So basically, you say two button throws shouldn’t exist because you can grab someone’s normal, even though I’ve never even heard of someone normal grabbing Ryu out of his cr.MK at max range or mid range or any range where the grab normally wouldn’t grab. Not only that, but in my opinion it STRENGTHENS the footsies of actual grapple characters since it means they can ghetto kara their grabs by grabbing normals. Also, I could be wrong, but I’ve never seen this happen in games like BB (all grabs) or KOF 13 (command grabs), leading me to believe it’s not an inherent problem, just like how you can remove crouch techs. Also, how can you call them online fests when MvC3 with it’s one button grabs has characters being thrown ALL THE TIME?!
Then you say they slow the pace of the match. You’re entire wall of text made as much sense as this:
"Ice cream sales increase in the summer. Murders increase in the summer too. Ice cream causes murder!!"
Did you not stop to consider that maybe the reason CvS2 (which has some long as hell matches btw) or KOF 13 are faster than SF3 and SF4 because the game speed is faster? Because there are better universal movement options? More in depth combo systems? Faster paced footsies and such? No no no, let’s try and close in on just two games. 2nd Impact and 3rd Strike. Both games have the same basic concepts, even though their still so very different. But one has a one button throw and the other has a two button throw. Now I haven’t seen every bit of 2I high level footage out there since it’s been rather hard to even look that up, but that little bits I’ve seen, I didn’t exactly see rounds end in 10 seconds. And like wise, I don’t exactly see 3S sets take 10 minutes to finish. SF4 is slow paced because there’s not a lot of high damage in that game. And due to how strong vortexes are, people go for hard knockdowns more than actual damage because they get more out of that. Not to mention the pacing of the game. NOT because people throw a character and then back off for 10 seconds and then walk back up to keep fighting when the ref gives the okay.
Finally, you say their bad because they make you guess (snicker). Completely ignoring how recent arcsys fighters have done it where it’s part prediction and part reaction, I’m just going to pretend your right and talk about one button throws for a moment. So, two button throws are all about guessing and do nothing to add to the experience, as signified by your SF4 example. Meanwhile in MvC3 land, Magneto jumps up, and tri dashes down and does H. If you jump, he can get a throw without even intending for it to happen. If you stay standing to block it, it could be an empty jump to a low. If you block low, get blown up by the overhead.
But hey, that’s not fair to talk about MvC3 because it just has a bad way of handling throws, right? right? Ok, lets talk more on 2nd Impact. I walk up with Ryu and do forward/back HP. I also buffer a qcf as I do it. If I don’t see a throw, I just press HP again and now I’m safe. If I get the throw, I’m fine. So no matter what, I’m perfectly okay because even if they tech it, they can’t punish me. Whereas if my opponent saw my throw coming and moved out of throw range, I’d whiff that throw and they’d punish me for outplaying me in that moment. AS THEY SHOULD BE REWARDED. And if for some reason you try to say “oh but they could parry it” we can apply this to other games too. In Guilty Gear, I run up with Sol to do a normal throw. If my forward or back HS comes out, I just cancel it to gun flame and FRC it to keep pressure. Hell, if it’s back HS, I just jump up! In the VS series, I can cancel whiffed normal’s so it’s not like the options they have to punish me are many, even if THEY tried to bait out a tech from me.
And taking a step back, I jump towards you and do a j.HK. You block it. I walk up and do my one button throw. You totally were able to tech that far better than a two button throw even though it was the literal same setup. Hell, exclude the walk up because I was already close enough to do the throw. I just had to delay my time a bit, just like I would have to do with a normal throw.
ONE MOAR THING
The comparison of two button throws to El Fuerte is nothing short of retarded. On one hand, I’ve already covered throws. On the other, we have a character whom is built so heavily on vortex that he has nothing else going for him. But he’s a story for another day of big ol’ text.