because 2 button throws means you can initiate throws from long distance. your throw animations catching the hurtbox of a normal…like a hk sweep, no matter how outstretched that footsie normal may be(ie, the very tip of your hk sweep’s toe getting caught in your opponent’s throw hitbox) means the sweeper gets thrown.
which means
a)normal throws from non-grappler types become something akin to command grabs from grapplers
and
b)it therefore diminshes the importance and usage of footsies
which leads to
c)a motherfucking throwfest online/offline by epicly unfathomable proportions!!!
and who wants that?
hence, why single button throws are 1000000000000000000x better than 2 button throws for keeping the tempo of a match high and the fighting fluid by keeping throw attempts to their barest minimum since single button throw animations only occur when opponents are nose-to-nose chest-to-chest.which doesn’t happen often in a round.
and since throws lead to knockdowns, and constant hard knockdowns slow the pace down dramatically…you want to keep throws/throw attempts/throw techs to a minimum.
look at matches of fighting games that have single button throws like cvs2, sf2, and kof.
then look at sf3, sf4, and alpha.
much slower paced.
especially sf4.
in sf4 its just painful due to how the slow clunky 3D polygon figures with ridiculously high frame animations move around, causing the 2 button throw scheme to have even greater importance due to how the footsies of all those clunky slow high frame count figures get caught in those throw hitboxes, which then leads to more and more throw attempts once people realize how good throws are in that game, which leads to more techs and/or hard knockdowns which just kills the action and the pace of the match.
count how many throws & throw techs occur in any random sf4 match…then count how many occur in a cvs2 or kof 98 match.
look at how fluid the fight flows in a kof, cvs2, sf2 round…then look at a sf3/sf4 round.
exactly.
in a single button throw fighter, you might see maybe something between 1-3 throws or throw attempts between 2 non-grappler type characters in any given round. at the most.
in a two button throw fighter…like between 8-20 throw or throw attempts by two non-grappler type characters in any given round.
just painful to watch.
snoozeville.
2 button throws also leads to guess work . lets look at this move we’ve all experienced in sf4.
ryu does jump in hk…then throws you. his chest is no where near your chest when he lands…but you made the mistake of hitting a button that wasn’t lp+lk…and you get punished.
ok.
next time the opponent jumps in and does forward jump roundhouse…you’ll definately hit lp+lk once he lands…oops! ryu did ex dp! but you assumed tech.
you
guessed
wrong.
ok.
next time you’ll just block and not hit buttons.
ryu does jump in hk, kara throw. kara throw moved ryu just a tad forward while throw animations where active…mind you still not chest-to-chest close,…but closer to you.
you guessed block.
you guessed wrong.
you lost
coz you guessed wrong.
wouldn’t it be better to know with 100% certaintude that you’ll be thrown based on the very shallow distance between 2 bodies and not just guessing tech/crouch tech all the time?
people complain about how they hate El Fuerte and say he’s not “Street Fighter” material because he’s not about footsie or fundamentals but is a “i guessed wrong” character but they defend 2 button throws that do nothing but lead to guesswork?
2 button throws are fucking stupid. they just diminish a fighter. they slow the high tempo and pace down…and it becomes a hilarious throwfest.
throwfests=:zzz:
your kiddin?
tell me you’re joking.
here’s how you know you’ll get your throw animations to come out.
ready?
get chest to chest with your opponent…push forward…hit hp or hk while still pushing forward.