Now that’s just a pessemistic view. The game’s been out for three weeks, first of all, so there’s not been a whole lot of time for people to be compiling lots of stuff for us to see, and even then, there’s other characters that are more popular who are being experimented on. Second, it says he’s built for mixup, not combos. Doesn’t that only mean that he doesn’t have really long combos, but he throws you off your game by mixing it up alot? That’s not really a bad thing…
when you look at Guy as he was in Alpha compared to Guy in SSFIV, yes he indeed looks rushed, things that were completely safe in Alpha aren’t in SSFIV, in this case that would be his FF Chain, target combo into lp hozanto Hawk can grab him out of it. Zangief could NEVER do that in Alpha, it’s even possible for a reversal DP to hit him and I’ve seen Daigo’s match against Tsukimiya, and he punished it on with Flash kick. His MK tatsu has absolutely no usage outside of combos or to beat an anticipated Low attack, where in Alpha it was a decent wake up attack. And his bushin flip elbow had to be blocked high in alpha, in SSFIV it apparently can be blocked low, Guy’s elbow especially out of bushin flip applied a lot of pressure in the Alpha series where it was easily possible to Cross up and if you gained a counter hit you could follow up.
Do I think he is rushed yes on certain aspects sure he has things that go well and most of his game is still there but somethings they could have opted to fix they didn’t. And maybe after a while we can see he is indeed a solid character but for now we see some things wrong, as in all character do we see things wrong, but with the option to possibly patch and voice our opinions on what we want changed is absolutely not a problem.
I take it as him saying Guy is one dimensional when it comes to combos. And he has to rely on mixups for damage. Problem is…Guy’s mixups aren’t that good.
Guy’s mix up game would be better if they let his Elbow cross up, Bushin Elbow hit crouchers, make his jab faster and his jump great deals faster. And his j mk not be crouched out of on cross up.
Watch some of Alioune’s(I think that’s how it spelled) vidoes. Guys’ mixups do crazy damage, but the only problem is that they are in the corner. Although, that can be helped because he pushes into the corner so easily.
Oh I know about his corner mixups thats where Guy excels but when he may get someone to the corner easily the problem he is getting them into the corner which is where he is at a loss because his mixups should work great outside of the corner as well which they did in Alpha, mainly because his elbow could cross up and if he got a counterhit with the bushin elbow he could follow up with a combo, which is really what he needs.
You’re talking hardly like you don’t know shit about Guy.
Hey, have you ever tried to “mixup” against a pro Zangief ? Against a pro Hawk ?
A mix up where you have to backdash all day, isn’t a mix up.
What does mixup means to you ? Being able to reset a combo in an impossible situation where the opponent just have to crouch block all day ?
Mixup you’re rushdown with the run xx … ? You’re really thinking that kind of trick work against good player ?
You want a veteran’s point of view ? Just ask Kiryu, the japanese Xboxlive player, he mains Guy, he’s good with him, but yet even him agree with the " guy’s rushed " statement.
Ask Emblemlord, what he does think about Guy’s footsie, or his dependant on meter.
They’re not Sf bible, but I think their opinion are pretty solid. Guy sucks, but that’s not a reason for not playing him, his fun and we’re playing for fun.
Hey, we don’t just sit here and complain, I put a lot of work in Guy and I pursuie effort. But we can’t help but notice that Guy is on the weak side.
And like E46M3 CSL said, all Guy needs to be solid is very minor tweaks.
Faster hozanto : Why give Guy a JokeHozanto ? This move is USELESS, the only use I see for now is lp hozanto after a target combo. Make it a viable way to punish fireball.
Better priority on st.mp, make it a viable move to zone with. This move would have been perfect for zoning people with, if only he didn’t get stuffed by everything…
Why not giving him a 3 frame jab ? Oo
His only viable long range poke should be better. 2 frame faster and +1 active frame and this move should be perfect and absolutely not broken.
Only some little tweaks and guy should be viable IMO
I don’t really care about his jump, that keeps scrub from playing him IMO, plus Guy isn’t supposed to jump. Same goes for his ultra, easy setup for ultra would just make him look braindead. Plus with the tweaks above, his mix up and ground game would be deadly enough.
See, your post is exactly my point. Instead of wondering what you think he SHOULD have, take a look at what he has. Figure out the best ways to use those. I realize they’re making an arcade version but don’t get your hopes extremely high for a complete retooling of any character.
