I can dig that. I mean, a couple weeks is a VERY long time to learn everything you could possibly know about a character. And, I guess autocorrecting your EX Tatsu is really hard, too. After all, you HAVE spent all of your time on him since the game came out, and it’s been out a long time.
well, if someone makes you block a string, and then jumps at you, d+RH, for some reason, makes you slide under them, getting you out of that situation. shrugs like i posted in the “I refuse to believe Guy is a bad character” thread, if you would properly use his tools, there would still be some things to complain about, but you really would find that you have a lot less to complain about. and, cr.MP beats a lot of jump ins. if you can’t see it or use it properly, i can’t help ya, bro. cr.MK can go under a lot of things when used against certain moves. it’s a situational poke. many characters have them. like Chun-Li. she has MANY situational anti-airs, but you won’t hear most Chun players say they are bad, just that you have to use them correctly. Chun is a much better character than Guy, but that was just an example. and, even though a couple of people will disagree with me, i have had success using LK or MK Tatsu on wake-up IF someone tries to meaty me with a low move. again, situational, but if the situation presents itself, you hit them for some damage, and send them flying.
it works, trust me. cr.MP stops a lot of jump ins. even cr.MK works on a few, like all of Dudley’s except j.lk. i don’t understand the complaint about not having enough meter, to be honest. i always seem to have meter to spare… shrugs I also don’t really have EX Tatsu whiff…
I can dig this, I guess. Hozanto has very limited uses outside of combos, but if he could punish fireballs on reaction with it in SSF4, i think that might make him a little ridiculous. at least it’s more reasonable than that one guy on these boards that wanted EX Hozanto to have full body invulnerability. that would just be nuts, imo… but, usually, if i am close enough to want to Hozanto under a fireball to punish them, MK Tatsu works beautifully. i go through the fireball and VIOLA! they take some damage and fly into the corner.
No one said you wouldn’t have to work to get wins, but Guy can do both of these matchups, even though I agree he is at a slight disadvantage against Ryu. Guile is quite a bit tougher to beat than Ryu is. But, you can mix up your jump attempts between completing your jump, and canceling momentum with the d.MP elbow. sometimes, you can bait an SRK or something with it, and then you can get in or punish. plus, you could always just focus the fireball and move forward. harder to do against Guile, but seems to work some against Ryu. you kind of have to think outside the box and be patient.
dood, EVERYONE knows that Shotos are capcom’s babies. they can get away with murder a lot of times that other characters can only dream of. the ‘not comboing off of Bushin elbow’ thing doesn’t bother me, i guess, because i rarely use it, and land it even less. you can combo off of the d.MP one, which is the one i use more. i only use Bushin flip if i think it can advance me somewhat safely, or to anticipate someone going into the air and grabbing them with it. even then, again, i rarely use the flip. i can dig that the demon flip stuff is ridiculous, but at least Akuma’s kick out of it isn’t an overhead any more.
good choice. he’s pretty good, from what I hear. if you enjoy playing him, go for it.
i honestly have not had a big problem with this. i mean, just the target combo by itself. depending on what character you’re playing against dictates the number of cr.LPs you can use before the target combo, though. but, imo, that just comes with learning the character.
while some matchups can be tedious and/or frustrating, i still don’t think Guy is as bad or has as many problems as what Spoki or AlboShinobi would have you to believe. he can get the job done, but he does have to work harder in some matchups. play him if you enjoy him, i guess.
not in the context it was used. these guys were saying that Guy had no tools, and Dan is the best example in SSF4 of a character with no tools. so, in essence, i said that Guy is considerably better than Dan because he has tools that can get him out of situations.