Picking up seth , is it still worth it?

but see, it must be a timing issue, because you can safe jump most reversals. Like you’re supposed to land in time to block; not just “ok he whiffed it, so my set-up worked”. I mean that might be true too, but maybe continue to practice using j.HK as if it’s unchanged to see if it still works for baiting. I mean when you can play again. I haven’t invested in Ultra so I can’t just tell you what to do instead, or what’s likely wrong with it, but I don’t think it’s a matter of comparing hitboxes.

Yeah I’m using same timing as j.hk.

Maybe I gotta change timing?

Damn we should be posting this in the main Seth thread lol.

Wouldn’t want people to get the impression that our character board is active lol.

RIP character board once again

Sorry for the late reply. I don’t come to this thread very often since I there is so much bullshit here, but I will probably try that challenge. You seem to be the only reasonable guy here.

And to think I wanted to pick up Seth after reading this page alone I don’t even wanna use him in training mode
I used to be scared to fight Seth’s

Yeah, Vanilla Seth is the strongest version of Seth because of his tools being untouched.

Edit: I’ll add that I was just in Hong Kong, and I wasn’t getting a lot of crazy win streaks with Seth (hell, practically none), but an individual who played Seth tried to convince me that Vanilla Seth wasn’t the best Seth… Let’s just say by the end of the night, he started playing Vanilla Seth. :stuck_out_tongue:

Lol thanks for suggesting I have an ounce of sanity left. Being an '09er myself I hear what you’re saying about all the bullshit that at least used to go on with this site. Some people you couldn’t have a logical debate with ever.

Anyway, I got 1st at my local weekly on Wednesday using Rose, Seth, then Bison and Dudley in the grand finals. Went undefeated (in terms of sets) and no bracket reset. I felt pretty baller even though I had to catch the bus immediately afterward and there was no money on the line. So I guess that means I know a little bit about what I say. Dudley combos are so rewarding and Bison has a much stronger ground game than Seth. Plus the other guy in GFs knows my Seth well enough that I’m not going to bother testing him on anything.

Seth’s meterless damage off mixups is an average of 200 damage without an actual opportunity for good oki, while he has lower health at the same time. This means that Seth cannot effectively outguess his opponent up close without committing meter before knowing if the move will hit or even be safe.

Seth has a good fireball game, but once you get to half screen his slower fireball recovery, combined with his character height, makes punishing his fireballs on reaction with jumps feasible. At this range Seth has high priority pokes with focus, s.mk and cr.mk (high enough priority to compete with most characters), but they have lots of recovery on whiff and Seth doesn’t have the walkspeed to guarantee that they won’t whiff. This effectively makes footsies as Seth a losing battle.

Seth’s anti-air trades often now and doesn’t lead to a favorable situation unless the trade leads into the divekick mixup. Add this to the inability to zone people out of the range they want to jump, and you have a recipe for a character that will often feel like his only option is to run away and look for a favorable situation.

Seth’s meterless damage off mixups is an average of 200 damage without an actual opportunity for good oki, while he has lower health at the same time. This means that Seth cannot effectively outguess his opponent up close without committing meter before knowing if the move will hit or even be safe.

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Well what I’ve decided is to go for more combos and end it with legs or DP so I can have meaty setups and some OS still works since DWU didn’t screw with soft knockdowns. SPD isn’t worth the risk so much anymore, except after gauging life lead and the situation and the other player’s choice of ultra/type of character (charge or motion) and unless you can “confirm” into it by waiting to see if a player is still sitting there after a tick or two, or if you dash/focus dash with it.

Also in terms of meter use during oki, I like thinking a person has to use more DPs to beat me than I have to use to beat them. So what does that mean? well that I’m looking to bait out their DPs on wake-up at a distance or angle they can’t focus cancel for safety. I’ve learned to expect the same treatment when I’m on defense. So what’s my wake-up tool? crouch jab/tech/back throw/teleport. And depending on their approach, I’ll totally spend 2 bar on DP just for that clean break away. Seth to me isn’t so cut-and-dry when you’re happy to block what you know you can’t see. Make that 800 health count for every drop.