I don’t claim to know much about Guy; I main Adon and I’ve got up to about a C+ with Guy. Obviously nothing special, but I like how he plays and I think he’s got some solid stuff, only if people would start thinking about how to use them instead of begging for tweaks. That’s all.
The fact that you play online makes your opinion even less valid.
That’s fine, I understand your perspective but alas, this is a forum and forums are where people complain. I guess the point some of us are making is that we HAVE been trying to figure out how to use his tools… and we’ve even explained/analyzed why some of it is good, mediocre, or straight up bad. What’s left is to hope he gets some kind of tweak. By no means am I saying that Guy has completely been figured out and there’s nothing left to learn… what I am saying is that his basics/fundamentals/footsies is just not solid enough at this point in time. Some of us know! I have been playing NOTHING but Guy even before the game was “officially” released. I can clearly see that it’s becoming harder and harder to win as time goes by and people figure him out. Crouch blocking, crouch jabbing, and crouch “wait for opening throw” shuts Guy’s offense down.
ONe thing that SUCKS HARDCORE is, If u input DF/DB+MP in the air, the freaking elbow wont come out:annoy:
this proved to be costly in most matches
I thought the game was supposed to be input friendly, damn, even in the Alpha series u could input DB/DF
sad to say, but if you had read the rest of this thread, you wouldn’t have even wasted your time posting this…
hit stun getting fixed yeah… one bug down, many to go… I just wonder what they are doing to fix it, like if its a small change or if they are reworkin some aspects of guy?
like what e1j1 said. guy is by far the most under the radar character in super right now. i’ve seen at least 3 tutorials for ibuki, 2 for makoto, i’ve seen numerous dudley combo videos, a tutorial for cody all on the srk homepage. i’ve seen tons of thawks and deejays being played. guy is definitely being overlooked or people really just don’t care about him outside of this thread.
i definitely think things need to be fixed about guy. the fact that his target combo keeps whiffing is getting more and more infuriating by the day. and the more jabs you add the better the chance of it whiffing. i’ll post the hitbox of guy’s cl. st. fierce in the thread i started so you’ll understand why it keeps missing. the hitbox on that damn thing is stupid.
the throw glitch is something i don’t think capcom can overlook so whenever there is a patch i’d definitely expect that to be the first thing they look at. over everything though i just want his target combo to be fixed. it shouldn’t be whiffing as much as it is in the slightest. i guarantee if you fix that and maybe give st. strong a bit more priority to be a better footsy tool and maybe make st. forward a little faster… you’ll see a difference in how he feels for sure.
also…
@Dominus_what- where did you hear about this? if his hitstun is being looked at and fixed… there’s a chance that other tweaks could be made to guy… possibly the things we’ve been addressing in the threads…there’s hope at least.
edit: nevermind i saw the patch thing on the srk home page. also… here’s the image of guy’s cl. fierce hitbox… it’s really high and the reason why it keeps whiffing during his target combo on crouching opponents.

From the title page it looks like a few things are being patched, so hopefully Guy’s throw is being patched out, but I honestly wish they would do some buffs and nerfs here, Rog seriously hasnt changed and Rufus needs some serious tone down if he is top.
http://shoryuken.com/showthread.php?t=237690&page=1 mentions block stun, but from translating the blog on Google (horribly) it seems like a simpler fix so other issues won’t be addressed most likely :(.
translation
Phenomenon would be thrown into the guy squatting in damage ?
There are no invincible for a time to throw the guy squatting damage incapacitated,
The idea is still incapacitated throw a hit.
The modified just like any other character,
Will not exist as a combo to throw in a squatting damage.
Again, thanks madmaestro.
We have already figured how Guy works for the most parts.
I’ve put about… all my time into getting good with Guy. Since the game started… I haven’t even touched any other characters besides my previous main in vanilla, Ryu. Which is about 5-6 games online.
Let’s start off by saying… his EX Hurricane kick is inconsistent because of the fact that it whiffs on cross up. GG no options to wake up on.
Say you wake up and block, then they do a block string… they’ll just jump in again after that block string or cross you up. Then what, Guy has shitty AA, and shitty wake up options… you’re stuck in a cycle, unless you out poke your opponent, oh wait… Guy has shitty ass pokes, c. mk are you serious? St. MP is his best option, and that shit get’s stuffed like a mofo. I guess you can bushin flip away but you’ll most likely get caught with a SRK or some air throw. You can EX tatsu, but you need meter, all the time.
