Profound & Pointless

lol awesome

I give the same amount of credibility to the “Guy is shit” cries as I do to the “Dudley is the best character evar!!!” cries. Not very much.

For the people who don’t think it’s too early to speculate, here’s something for you:

[media=youtube]nnBh5PhCYCM[/media]

UGTL 6 tournament that took place in LA, featuring some great players that used to play at ArcadeInfinity (Mike Ross, Keno, Combofiend, DJ Vest, etc). The finals = Guy vs Guy. Just saying…

Old news and he doesn’t do anything spectacular in the videos that were uploaded and it’s a pretty safe bet that not everyone he played already knew all of Guy’s weaknesses as far as recovery and counter pokes. Combofiend and the other Comboperson ended up there not because Guy is awesome but because of the “Gen factor” gimmickiness and because they are simply good at the game.

I do feel too that people who lose to guy just don’t know his moveset/weaknesses as well or get outplayed by a far far superior player. Not to mention he feels more stale than alpha 3 guy and clunky movement wise. Ibuki will be my next main i guess because she still seems to have potential, while Guy seems all tapped out. I just hope to god they fix some of guy’s problems in a patch cuz I’ve liked him since final fight ;/

edit: also does anyone else feel its ridiculous that all the SFIII newcomers have thousands of moves, yet guy has no new moves :frowning:

Thousands of new moves? Apart from the absolutely horrible Dudley’s Thunderbolt, what exactly has been added to the SFIII chars?

Well I dont know i feel ibuki has a ton of moves, and guy has just his boring alpha moves from forever ago except most of them are gimped. Not to mention his combos are limited to almost exactly his alpha combos except he can’t air juggle into his bushin flip like in a3 (and instead combos into or ex horenzato). I feel that alpha 3 guy is funner to play for the cool combos he could pull off, and this guy is just ughhhhhhhhhhhhhh.

Alpha 2 guy is even funner to play. :’(.

yeah, compared to alpha-series guy, this guy is a big crap

While we are remeniscing, let’s go back even further to when Guy was truly excetional; Alpha. Being able to perform any special move out of a standing forward was just completely broken and his dizzy and re-dizzy combos were just incredible.

To make him closer to balanced, or at least less of a gimp in this version all that really needs to happen is:

  1. Remove the damn crouch bug that allows throws to combo on Guy.
  2. Fix the whiffing of the jab of his Bushin Chain combo on crouching characters.
  3. Fix the frames and priority of his standing forward and allow the first hit of the crouching version to cancel into specials like every single other version of Guy.
  4. Fix the whiffing of his standing roundhouse on characters that are at an odd distance (too far or too close) or have their torso farther away from a previous hard hitting attack.
  5. Alter his jump speed, the arch is fine but the floaty factor is definitely not.

I’m sure there are more subtle tweaks, but these were off the top of my head.

SSF4 Guy reminds me so much of Vanilla Rose. So much potential yet obvious missed opportunities. Granted Guy is a ton of fun to play and in better shape than vanilla Rose was but you cant help but notice the flaws. My biggest gripe has to be why the hell doesnt EX Senpuu Kyaku hit on both sides? Target combos whiffing certain characters? Blocking Bushin Flip Elbow crouching? Really? lol Capcom…

But i’ll still play him :wink:

My only real complaint with Guy is his EX-Tatsu whiffing on characters jumping into you at times, it’s like he “goes over” them when he clearly connects. Also it’d be nice if it hit on both sides…

As far as the target combos go, I never have a problem doing a hit confirm -> Bushin chain on ANY standing character, and taught myself to just link c.LP into MK-Tatsu on anyone I see crouching. I don’t ever do the MP->HP->light Hozanto crap, it’s inconsistent and unnecessary.

I was pretty disheartened by my performance with Guy at the last tourney I went to. There were alot of match-ups that I just flat out did not know how to approach. Lost at times due to crap such as whiffing HK’s at crucial points, ex-tatsu whiffing when it clearly shouldn’t have or using it too much, and missing the HP of target combo at distances I assumed would connect. These are just some to say the least. Viewed in any light, It was a poor performance, on my part.

All-in-all I seriously considered abandoning Guy, since my last main was Cammy and I am tired of unnecessary up-hill battles. (other characters get more consistent, better result for less effort)
But then I realized, that i am and always have been attracted to these type of characters. Winning is possible, but profound persistence is a requirement. (pun intended) .

