i don’t know what to tell people in this thread complaining, then. all the complaints are coming down to is one simple point;
“I’m trying to play Guy the way I want to play him, but SSF4 doesn’t allow for it, so he’s automatically bad.”
Once again, AlboShinobi, Guy can EASILY get people to or near the corner off of just about any clean hit he does. All of Guy’s hits send you flying into the corner. I JUST addressed that the last time I posted, but you seemed to ignore that and try to say that I never brought up a “good point”. Also, not that this means much to me at this point, but I believe Combofiend won a WC tournament recently with Guy. Just saying. I guess he beat a bunch of mediocre people at the tourney. I dunno what his bracket looked like, to be honest.
Secondly, ActualProof’s reasons, imo, make the least sense out of anyone’s in this entire thread. Guy can control people once he gets them to the corner, but not in the way you are thinking. Again, referring to the first thing I posted this time around, the way YOU want to play is something like this. You want to be able to have Guy put the opponent at a million frames of disadvantage as you hit whatever buttons you want whenever you want, but, fortunately, this game doesn’t work like that. Guy has to capitalize on one opening and run with it, which he is capable of doing. Again, in a game that is mostly all defensive, VERY few characters put together a very strong, all-out offensive(i.e. Viper or Rufus). Also, I don’t see what the reversal window has to do with this at all, unless you are trying to focus over your opponent on wake-up often. Most of the time, you can just block on their wake-up, or place a later, meaty st.MP or cr.LP to continue your pressure. To be honest, I have never really had stuff whiff for no reason. Visually, some of Guy’s normals hit very high, so some of them miss crouching opponents. The key, as novel of a concept as this may be, is to actually LEARN what normals to use when, and apply the knowledge. This may be difficult, as it does make it so one has to think about their moves a small amount before doing them. But, to help out, cr.LP, target combo, LP Hozanto seems to work on just about everyone. cr.LP, cr.MP, LP Hozanto DOES work on everyone.
Spoki31 has some crazy things in his post, as well:
"My main complain about Guy is his lack of basic and him being hardly dependant on meter to do something."
I don’t see why you people think his normals are awful. And, truthfully, I al so don’t see Guy being highly dependant on EX meter, except when knocked down. Even then, there are some situations where he can reversal with MK Tatsu, as it has invulnerability on startup. EX Run is useful, but not something he needs to do a whole lot. Definitely doesn’t need it a whole lot for EX Bushin Flip. EX Hozanto is useful to punish some things, but again, not something he needs a whole lot of in most matchups. EX Kaiten Izuna Otoshi is a very solid use of meter, but you won’t need to use it all the time, as after catching a few of those to the dome, most people won’t want to jump too much on Guy any more. Not to mention, Guy builds bar fairly fast, so you should have enough to satisfy your needs.
"- St.mk should be one of the best poke in the game : -2 frame startup +1 active frame and that shit will be perfect. Range, speed, and best guy normal, here’s what st.mk should be."
What kind of a thing is this to even SAY? To say that something SHOULD be the best in the game simply because you want to use it is ridiculous at best. Guy has other normals he can use. st.MK doesn’t HAVE to be one of the best pokes in the game…
"- St Hk should be a viable AA move since this move sucks on the ground. Maybe a better hitbox and priority ? Startup is good on this move though and help to keep distance on big character ( Zangief )"
It is a decent AA move, albeit being situational. If someone is jumping in, and their arc is going to land them in front of you, st.RH works pretty well.
"- Better priority on st mp, Guy need a zoning tool. I know c.mp is an ok zoning tool, but still St.mp should be too. St.mp is actually my alternative to c.mp, but it tends to lose to A LOT of stuff."
Even if this statement were true about st.MP being bad and losing to a lot of stuff, which it isn’t, why would you continue to use it as YOUR alternative to something that, in your mind, is proven to work? That’s just ridiculous. But, fortunately, st.MP is actually decent in a footsie game, and can lead to combos or Hozanto.
"- His throw game should be better, and still that shit sucks. Isn’t guy supposed to be a rushdown mix up character ?"
Throws in general are considered pretty weak in SSF4 unless they are command grabs. Doing a blocked target combo into run/stop makes for an excellent grab mixup against a lot of characters.
"- Run xx stop, should be safer… Not instant, but definitely safer. You should be able to stop at your opponent face and see him flying in the air by whiffing a shoryunoobfriendlyken."
Target Combo into run/stop on block is not punishable by reversal SRK if done properly. It IS punishable by reversal SPD or Chun’s reversal super, as both are 1 frame on reversal. If you run/stop properly, and someone reversal SRKs, you should be taking off a big chunk of their life.
"I don’t want this character being a noob friendly or anything, just make him what he should have been. I don’t even care for him having the shittiest ultra ever., or him being the worst at defend against pressure.
Just make him a TRUE FLASHY DEADLY rushdown character"
From the sound of the complaints, yes, you do want Guy to be noob-friendly. You want to be able to do what you want when you want because all of your moves are either multi-purpose or just beating everyone else’s tools. And, Guy definitely does not have the worst Ultras in the game. Ultra 1 can be comboed into pretty easily in the corner, and it has invulnerability on start, allowing you to go certain moves on start. And, Ultra 2 can be used to punish things that are normally incredibly hard to punish, such as blocked Shoto Tatsu. Ultra 2 is 1 frame on reversal, and 2 normally. So far as him being flashy, he already is, but that’s not even relevant to him being good or not. And, Guy is very deadly when you connect a clean hit, just like he always has been. The difference is that you want him to be able to just kill people or come close to it when he hits people like in A3.
In closing, I really don’t care if you all choose a different character to play. Fine by me. I myself main Chun-Li. I don’t care if you think that Guy is a horrible character. I disagree, but again, no big deal. What I have a problem with are the ignorant and ridiculous reasons of WHY you think he’s bad. The points you have brought up are nonsensical, at best.