Secondly, he has about… no anti-air… cr. mp, are you joking me? The punch isn’t even meant to be an anti air. Instant Izuna Drop? yes… let me just build meter out of my ass. But wait I have to use that meter for EX Hurricane kicks on wake up that whiff.
His hozanto is useless aside from target lp. hozanto, because it’s super slow. Can’t even punish a fireball. I don’t ever use MP or HP hoz.
And how bout give Ibuki a roundhouse that goes under fireballs but not Guy. How is he suppose to even compete with Ryu or Guile, Bushin flip… Bushin flip… then what, when i’m mid range I can’t do anything but jump in and eat an SRK.
Okay, let me just not be able to combo off of a Bushin Elbow… I find this to be really dumb, because it gives the other player just as many options as you, you have no distinct advantage using the elbow, unless they are ignorant. Ay but let’s give Akuma free combo with a demon flip into dive kick, and let stand them up in the process… oh and give Akuma a free win. Not to mention Akuma AND Gouken can grab crouched opponents off the demon flip, but hey let’s make the game inconsistent and stick it to Guy… let’s make sure he can only grab when they’re standing.
Why don’t I just main Akuma.
Don’t even get me started about his whiffing capabilities. Esp off his Target Combo on SOME characters.
Spoki is right, Guy is hardly a viable pick.
I’m still sticking with him. and I’m B, almost B+
It’s just frustrating.
Oh btw. By saying Guy is a lot better than Dan is retarded… Dan is a joke character he’s meant to be bad. The funny thing is that Guy is slightly just above Dan. Now that’s just sad.
Okay for one cr mp is a good anti air and beats out A LOT of shit, cr mk beats a decent amount of jump ins as well, same goes for st hk and cr hp but the timing for those are a bit strict, In the alpha series Guy’s go-to anti air was cr lp/mp st lp and lk, his heavy kick wasn’t that great as an anti air and crouch hp was borderline decent. Ruling out those two moves is a reason why you don’t think Guy has an anti air. I’ve stop plenty of jump in attempts with TK Izuna, cr. mp and mk.
Run slide sometimes goes under fireballs and if anything EX RUN it has 2 armor hits so if you anticipate a fireball throw on ex run and if you dont have meter you can attempt to go for mp hp hozanto, go for the guess just not against guile because he recover too quickly but ryu you have a good chance of hitting him if you do hozanto early if you see it coming. Or just jump and d.mp you’ll stay out of range of anti air and even if ryu does it at the distance your at elbow usually beats it out.
Guy could never combo off a bushin flip elbow in Alpha unless you managed to get a CH. However it provided a decent amount of block or hit stun leaving Guy with the ability to do another block string. And guy COULD NEVER grab crouchers ever, neither could cammy however Akuma always could it’s just part of the game, honestly if guy could grab crouchers there would be no point in having the elbow.
Jeez even Sim doesnt have a AA PERIOD but he is good, so honestly don’t complain about not having an AA otherwise I’d stay stick to Ryu.
Guy can whiff his target combo and so can Ken, some character who have target combos whiff on crouchers, Ibuki’s can, Makoto can as well, honestly don’t complain this much about one character having this issue when OTHERS do.
If anything they can make mk tatsu a decent AA like they did in Alpha it had a lot of use then. There’s still plenty of time to see what Guy can do and even after a balance change it could open new doors, Sure you have to work for your wins but MOST of the cast has to do this now.
Honestly try shit out, Elbow actually beats most AA’s clean, SRK’s when spaced correctly, Guile’s Flashkick gets beat by it , Characters that Zone shouldn’t scare you because Guy has ways getting around them. I only say mix it up when you do so you don’t end up getting punished for it in the end.
Wrong, try to jump in on Dalshim and you’ll see wether he has an AA move or not.
Anyway, I agree. Guy doesn’t need an AA, c.mp works great, St.HK works good.
Instant EX Izuna does 170 damage, if you catch someone with it, they won’t jump at you so randomly.
If someone jump at you just run slide under them and back dash to reset your position. Guy doesn’t need a shoryuken he can deal with jump in pretty well.