In the end, I stopped blaming Guy and all the faults that he currently is plagued with and realized that I just have to get better as player. After all your character is just the “vehicle” you use to defeat your opponent.

What good is very fast race car, when the driver is sub-par? On the other hand, a talented, top-notch, seasoned driver will defiantly render the highest results using the fastest vehicle, but can it be said that his defeat is impossible? Not necessarily. Difficult? Most defiantly, but not out of the question.

Good players will know Guy’s weaknesses, but guess what? You know them too, you’ll eventually know them so well that you’ll give hell before you let them get exploited by your opponent. It would be down-right idiotic for someone to claim that Guy lacks the tools, he has them, they function…with the caveat that they each have varying limitations, some more than others.

(1)Try new strategies; (2) invent new mind-games; (3) shatter your go-to “routine”; (4) in the heat of battle, revert to a complete turtle, that solely pokes; (5) make abrupt, unexpected choices during battle, and most important of all (6) ADAPT, in response to what your opponent does. He/she is human, just like you. They are GIVING you the answers to beat them with everything they throw at you, just calm down and take notice. (easier said than done, heh). Your primary goal should be to force your opponent to anxiously scour their respective match-up threads in efforts to find an answer to your Guy, and having them come up empty-handed.

I’ve chosen this brand “new” rendition of Guy, and thats all there is to it. It’s going to take time, and i’ll have to endure a heap of demoralizing affairs, but it’ll make for the building blocks to success that certainly pays back. To all you Guys (overused pun intended) that are in a discouraged state, I implore you to keep at it. Resist the temptation of easy-mode, I guarantee striving to play Guy at a high-level will force you to level up substantially, regardless of intent.

Seems to be a motif of this thread.

Hmm, dwelling on an insignificant error while claiming the post to be without merit.

checks internet hand-book

Sounds about right.

Fixed. grow up…

No no, Alpha 3 Guy couldn’t do that, which SSF4 Guy is based on. Pretty sure it was something that he wasn’t supposed to have, like his bushin flip > AA super in the corner.

I don’t have my Saturn to check this out, but you’re saying that Alpha 3 Guy could not do specials off a crouching forward? I know for a fact he had that in Alpha 2 at the very least. I also was pretty sure that he had the knee-bash throw into super in Alpha 3. It’s been a long time though and I played Alpha 2 the most out of the series.

Right right. cr.MK in Alpha 3 could not be special canceled. He had it in A2, but not A3. I prefer A2 to A3, but the only thing I miss about A3 Guy is Hozanto going under fireballs. A2 Guy got zoned pretty hard without it. Also the only thing they removed for super combos in A3 was bushin flip throw into super, only because they removed the bounce it had. Everything else was fair game in A3’s wonky combo system.

  • hozanto is slow outside of EX, only good in blockstrings

  • empty bushin flip has recovery (FU Capcom!) denying mixups opportunity

  • standing mk’s range always making me cringe compared to Alpha series

  • slow and long jump arc is enraging… jumping will get you killed and you don’t have a solid ground game to compensate with

  • minor nitpick: dropping elbow is performed with strict down+mp, like a headstomp or divekick… it never was like that

  • crouching c.mk is not cancellable. that’s like removing 50% of Guy’s gameplay
    it was Guy’s mixup starter in Alpha2… making enemies guess and fear you

c.mk -> run - stop
c.mk -> bushin flip
c.mk -> tatsu
c.mk -> nothing (going for the 2 hits)

you can’t substitute cancellable c.mk with anything… you could survive in A3 without it because of the ridiculous combos and juggles, but SSF4 being such a conservative game relying on fundamentals he really needed it.

FU CAPCOM.

Have you ever even played a1? Guy is not broken. hes not even the best guy in the game. And dizzy and re dizzy combos? yea MAYBE you can hit his dizzy combo in a real match. But realisticly only time you will dizzy with guy from a combo is after a knock down, which… almost every character in the game has a high enough dizzy combo to do. And re dizzy? Yea right… his redizzy? Unless your playing the beta version of the game, its impracticable. Ive never ONCE seen his redizzy hit in a real match. And thats real talk.

People should play games before they start talking nonsense.

Guy is a fun character to play with in SSF4 i think. I win more matches than i lose when i play online with him too. Guy has alot of mind games he can play, he has potential. If you want top-tier just go pick Ryu like the rest of the world.