I found this on youtube, description is from youtube poster ThinkPad Gamer
I’ve seen videos that runs this game without even bothering to lower the settings. So I decided to upload My own.
I’m surprised that my laptop can run this new game, hopefully when it comes out they will optimize it more and add more graphical options.
Even though the resolution is a bit low, well, if u play fighting games u need your fps to be at 60 as always.
FPS while Recording: 52-60
FPS without recording: 57-60 (rarely drops)
Yes you can play it fine at 1080p 60fps, I have also have a R9 270. I didn’t mess with the settings too much in the beta. Auto detect set resolution scaling to 87 for me. I put everything else on medium and anti-aliasing on low. Maybe shadows was also set to low, I forgot.
How accurate is steams fps counter? I notice sometimes it dips to 59fps.
Just wondering what I can expect with my specs as I haven’t upgraded in a while, maybe in a week or 2 I’ll try for a 6600k.
i5 2500k OC’d to 4.2GHz
16GB ddr3 memory
gtx 660
Summary:
PC has better AA, and various post processing options, like motion blur and depth of field that gives it a bit of a different look at max settings. The motion blur doesn’t appeal to me personally, and you can probably just turn it off by setting those options to low. Edit: according to the third video in this post, post-processing at “medium” turns off motion blur if you’re not feeling that.
Summary:
They note that there’s no frame skipping in single player so it will slow down if you don’t hit 60 fps. In multiplayer there’s frame skipping, but if too many frames are skipped, the game becomes hard to play (probably because your inputs aren’t registered properly). GTX 750ti overclocked struggles at medium settings but by tuning things a bit, it still works fine. The resolution scaler is impressive. GTX 950 matches or exceeds PS4 quality at 60 fps. GTX 960 and R9 380 hits 60 fps at maxed settings, with very minor drops here and there during game play. With GTX 970 and R9 390 those small drops disappear. Intros, outros and KOs still have some drops and they speculate on whether this will be fixed with drivers.
Summary:
“We reckon that the PS4 version of Street Fighter 5 operates around the PC version’s medium quality level - but some of the differences can be surprising. Meanwhile, Capcom provides a low settings preset that opens the game up to much less capable hardware - but compromises the presentation immensely as a consequence.”
IMPORTANT! They notice that changing video settings in game can have strange results if you don’t restart the game, lowering performance despite going to a lower setting. They recommend restarting the game after picking your settings.
They also notice that if you run the game at a resolution that’s not a multiple of 1080p, e.g. 1440p, the UI can get some artifacts.
Yeah might have been GeForce Experience or some other shit running in the background. Either way I’ll see tonight on the retail build. Provided I stay up that long.