You can; the first LK is free.
EDIT: Just wanted to make a few notes of stuff I found to work around the new IPS. I know most or all of this is known already, but because it wasn’t useful before, not everyone might realize it.
[LIST]
[]j.HK can go into s.MK, s.MP, or c.MP, it’s just harder
[]s.MK combos from any aerial (except j.D MK, but including j.B LK), assuming, of course, that you land soon enough
[]s.LK (one or two hits) can go into s.HP or directly into LP Shot, so you can avoid using s.MK and do things like s.LP s.MP s.HPHP xx LP Shot, s.LK LK xx LP Shot, jump, (any aerial), land, s.MK, (stuff)
[]Midscreen (or corner), you can: … s.HPHP xx LP Shot, (s.LK / c.LK / s.LP / c.LP) s.MP …
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[]… LK Egret,
[LIST]
[]… dash, s.MK, …
[]… c.MK, f.HP, Silent Scope / Inferno Brigade
[/LIST]
[]… f.HP, Silent Scope / Inferno Brigade
[]… b.HK, …
[/LIST]
[/LIST]
Also, I haven’t tried it in a match, but j.LK seems like a really good reset tool even though it does less damage than j.HP:
[LIST]
[]You can combo from double LP shot, jump, delayed j.LK, land, (s.LK / s.LP / c.LK c.LP / s.MK / c.MK / s.MP / c.MP)
[]It looks a lot more like her other kicks than j.HP
[]It has less hitstun/blockstun so it’s better for tick throwing
[]You have to do it much later in your jump arc, so an empty jump into a low or throw is much harder to react to
[]You don’t have to commit until much later, so you could probably air throw if they try to jump out and you predict it
[*]It’s not used in any restands that can’t use j.LP instead
[/LIST]
EDIT2: Oh, and Mike Z added a 5-frame buffer to successive Napalm Toss presses for the patch, in case I’m not the only one who drops those sometimes.
EDIT3: Worked out a pretty decent corner combo that obeys the new IPS system and doesn’t use an OTG until the end. Tested on Ms. Fortune, can probably be adapted to the whole cast in some way or another:
(f.LP / c.LK), c.MK, c.HP
UF, j.MP, j.HP, j.HK, land
c.MP(2), s.HP HP xx LP Shot
s.LK LK xx LP Shot
U(F), delay, j.LP, land
s.MK MK, s.HP HP xx LP Shot
s.LP, s.MK MK, s.HK xx qcb.MK
UF, j.LK, j.HP, land
UF, j.MK, j.HP, land…
… Napalm Pillar, Silent Shot / Motor Brigade
… Napalm Trigger, Inferno Brigade
EDIT4~: Found kind of a cool throw reset combo. If you’re in the corner, after an LP Shot you can grab them and then use Napalm Trigger to restand with the tear. Timing varies greatly between characters but I’m pretty sure it works on everyone.