is not an OPTIMAL reversal, but I have had it work on occasion.

Um.
-Ex Spin Kick beats out so many attacks it’s nowhere near funny.
-Target Combos can beat an opponent badly, especially in a corner where you can connect ultra 1.
-Ultra 2 is a grab and does a good amount of damage
-…Why do you keep whiffing jabs? I’m not having that problem. Weird.

Of course, I don’t MAIN Guy, but I’ve played him enough that I have an OK idea of how he plays. I think you’re whining about nothing.
And yes, he HAS weaknesses. Embrace them and find a way AROUND them.

Jeez people are complaining way to much to have Guy be godlike.

For that to happen Guy would need these changes.

-His Hozantos to be slightly faster and completely safe on block especially from Thawk. And Ex should be completely invincible on startup or even all the way through. (This would make it a viable get off me move and you can easily FADC on miss)
-His jump to fixed, less floaty.
-His Bushin flips should be similar to his Alpha ones in speed and Arc.
-His Elbow should crossup as it did in Alpha.
-Possibly even able to combo into Bushin Izuna and his Air Izuna.
-FF Chain should be safe on block.
-Tatsus should not be able to be thrown out of.
-LP should be faster 2-3 Frame would nice

All I can think of for now.

Yes. That’s exactly what Guy needs, a 1-2 frame jab.

??

QUIT THEN QUITTERS!

More Guy glory for me…:smiley:

Yes his old lp would be a lovely touch :smiley:

But honestly the quitters are expecting so much out of Guy and not realizing that Guy was only Top and albeit Broken in one game (SFA1.) In Alpha 3 he was High Mid, Mid tier I forget where, but tournament worthy aside from only being useful in A-ism, and that’s only because of the combo system in Alpha 3. I’m pretty sure everyone remembers the rewards a counter lp/c lp would give,

So people honestly just wait and see. Heck they may even give buffs and nerfs when the tournament mode dlc comes, That Fei long CW Inf needs to go on Juri lol.

If only I was the only one complaining about all that stuff…

So let’s get going :

So, do you agree ? Guy has no consistant option when knocked down. Exept blocking of course or throw randomly a mk tatsu or an ex tatsu in SOME situation.

I don’t understand, what is the point you want to defend here… Guy IS weak at wake up pressure. He has no consistant respond to wake up pressure or pressure only.
When I rush someone, I’m not just rushing him blindlessly. I rush and WAIT for him to throw an unsafe move in order to punish with a big fat combo. I assume all player think like this when they are rushing people.
So in that case, what guy can do against someone who know how to rush people consitantly ?

He can just block, like every other character in the game. Bison can lp dash straight in your face ( safe on block ), shoto can shoryu ( fadcable ), Rufus can messiah kick ( fadcable ) your ass, Chun li can backdash out of the map… The list can be hudge.
And guy can just… block and wait a mistake or a move you can punish.

I’m not saying guy is the only character in the game who’s weak at defend against pressure, but he’s forming a part of them.

**I’m not complaining about it so stop with “hehe just quit using them blablabla hehe”, Guy is supposed to be weak at defense. I’m just upset with people saying is not. **

  • C.mk is helpless. No range at all, not fast at all, this move get stuffed by a Rufus crouching jab… And that’s something.
    That shit is not a good footsie move, too slow, poor range, and get stuffed by A LOT OF STUFF.

  • C.hp trade a LOT. Sure you can follow it with a st.mp link, but you’re not going anywhere with this move when it come to footsie.
    That move is just good at punish far whiffed move.

Yep, St.mp’s range > C.mp’s range. St.mp is a better zoning tool than c.mp but it tends to loose against a lot of stuff. C.mp is a good AA, a good poke, but not a good zoning tool.
So I use St.mp as my alternative at middle range to c.mp when it came to “footsie”. You know => poke with c.mp =/= Zoning with st.mp.

Guy’s forming a part of character who have poor grab range. I’ve figured out that Guy’s grab range is almost as weak as Sagat’s grab range…
Balrog and Chun li are just exemple you know… I’m not going to list all the character who have better throw range than guy…
But guy is one of the worst when it comes to grab people. If you have not noticed it yet, maybe I can suggest you to play him more.

St.HK is not a decent AA period, that can be wrote on guy artwork.
Guy has no good answer to jump in, exept c.mp in SOME case.
All guy has to deal with jump in is situational and tend to trade, and most of the time it’s not in you’re favor.

Guy’s weak when it comes to AA.

