Picking up seth , is it still worth it?

Will seth still be viable with the changes? or shouldn’t I bother picking him up? he’s so fun to play.

  • Has Dhalsim’s jump back Heavy Punch again.

  • Can no longer cross up jump Heavy Kick.

  • Triangle Jump distance has been reduced.

  • Jump Medium Kick can crossup.

  • Dive Kick hurtbox increased.

  • First hit of Shoryuken cannot be focus canceled now.

  • Shoryuken invincibility changed from 7f to 5f.

  • Ultra 1’s hit box has been expanded vertically.

  • Ultra 2’s recovery changed from 89f to 70f. First hit of damage changed from 24 to 30.

  • All Piledrivers now do 150 stun (down from 200).

  • Medium Hyakuretsukyaku now does 100 stun (down from 150).

  • Heavy Hyakuretsukyaku now does 150 stun (down from 200).

  • Tanden Stream recovery reduced to 55f (from 66f).

Since wall-jump nerf isn’t THAT bad, I’m sure you can. From what I saw though, SRK is still FADC-able. Might be 2nd hit that can’t be FADC’d anymore, which would be fair and make a lot more sense.

okay,I enjoy this game more with him then with fei long. and it’s confirmed that only his second hit srk can be canceled… that is a big nerf.

And yet I saw him FADC the first hit on the DH stream.

Was it on hit or block?

Quite sure I only saw it on hit. It’s possible it doesn’t work on block.

Eh, whether or not Seth would be ‘viable,’ I think any character can really be viable. But even in his current iteration I feel he requires more good guesses to win than his opponent does (one good guess from an opponent can cost you half your life and lead into nasty setups,) and I think this will only increase with the changes as you will also have to rely more on zoning. If the posted changes to his offense remain the same, I would probably also drop him myself come Ultra.

I was thinking the same thing with this scumbag character. My main is Bison and I basically wanna fraud my way against Guile/Honda. I can play both matches but they’re certainly not fun. Rog too cause I hate him.

He’s going to be far weaker, but still have a handful of good MUs.

Is it still worth to pick Seth? If you’re looking for a rushdown crazy top tier char then no, because thats not Seth anymore.

Seth lost his yoga sniper in the latest location test.
https://www.youtube.com/watch?v=IPfJb1MMmuU
Look at 1:42 of video but it seems that his teleport has faster start up and recovery.

ive actually just started learning him and enjoying his style of play alot

I guess his faster TP makes up for his nerfs? Regardless he is still fun to play imo. It’s going to be harder to win for sure.

Doesn’t look faster to me.

I just had a chance to playtest the latest build of Seth at NWM this weekend, and while I was expecting surprises since I haven’t been following the change logs like everyone else, boy howdy, I’m done with Seth.

If you’re looking for a character to be flashy and impress your friends that don’t play in tournaments, I’d say stick with him. He’s a goofy sum bitch who is a novelty of a character at best now. There’s a reason the Japanese made the comment “Seth has no future”.

After 5 years (From Vanilla to now), I’m done having Seth as my main. If you had any dreams or ideas of using Seth to win tournaments, you might want to think about something else from here on out. I’m moving on to someone who can satisfy my need for being a bastard to anyone who sits next to me, Rolento. I know a few others were looking at Oni (especially after Sanford’s display/performance at NWM), and that’s definitely a solid choice (in my opinion, for what it’s worth).

Seth isn’t the OP Toolbox or the Flashy Conman, the Stone Cold Stunner or the Surprise Stripper that just popped out of your oversized Birthday cake. Our Glass Cannon is now just… a piece of glass.

I haven’t played it yet myself, but I’m pretty sure I will also drop him after I try it out a bit. The on-paper changes are simply horrendous, and I’ve already reconciled with the idea that I’ll have to pick up a new main if I am to do Ultra.

I’ve played him for ~2.5 years now, though it’s not as rough as for some of you who’ve got like double that. I did put in a lot of work to learn how to play him properly, and smartly (well… debatable, I suppose!)

I was also looking into Oni, though I’ve also been very interested in Viper just 'cause I guess she’s the closest in terms of offering me the same kind of fun as Seth has thus far.

Does anyone have any information regarding Dashio’s results and/or opinions? I only know Kazunoko and ProblemX both dropped Seth and stated they do not consider him viable for tournament play. I’m somewhat curious as to how we’ll see Seths doing in the first few tournaments out of Ultra, if we’ll even see him (I’d hope so,) but I am getting increasingly skeptical.

Seems common lately that Seth players go to Viper, and vice versa. Also on Justin’s recommended suggestions.

I was picking up Seth when his nerfs was shown, which made me switch again. I was using him as a secondary for Guile/Honda/Balrog. 2 bad matchups for Bison and one I just dislike.

He can’t rely on stunning anyone now, assuming you can still manage to lock someone down. Like you’ll kill them before you stun them now, so instead of fishing for a KD into a series of good reads and landing 2.5-3.5 combos into stun and kill, you have to land 3.5-5 combos to outright kill the opponent.

Invincibility nerf is bad. Mandatory deep DPing for AA is worse, but I can live with that. I was fighting a DJ though, and after cornering him, I knew he was gonna wakeup EX DP, so I go for the delay DP. Nope, straight out loses. (Yes, this wins in 2012 if you don’t have bad timing on opponent’s oki lol). The implication of this is that Seth either trades or loses to basically every other DP in the game now as well though, so you can’t even make a read and profit anymore.

DP FADC -5 IMO is ok. Everyone else got it too, and I rarely banked on DP FADC mixups to win me games, so backdashing instead seems ok.

Tanden cancel nerf is the real kick in the balls. This is by far the number one thing that I think contributed to killing Seth. Most players often experience the scenario where opponent blocks your first couple of lights, then you cr.mk (maybe catching their jump) into a boom/tanden 50/50. It wasn’t safe, but since it wasn’t really possible to react consistently either (to the boom at least), you force your opponent to make a hard read after your cr.mk and often get a free tanden in to continue pressure. Now that it’s gone, Seth is positively fucked, because you have no way to continue pressure after those jabs. DP FADC fucks you, cr.mk they just block all day, so you push them out and return to neutral and get blown up for trying to play footsies again (yay?)

We saw barely any tournament players using Seth in AE2012. Now he got directly nerfed, the system changes are unfavorable to him, and most of the cast got heavily buffed. I’d probably eat a hat if Seth wins anything outside a local now.

So the final changes dropped. We all know the nerfs fuck shit up so here’s the “compensation buffs.” And yes all the nerfs are still there.

fst.HP - 6f safer on hit (-5) / 7f safer on block (-8)

cr.MP recovery reduced by 2f, hit +5, block +1

Dive Kick additional frame of advantage on hit

Hyakuretsukyaku - all gain 10 damage

Head stomps - 1f more active, hit box extended to the ground

UC1/2 - buffed but in ways you can only say “who fucking cares”

Soooo…cr.MP, cr.MP xx HK Hyaku is a thing now. You can probably hit cr.MP, cr.MP, cr.MP xx HK Hyaku against fat characters like Abel too.

Pack it up it’s time to move on. I already have been playing Yun for the past year and only played Seth for his bad matchups.

I think Seth can still be viable with these changes. I don’t know about you, but I always get more meter then I know what to do with since I rarely rely on DP xx FADC. That’s why I’m going to start using EX Tatsu in my combos (since it still deals 250 stun), and EX DP for my reversals. So if you can do EX Tatsu from c.MP, that would be really great imo. It felt great to get a super every round, but I can live without that.