It is the same dude. Seraph’s Seth is…unorthodox.

If you get baited in a round as Seth, you almost assuredly lose that round. Seth’s crouch tech is one of the worst in the game because his cr.lk is FIVE FRAMES, making frame traps on him a breeze. He doesn’t even have a 3 frame normal to contest looser pressure. His best pokes are seven frames, meaning that if someone just does walk back sweep it’s incredibly hard to stop as Seth without doing something like focusing through it. Seth does have a very good suite of reversals, and those do give you a lot of breathing room. But Seth doesn’t necessarily lose from getting knocked down. He loses from neutral. If you are about a fourth of a screen away from Seth, most characters just dominate that range.

I totally disagree that you need to DP Seth more than he needs to DP. His only good option in blockstrings is SPD, so if you just block a meaty cr.lk then mash backdash Seth has little to stop it. You have to commit to a Tanden on a guess, and heaven forbid they did anything else, like even just crouchblock and react.

There is literally no way to make DP FADC safe now on some characters, like Yun. LP rush punishes FADC backwards on block, level 1 FA isn’t a true blockstring. You can make them guess “How do I have to punish this” but that’s still a really awful use of meter. I’d rather commit to the DP FADC forwards in most cases and try to get a mixup from it than try to make it safe. EX SRK is still really good, but that’s a lot on a guess.

is it me or instant stomp is a way more realiable Air to Air now? logically i’m not using that shit again strong jump ins like blanka, vega, and so on, but if you have 2 meter and menage to hit someone with it, you can get 300 damage pretty easily

Yeah, I agree, M. Bison has a stronger ground game then Seth. I usually beat Seth’s some what easily with M. Bison. But Seth’s higher mobility can be used as an advantage over Bison.

My main four characters that I use are M. Bison, Seth, Guile, and Balrog. My strongest character is Bison followed by Seth.

Once I sense someone is a buffoon here, I just start ignoring them forever. People that talk so much about what they know usually don’t know what they are talking about. Many people here are so set in their ways that they cannot think outside the box. They always mentally stuck.

Whoops, double post.

If you don’t want a legitimate answer, don’t ask me a question.

And that’s why I’m not reading or responding to any more of your posts.

1: Seth almost always has a fighting chance so long as you’re as disciplined as you are solid and at the worst… chaotic. Since his dizzy count is practically the same as his amount of life, you basically have 3-4 chances on defense to get out to eventually reverse perfect somebody (cheers to that happening).

2: If a player is using a character that can punish backdashed DP, and does it, I’ll say “more gdlk than me breh.” Honestly that takes great presence of mind to block the DP, read the backdash, and punish appropriately on reversal timing. I figure we’re still in the state of meta where the person blocking would just be looking to block more, crouch tech confirm to combo, or neutral jump. But essentially that’s just another reason not to depend on DP so as to not be predictable with it against those next level players. Use it when you think you’ve adapted to them rather than as a lazy solution to another player’s pressure (I’m not suggesting you don’t do this). I’m still having a hard time punishing blocked DP FADC forward myself.

3: I agree Seth loses in neutral. When a character has better walk speed than you, gives them way more room to play with than you can. Like you want to get in and do damage, but if they can just stay at a certain distance and zone you out, playing as Seth is a bad time. I do like to think that regardless of which character I’m using, I can be the lamer player. Like I won’t stop blocking so long as I don’t have a reason to do anything… if that makes any sense.

4: Also right that Seth’s crouch tech options are piss poor. But people using other characters will crouch tech with 5 frame normals anyway, so it’s slightly irrelevant to say Seth is just as bad.

I want Capcom to revert all of the nerfs.

That would be a really good idea. Make all the characters broken. I’m serious.

DP FADC Backdash looks like its -12 on block?