I’ve understand you need some exemple : Just get knocked down by a Blanka and try to defend.
Blanka can just cross you up ALL DAY without being worry of guy’s answer.
Try to stuff a Balrog’s jump in Hk or a Sagat jumpin mp with a move.
That’s just exemple, most of the cast can just jump at you without being worry about consequences.

Fei long’s U1 is good because of Fei Long godlike FA. Cammy’s U1 is a very good Ultra. Zangief U1… well I guess you know.

Both guy’s ultra sucks HARD.

You want me to make a list proving that most character in the game can cursh you with a 400 dmg combo in corner without Ultra revenge ?
Woh fuck you mate, just go to the training room, try some big combo in corner without using your ultra and you’ll see. I’m not going to make that for ya. :wonder:

Edit : I’ve tried for Chun li, Fei long, Cody, Sagat, Ryu, Ken, Dudley, Sakura, Rufus, Akuma, Gouken, Juri… And they can all do about 390 damage in corner without using their ultra. Don’t have time to pursuie with other, just try it.

They’re always an answer, that’s street fighter mate.
You can make Makoto and Dan top tiers if you’re using them perfectly.
You can stuff all the move you want if you’re doing everything perfectly.

Rely on that statement and you’re going to be the best, for sure.

…wow. maybe someone else can talk to Spoki31, or everyone can choose to ignore him, I dunno. But, i can’t seem to get through to him. This man managed to quote me on things while COMPLETELY missing the points presented. Now THAT takes some dedication…or the reading comprehension of a 6-year-old. You all decide.

On a side note, anyone found any kind of use for df.RH? i haven’t been able to find one…

Spoki if your arguement is gonna help do anything it’s to inform Capcom of some of Guy’s weaknesses so that they might make changes in the future. Although I agree with all of your points as I’m aware of them myself, I’m sure a part of you know you won’t get through some people cause they have different mindsets.

I respect Nanaya Shiki for trying to make a constructive arguement but seeing the list of people who reply “amen” or w/e to a post they don’t really understand just makes it more evident and annoying how many ignorant players act like they know Guy as a character and the sf4 engine with it’s characters as a whole.

What’s most annoying is when some people come in here with “I don’t main Guy, but I think he’s good because this and that just from the top of my head” or “I think Guy is great because I beat some C level players ONLINE” type of stupitidy. First, if you don’t main Guy or don’t understand all his strengths and weaknesses well enough then please STFU because your opinion is so unimportant and irrelevant that it will only make you look stupid trying to argue anything at all (no offense). Second, no one cares for those who beat C or B level players online. Why would you even think that’s a legitimate argument to anything?? Especially since players can rank up their characters just by continuous ranked play. Oh yea, lets not forget LAG which prevents people from measuring the game correctly and play their best. It is what it is.

Now, not all of us are saying Guy is shit. We’re just trying to make his weakness evident so it can benefit everyone. The people who say Guy sucks and nothing more, then they are the ones just complaining. The ones who are stating specific strengths and weaknesses and making constructive arguments to demonstrate where a character stands, are doing the community a favour and making everyone informed about a character. Capcom checks the forum every now and then so it’s productive having a thread discussing his strengths and weaknesses. Let’s just not make it personal or make empty posts like he sucks or he’s awesome.

Thanks to those who were trying to make meaningful posts no matter where their argument stands.

Honestly why are you still complaining?

For one none of Guy’s Ultra’s suck, so long as you use them properly, sure U1 gets scaled alot in a combo, and only in some combos does it do 500+ damage.
And U2 should only be used as a punish and if you are good enough EX run > U2 has a very good chance of catching someone. As many probably won’t see it and you most likely will catch them in the active frames of the attack.

You complain about his normals but as you can see with Guile they can buff up his normals, all they would need to do is buff the ones needed, St Mp on its priority and tad bit more range, cr mp on its range (had more in alpha) St Mk. could get a bit more priority, and for the love of God lets us do Cl lk FF Chain. And Far HP should win out on most occasion,

next everyone is going to say bring back Proximity Cancel.

Jesus stop bitching and play the game,

But to Spoki besides EX tatsu to counter a Jump in, TK Izuna has done me justice against jump in if I react fast enough. besides that you can always backdash or run/slide/overhead.

And I remember the OP saying Tatsu does not hit on the other side, It in fact does because I did stop a Shoto attempting a crossup with EX tatsu.

But to add to the list of buffs that he would need allow his back kicks to have more priority and range.