Profound & Pointless

Honestly, saying Guy is a punish character is the same as saying he doesn’t have much to work with or he can’t play offensively. To me, all characters are punish characters because when someone whiffs something or makes mistakes you can always punish with anyone. The only difference is some characters punish harder then others and some punish more things then others due to their ranged attacks and so forth. Yes, Guy is decent in the corner, but having huge stages in the sf4 engine doesn’t make it any easier on him.

Just because some people beat intermediate players with Guy often it doesn’t mean Guy is great. I do that all the time but I know it’s a different ball game against high level players who know about Guy’s weaknesses. I’m not saying he’s horrible cause I’d like to think he’s half decent but if you’re gonna defend him as a character then at least try and make good points. Saying he’s a punish character and basically needs to rely on your opponents mistakes is definitely a negative thing. I’m sure good players would agree and understand why that is.

PS. Just saw Iplaywinner’s tier list. I think they placed Guy too low IMO

Yes, exactly what I am talking about… A pure “punish” character is a character that does great when he/she doesnt control the match… (thats impossible… especially high level) Guy being a rushdown character controlling the match is what he HAS TO DO… The problem is he can’t… You sit back nd let your opponent control the match and your dead… This is why Guy is frustrating and underdeveloped… With the huge reversal windows and flawed hotboxes that whiff when you dont expect takes his momentum away before you or your opponent realizes. You can see Guy shine with characters that he won’t randomly whiff on and bad wakeups… but when he’s up against that BS whiffing the target chain on one of his BNBs means starting back at level 1 again…

iplaywinners Guy tier ranking seems accurate to me at the point in time… But my god i dont think ive never sen so many fours for like half the cast in my life… I thought we were trying to bridge the tier gap capcom…( O i forgot we are talking about Capcom… the brand that is making a name for its self for the use of Smoke & Mirrors…)

Are we playing the same version of ssf4 ? Anyway lol at guy being good at footsiing people…

His footsies are good. If you think otherwise, your ground game must probably suck. Truth. :angel:

yeah, i used to think guy’s footsies were terrible too, but i’ve been working on them a lot lately, and while they still aren’t awesome imo, guy’s footsies are definitely solid, he just doesn’t have any really long reaching fast pokes. st. mp is awesome though, and far st. mk is also really good for a far poke. st. fierce punch is meh

What constitutes bad footsies? Not being able to crush all opposition with footsies?

I think Guy’s footsies are capable, but definitely not the best… Also, cr. mp is better than originally thought… the cr. mp hit box peeps out of Guy’s hitbox

Wow… a thread to complain about how “bad” a character is … pathetic. If you don’t like the character, don’t play him. No ones forcing you to.

Page is currently down, or at least not loading for me, but do you think I’d be suprised?

And I don’t know where Chun Li was placed (A tier?), but her footsies completely destroy Guy’s, her zoning ability competes with the best in the game, her air to air is only behind Gen’s, and her mixup is also extremely solid. She’s basically what Guy should have been, but she even has a projectile and an extremely easy Ultra setup.

Guy isn’t that bad.

I agree with zero though, he’s not that bad, he’s just fucked up.You can still win with him but not the way any guy lover would love to…
The main complain isn’t him being a low tiers or bad at some point, the fact is you CAN’T rushdown at people and that’s a shame for a character who’s supposed to be a rushdown character…. Capcom failed.
Even if guy would be top tier in SSF4 I’d still complain about him not being the rushdown character he is supposed to be.

Here’s what Guy should be : High risk/ high reward rushdown character.

My main complain about Guy is his lack of basic and him being hardly dependant on meter to do something. This two point are related imo, if guy had better normal, he wouldn’t have to depend on his meter so hard.

Ground game :
Since he already needs his ex to deal with a lot of stuff, isn’t guy supposed to have good normal ? Obvious for me.

  • St.mk should be one of the best poke in the game : -2 frame startup +1 active frame and that shit will be perfect. Range, speed, and best guy normal, here’s what st.mk should be.

  • St Hk should be a viable AA move since this move sucks on the ground. Maybe a better hitbox and priority ? Startup is good on this move though and help to keep distance on big character ( Zangief )

  • Better priority on st mp, Guy need a zoning tool. I know c.mp is an ok zoning tool, but still St.mp should be too. St.mp is actually my alternative to c.mp, but it tends to lose to A LOT of stuff.

However, I’m ok with bushin chain not being able to hit croucher, first you can combo FF chain from a C.mp, and FF chain shouldn’t be used as a zoning tool, but as a punisher tool, for zoning use target combo lp hozanto.
I’m also ok with his jump, guy shouldn’t jump, and even if you have to use d.mp to redirect your jump.
Dash, walk speed, and focus are ok to me. Not the best, but average.

