To clarify, I mentioned before that I don’t think Guy is a great character, but he can deal with most people without having an overwhelming disadvantage. What I AM saying is that the complaints made don’t make sense because there are answers to and ways out of scenarios you have brought up. The complaints THEMSELVES don’t make sense, not the principle of complaining. I don’t claim to be a giant compendium of Guy knowledge or anything like that, I just like to share what I know about the character. Or, you can choose to ignore a lot of what I said like Spoki31 and try to make a retort lacking common sense without trying out things that could solve the problem. This is ridiculous:
"Mk tatsu as a reversal ? Ok, have you ever play him against a good player who know how to pressure Guy ?
Ok, I assume that the second rule after ’ don’t jump unless you have to ’ is ’ NEVER USE a reversal that can’t be FADC when knocked down '. Mk tatsu as a reversal is a bad gamble, really.
Look how high that shit send you. That’s a very bad advice. I’d rather block when knocked down than throw a random ex tatsu either. "
Yes, I have played against people who know what to do against Guy. And, MK Tatsu can work as a reversal in SOME situations, a part of the post you seemed to ignore. If your opponent is going for a meaty, MK Tatsu can beat it, as it does have some invulnerability on start-up. But, like with all reversals, of course it is a gamble, because if they bait it, you get hit, but that’s Street Fighter 4. Also, your reversal attempts should not be random at all. You should only try to reverse if you think your opponent is going to do a move you can beat. Blocking is always your safest option. But, there are times when using a reversal can be good, albeit not being able to FADC, as it can get the opponent off of you and create space, allowing you to get to a better position. Again, since you may not have gotten it the first time, it is all a risk that you may have to take in Street Fighter. Guy’s only all-purpose reversal is EX Tatsu, but of course it is punishable if the opponent guesses you are going to do it. ALL reversals are unless FADC’d. Common sense could have just answered this one for you…
"Maybe because we can do nothing else to control space or playing footsie
And yet, St.mp tend to lose to A LOT OF STUFF.
So exept c.mp and st.mp ( target combo into lp hozanto ) PLEASE tell me another good normal that can control mid range ?
You’re all talking like we don’t know shit about guy, SO tell us. "
You HAVE to be kidding me. Guy has at least a couple of normals that can be used in a footsie game. cr.MK works as a decent poke, hits twice to break focus, AND is safe on block. Doesn’t do a huge amount of damage, but it can go under moves and poke people at a decent range. cr. FP works well, also. it can beat some pokes out, plus when you land it, you can link st.MP into EX Hozanto for a big chunk of damage. his cr.LP is long, albeit a little slow, and can be used in some footsie situations, as well. st.MK works as well. you can stand at the tip of someone’s low poking range and use it, since Guy lifts his foot off of the ground. The low will miss, and MK will hit. again, this is situational, but it work sometimes. See, what you want is for Guy to have something like a Shoto cr.MK where he can just use it at random, pray it hits, and if it does, get a 2-in-1 with a fireball. If it doesn’t hit, oh well, I’ll just do it again. Unfortunately, Guy doesn’t have a normal that powerful, as most characters don’t, to be honest, but he is not helpless in footsies as you like to think that he is. st.FP works well also. But, that’s not even the main point of that part of my response to your complaining before. You typed out yourself that when you tried st.MP and cr.MP, cr.MP worked, but you used st.MP as an alternative to cr.MP, and it lost to a lot of stuff. Once again, common sense would have saved you. If you KNOW something works, why would you use something in its place that DOESN’T work? That has nothing to do with me thinking I know so much about Guy so much as it has to do with your own stupidity. Subbing something that does not work for something that works is just idiotic when you KNOW the substitution won’t work.
"Wrong, some character have amazing throw game. Just look at balrog tick throw, or range on Chun li’s throw. Guy must have the weakest throw range in the game.
And yet, isn’t he supposed to be a mix up character ?
You’re saying that throws are weak in SSF4 ? Yet, throw are godlike against Guy.
LOL at St.hk being a decent AA
LOL at Guy’s ultra not being the weakest ultra in the game.
LOL at mk tatsu being good as a KD reversal.
You can combo Ultra 1 in corner, then what ? Oh shit, you made 400 damage from a target combo lp hozanto fadc u1 in corner.
Almost every character can do this in corner without using their revenge meter.
You can win with every character in the game, even makoto can win against all the cast if everything is done perfectly.
Is it a reason to not complain about some character being awful or underdeveloped ?"
Haha, again, you HAVE to be kidding me. I can’t believe I have to explain this, but in general, throws are considered weaker than in comparable versions or SF due to the ability to crouch tech all the time. Yes, a couple of characters have good regular throw games, but those are simply a couple out of almost 40 characters. in the most exaggerated ration, 2/40 characters have good throw games, which is 5% of the cast. So, to review, 95% of the cast, by this ratio, have a weak throw game, and thus, by common sense, the statement can be made that throws IN GENERAL, outside of those couple of characters, can be considered weak. moving on from elementary school math, how are throws “godlike” against Guy? you never even made a point to support this, you just said it. Again, I am sure I mentioned this before, but st.RH is NOT an all-purpose anti-air, and it should only be used on people whose jump arc is going to land in front of you. It is a situational anti-air, but it works for the situation it should be used in. Also, there are FAR weaker Ultras I can think of than Guy’s Ultras. Fei-Long’s U2, Boxer’s U2, Cammy’s U2, and Zangief’s U2 are all examples. Guy’s U1 can be comboed into in the corner, which he can EASILY get his opponent to, he just has to hit them, and U2 can be used to punish things that normally can’t be punished, like Ryu’s Tatsu on block. And, there are several characters that Guy can land U1 on in the corner without even having to FADC, saving you 2 bars. Most characters are very hard pressed to do 400+ damage in the corner feasibly without the excessive use of EX Bar or their Revenge Gauge. i would like to see proof of almost every character being able to do this, as you say. Again, to address your last point, the actual complaints you are making are ridiculous because they have pretty easy solutions to them. When complaints are legitimate, there is absolutely nothing wrong with making a complaint. But, when there are answers to the problems that you continue to complain about, that’s when it gets ridiculous.