My second complain is his rushdown mix up game.

  • His throw game should be better, and still that shit sucks. Isn’t guy supposed to be a rushdown mix up character ?
  • Run xx stop, should be safer… Not instant, but definitely safer. You should be able to stop at your opponent face and see him flying in the air by whiffing a shoryunoobfriendlyken.

Run xx slide is ok to me, I’m ok with run xx oh too. EX run is godlike to me, but we can’t use this shit often since we already need ex to deal with everything…
His throw air game is godlike no word on it, but since nobody jump at high level…
Ex izuna is GODLIKE, but same pb as ex run, can’t use it often.

I don’t want this character being a noob friendly or anything, just make him what he should have been. I don’t even care for him having the shittiest ultra ever., or him being the worst at defend against pressure.
Just make him a TRUE FLASHY DEADLY rushdown character

i don’t know what to tell people in this thread complaining, then. all the complaints are coming down to is one simple point;
“I’m trying to play Guy the way I want to play him, but SSF4 doesn’t allow for it, so he’s automatically bad.”

Once again, AlboShinobi, Guy can EASILY get people to or near the corner off of just about any clean hit he does. All of Guy’s hits send you flying into the corner. I JUST addressed that the last time I posted, but you seemed to ignore that and try to say that I never brought up a “good point”. Also, not that this means much to me at this point, but I believe Combofiend won a WC tournament recently with Guy. Just saying. I guess he beat a bunch of mediocre people at the tourney. I dunno what his bracket looked like, to be honest.

Secondly, ActualProof’s reasons, imo, make the least sense out of anyone’s in this entire thread. Guy can control people once he gets them to the corner, but not in the way you are thinking. Again, referring to the first thing I posted this time around, the way YOU want to play is something like this. You want to be able to have Guy put the opponent at a million frames of disadvantage as you hit whatever buttons you want whenever you want, but, fortunately, this game doesn’t work like that. Guy has to capitalize on one opening and run with it, which he is capable of doing. Again, in a game that is mostly all defensive, VERY few characters put together a very strong, all-out offensive(i.e. Viper or Rufus). Also, I don’t see what the reversal window has to do with this at all, unless you are trying to focus over your opponent on wake-up often. Most of the time, you can just block on their wake-up, or place a later, meaty st.MP or cr.LP to continue your pressure. To be honest, I have never really had stuff whiff for no reason. Visually, some of Guy’s normals hit very high, so some of them miss crouching opponents. The key, as novel of a concept as this may be, is to actually LEARN what normals to use when, and apply the knowledge. This may be difficult, as it does make it so one has to think about their moves a small amount before doing them. But, to help out, cr.LP, target combo, LP Hozanto seems to work on just about everyone. cr.LP, cr.MP, LP Hozanto DOES work on everyone.

Spoki31 has some crazy things in his post, as well:

"My main complain about Guy is his lack of basic and him being hardly dependant on meter to do something."
I don’t see why you people think his normals are awful. And, truthfully, I al so don’t see Guy being highly dependant on EX meter, except when knocked down. Even then, there are some situations where he can reversal with MK Tatsu, as it has invulnerability on startup. EX Run is useful, but not something he needs to do a whole lot. Definitely doesn’t need it a whole lot for EX Bushin Flip. EX Hozanto is useful to punish some things, but again, not something he needs a whole lot of in most matchups. EX Kaiten Izuna Otoshi is a very solid use of meter, but you won’t need to use it all the time, as after catching a few of those to the dome, most people won’t want to jump too much on Guy any more. Not to mention, Guy builds bar fairly fast, so you should have enough to satisfy your needs.

"- St.mk should be one of the best poke in the game : -2 frame startup +1 active frame and that shit will be perfect. Range, speed, and best guy normal, here’s what st.mk should be."
What kind of a thing is this to even SAY? To say that something SHOULD be the best in the game simply because you want to use it is ridiculous at best. Guy has other normals he can use. st.MK doesn’t HAVE to be one of the best pokes in the game…

"- St Hk should be a viable AA move since this move sucks on the ground. Maybe a better hitbox and priority ? Startup is good on this move though and help to keep distance on big character ( Zangief )"
It is a decent AA move, albeit being situational. If someone is jumping in, and their arc is going to land them in front of you, st.RH works pretty well.

"- Better priority on st mp, Guy need a zoning tool. I know c.mp is an ok zoning tool, but still St.mp should be too. St.mp is actually my alternative to c.mp, but it tends to lose to A LOT of stuff."
Even if this statement were true about st.MP being bad and losing to a lot of stuff, which it isn’t, why would you continue to use it as YOUR alternative to something that, in your mind, is proven to work? That’s just ridiculous. But, fortunately, st.MP is actually decent in a footsie game, and can lead to combos or Hozanto.

"- His throw game should be better, and still that shit sucks. Isn’t guy supposed to be a rushdown mix up character ?"
Throws in general are considered pretty weak in SSF4 unless they are command grabs. Doing a blocked target combo into run/stop makes for an excellent grab mixup against a lot of characters.

"- Run xx stop, should be safer… Not instant, but definitely safer. You should be able to stop at your opponent face and see him flying in the air by whiffing a shoryunoobfriendlyken."
Target Combo into run/stop on block is not punishable by reversal SRK if done properly. It IS punishable by reversal SPD or Chun’s reversal super, as both are 1 frame on reversal. If you run/stop properly, and someone reversal SRKs, you should be taking off a big chunk of their life.

"I don’t want this character being a noob friendly or anything, just make him what he should have been. I don’t even care for him having the shittiest ultra ever., or him being the worst at defend against pressure.
Just make him a TRUE FLASHY DEADLY rushdown character"
From the sound of the complaints, yes, you do want Guy to be noob-friendly. You want to be able to do what you want when you want because all of your moves are either multi-purpose or just beating everyone else’s tools. And, Guy definitely does not have the worst Ultras in the game. Ultra 1 can be comboed into pretty easily in the corner, and it has invulnerability on start, allowing you to go certain moves on start. And, Ultra 2 can be used to punish things that are normally incredibly hard to punish, such as blocked Shoto Tatsu. Ultra 2 is 1 frame on reversal, and 2 normally. So far as him being flashy, he already is, but that’s not even relevant to him being good or not. And, Guy is very deadly when you connect a clean hit, just like he always has been. The difference is that you want him to be able to just kill people or come close to it when he hits people like in A3.

In closing, I really don’t care if you all choose a different character to play. Fine by me. I myself main Chun-Li. I don’t care if you think that Guy is a horrible character. I disagree, but again, no big deal. What I have a problem with are the ignorant and ridiculous reasons of WHY you think he’s bad. The points you have brought up are nonsensical, at best.

ssf4 guy > a2/a3 guy.

there i said it.

May you be victorious in the battles you have ahead of you. You have my support.

I remember last year when SF4 was released… the tier lists said Viper was shit. The SRK forums cried that she was grossly under-developed. Then their Japanese All-Fathers showed them what their character is capable of and all of a sudden the story changed. Suddenly they realised ‘gee whiz… she’s not so bad!’

Guy will be the same. Y’all are talking now like you know ALL his tools from playing the game for two or so weeks. Fact is: Y’all don’t know shit about Guy, not yet.

Excellent post.

I main guy and have been beasting. Yes he has weaknesses but most of them are defensive wake up options. He’s a pressure character if you don’t play him like that then you should switch. Watch floe combofiend or combo jack or even alex valle use him and then complain. Just cuz he requires timing and execution to use does not make him weak. Ppl thought the same about viper too. If you can’t use a skill character go back to ryu ken sagat or even guile or honda if charge is your cup o tea. Less skill required and viable in almost any situation. Honda is boring to use though. If u wanna use an easy new character use Cody. I like all of em but nothing is more satisfying than corner raping with guy.

the only thing thats profound and pointless is this thread.

and to people complaining how his wakeup sucks:

just because he can’t wakeup dp like an idiot doesn’t mean he sucks on wakeup.

protip: try blocking for once

also, i’ll gladly explain why ssf4 guy > a2/a3 guy if anyone wants to know.

  1. I think a reasonable conclusion that anyone can pull from this, regardless of which side of the fence you sit on… is that Guy has a steep learning curve.

  2. Everything Nanaya Shiki said.

  3. The next one requires caps. Ahem. FOR THE LOVE OF F@%&!ING GOD, STOP COMPLAINING ABOUT WHIFFED TARGET COMBOS. LINK CROUCHING LP INTO MK TATSU ON ANYONE YOU SEE CROUCHING, AND USE BUSHIN CHAIN ON ANYONE STANDING UP. IT’S LESS CHALLENGING THAN WHINING ON SRK BECAUSE YOU ARE TOO STUPID TO TAKE FIVE MINUTES IN THE TRAINING ROOM TO LEARN HIT CONFIRMS.

Okay I feel better now.

Ehehe, well said^^

The only things I would complain about are 1) His slower than average walk speed and 2) His shorter than average throw range (0.8).

Honestly, I could’ve lived with a Guy who has only 950 life if he had faster walk speed and an average throw range.